My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde Musketeer Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Goblin Hut Barbarian Hut Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Minion Horde

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde
Giant Snowball
Spear Goblins Barbarians Minion Horde Musketeer Goblin Hut
Zap
Spear Goblins Minion Horde Goblin Hut
Barbarian Barrel
Spear Goblins Barbarians Musketeer Goblin Hut Barbarian Hut Ice Wizard
The Log
Spear Goblins Barbarians Musketeer Goblin Hut Barbarian Hut
Earthquake
Spear Goblins Barbarians Goblin Hut Barbarian Hut
Arrows
Spear Goblins Minion Horde Goblin Hut
Royal Delivery
Spear Goblins Barbarians Minion Horde Musketeer Goblin Hut Ice Wizard
Fireball
Barbarians Minion Horde Musketeer Goblin Hut Barbarian Hut Ice Wizard
Poison
Spear Goblins Barbarians Minion Horde Musketeer Goblin Hut Barbarian Hut Ice Wizard
Lightning
Musketeer Goblin Hut Barbarian Hut Ice Wizard
Rocket
Barbarians Minion Horde Musketeer Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rocket Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Ice Wizard Musketeer Barbarians Minion Horde Goblin Hut Rocket Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Spear Goblins Ice Wizard Musketeer Barbarians

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Barbarian Hut Goblin Hut
Barbarians
Minion Horde
Barbarian Hut
Musketeer
Barbarian Hut Goblin Hut
Goblin Hut
Spear Goblins Musketeer Barbarian Hut Ice Wizard
Rocket
Barbarian Hut
Spear Goblins Musketeer Minion Horde Goblin Hut Ice Wizard
Ice Wizard
Goblin Hut Barbarian Hut

Defense Synergies 0 13

Spear Goblins
Barbarians Musketeer Goblin Hut Barbarian Hut Ice Wizard
Barbarians
Spear Goblins Minion Horde
Minion Horde
Barbarians Barbarian Hut Ice Wizard
Musketeer
Spear Goblins Goblin Hut Barbarian Hut
Goblin Hut
Spear Goblins Musketeer Barbarian Hut Ice Wizard
Rocket
Barbarian Hut
Spear Goblins Minion Horde Musketeer Goblin Hut Ice Wizard
Ice Wizard
Spear Goblins Minion Horde Goblin Hut Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Spear Goblins Minion Horde Musketeer Goblin Hut
Barbarians Minion Horde Barbarian Hut Musketeer Goblin Hut Ice Wizard
Barbarians Minion Horde Goblin Hut Rocket Barbarian Hut Musketeer Ice Wizard
Barbarians Minion Horde Goblin Hut Barbarian Hut Musketeer Ice Wizard
Barbarians Rocket
Spear Goblins Musketeer Ice Wizard
Minion Horde Musketeer Rocket Spear Goblins Goblin Hut Barbarian Hut Ice Wizard
Rocket Barbarian Hut Barbarians Musketeer
Barbarians Minion Horde Barbarian Hut Musketeer Goblin Hut Ice Wizard
Spear Goblins Barbarians Minion Horde Musketeer Ice Wizard
Barbarians Minion Horde Ice Wizard Spear Goblins Musketeer Goblin Hut
Minion Horde Musketeer Spear Goblins Goblin Hut Barbarian Hut Ice Wizard
Barbarians Minion Horde Goblin Hut Barbarian Hut Musketeer Rocket Ice Wizard
Rocket Barbarian Hut Barbarians Minion Horde Goblin Hut
Barbarians Barbarian Hut Minion Horde Goblin Hut
Barbarians Minion Horde Rocket Barbarian Hut Goblin Hut
Barbarians Minion Horde Barbarian Hut Musketeer Goblin Hut
Spear Goblins Barbarians Minion Horde Musketeer Goblin Hut Barbarian Hut Ice Wizard
Spear Goblins Barbarians Musketeer Goblin Hut Barbarian Hut Ice Wizard
Barbarians Barbarian Hut Musketeer Goblin Hut
Spear Goblins Barbarians Minion Horde Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Spear Goblins Goblin Hut
Musketeer Rocket
Barbarians Spear Goblins Minion Horde Musketeer Goblin Hut Rocket Barbarian Hut
Rocket Barbarians Minion Horde Musketeer Barbarian Hut
Barbarians Barbarian Hut Minion Horde Musketeer Goblin Hut
Rocket Minion Horde Musketeer Goblin Hut Ice Wizard
Rocket Spear Goblins Barbarians Minion Horde Musketeer Goblin Hut Barbarian Hut Ice Wizard
Barbarians Minion Horde Barbarian Hut
Minion Horde Rocket Spear Goblins Barbarians Goblin Hut Barbarian Hut
Barbarians Minion Horde Musketeer Goblin Hut Barbarian Hut
Barbarians Minion Horde Musketeer Goblin Hut
Rocket Barbarians
Barbarians Rocket Minion Horde Barbarian Hut
Barbarians Minion Horde Musketeer Barbarian Hut
Barbarians Goblin Hut Spear Goblins Minion Horde Musketeer Rocket Barbarian Hut
Barbarians Minion Horde Musketeer Goblin Hut Barbarian Hut Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer Rocket Barbarian Hut
Musketeer Ice Wizard
Rocket Minion Horde Goblin Hut Barbarian Hut
Barbarians Musketeer Rocket Barbarian Hut
Rocket Minion Horde
Spear Goblins Minion Horde Musketeer Rocket Ice Wizard
Minion Horde Musketeer
Barbarian Hut Ice Wizard
Rocket Minion Horde Musketeer
Rocket Minion Horde Musketeer
Musketeer Rocket
Rocket Musketeer Goblin Hut Barbarian Hut
Minion Horde Musketeer Rocket
Musketeer Goblin Hut Barbarian Hut
Rocket Spear Goblins Minion Horde Musketeer Goblin Hut Barbarian Hut
Minion Horde Musketeer Goblin Hut Rocket Barbarian Hut
Rocket
Minion Horde Rocket
Rocket Musketeer
Rocket
Rocket Minion Horde Musketeer
Rocket
Rocket Musketeer
Rocket Barbarians Minion Horde Musketeer Barbarian Hut
Ice Wizard
Minion Horde
Musketeer Ice Wizard
Musketeer
Rocket Musketeer
Minion Horde Musketeer Ice Wizard
Rocket Minion Horde Musketeer Goblin Hut
Minion Horde
Minion Horde Musketeer Rocket
Rocket Minion Horde
Minion Horde
Rocket
Minion Horde Spear Goblins Barbarians Musketeer Goblin Hut Rocket Barbarian Hut
Rocket Musketeer Ice Wizard
Minion Horde Musketeer Rocket
Musketeer
Rocket
Minion Horde Musketeer
Minion Horde Musketeer Rocket
Musketeer Rocket
Musketeer Rocket

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