My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Battle Ram Princess Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Battle Ram Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Battle Ram Guards
Giant Snowball
Minion Horde Battle Ram Guards Princess
Zap
Minion Horde Battle Ram Guards Princess
Barbarian Barrel
Goblin Cage Battle Ram Bomb Tower Guards Princess
The Log
Goblin Cage Battle Ram Guards Princess
Earthquake
Goblin Cage Bomb Tower Guards
Arrows
Minion Horde Guards Princess
Royal Delivery
Minion Horde Goblin Cage Battle Ram Guards Princess
Fireball
Minion Horde Goblin Cage Battle Ram Bomb Tower Princess
Poison
Minion Horde Goblin Cage Bomb Tower Guards Princess
Lightning
Goblin Cage Battle Ram Bomb Tower Monk
Rocket
Minion Horde Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Princess Goblin Cage Battle Ram Bomb Tower Minion Horde Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Princess Goblin Cage

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Battle Ram
Goblin Cage
Battle Ram The Log
Battle Ram
The Log Minion Horde Goblin Cage Princess
Bomb Tower
Guards
The Log
The Log
Battle Ram Goblin Cage Guards Princess
Princess
Battle Ram The Log
Monk

Defense Synergies 1 7

Minion Horde
The Log
Goblin Cage
Guards The Log Princess
Battle Ram
Bomb Tower
The Log
Guards
Goblin Cage The Log Princess
The Log
Bomb Tower Minion Horde Goblin Cage Guards Princess
Princess
Goblin Cage Guards The Log
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Goblin Cage The Log
Minion Horde Bomb Tower Goblin Cage The Log Monk
Minion Horde Goblin Cage Bomb Tower
Minion Horde Goblin Cage Bomb Tower Guards Monk
Goblin Cage Bomb Tower The Log Princess Monk
The Log Bomb Tower Guards
Minion Horde Goblin Cage Bomb Tower Princess
Goblin Cage Bomb Tower The Log Monk
Minion Horde Goblin Cage Bomb Tower Princess
Guards Minion Horde
Minion Horde Guards Bomb Tower The Log Princess
Minion Horde Princess
Minion Horde Goblin Cage Bomb Tower Guards The Log
Bomb Tower Minion Horde Goblin Cage Guards The Log Princess
Minion Horde Goblin Cage Bomb Tower
Minion Horde Bomb Tower Monk Goblin Cage The Log
Minion Horde Bomb Tower Goblin Cage
Goblin Cage Bomb Tower Minion Horde Guards The Log
Goblin Cage Bomb Tower The Log Guards Princess
Goblin Cage Bomb Tower
Minion Horde Bomb Tower Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblin Cage
Bomb Tower The Log Monk
Guards Minion Horde Goblin Cage Bomb Tower The Log
Guards Minion Horde Goblin Cage The Log Monk
Minion Horde Goblin Cage Guards
Minion Horde Bomb Tower Princess Monk
Guards Minion Horde Goblin Cage Bomb Tower
Minion Horde Goblin Cage Bomb Tower
Minion Horde Goblin Cage Bomb Tower The Log Monk
Minion Horde Goblin Cage Guards
Minion Horde Goblin Cage Bomb Tower Guards
Monk Goblin Cage Guards The Log
Minion Horde Goblin Cage Bomb Tower Guards
Minion Horde Goblin Cage Bomb Tower Princess
Guards Minion Horde Goblin Cage Bomb Tower The Log Monk
Minion Horde Goblin Cage Bomb Tower The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde Guards The Log Monk
Monk The Log Princess
Minion Horde The Log
Guards The Log
Minion Horde The Log
Minion Horde Princess Monk
Minion Horde The Log Princess
The Log Princess
The Log Monk
Minion Horde Guards
Monk Minion Horde The Log Princess
Monk Princess
The Log Princess
Minion Horde Princess Monk
Princess The Log
Minion Horde The Log Princess
Minion Horde The Log Princess
Monk
Minion Horde
The Log Princess Monk
The Log Princess Monk
Minion Horde The Log Monk
Princess
The Log Monk
Minion Horde The Log Monk
The Log Princess
Minion Horde
The Log Princess Monk
The Log Princess Monk
The Log
Minion Horde Princess
Minion Horde Guards
Minion Horde
Minion Horde The Log
Minion Horde Princess Monk
Minion Horde
The Log Princess Monk
Minion Horde Guards Princess
Princess Monk
The Log
Minion Horde Princess
The Log Princess
Monk
Minion Horde
Minion Horde Guards The Log Princess
Princess
The Log Princess Monk

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