My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Furnace Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Witch Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Minion Horde Hog Rider Furnace Witch
Zap
Minion Horde Furnace Witch
Barbarian Barrel
Furnace Wizard Witch Royal Ghost
The Log
Hog Rider Furnace Witch
Earthquake
Hog Rider Furnace Witch
Arrows
Minion Horde Furnace Witch
Royal Delivery
Minion Horde Hog Rider Wizard Witch Royal Ghost
Fireball
Minion Horde Hog Rider Furnace Wizard Witch
Poison
Minion Horde Furnace Wizard Witch
Lightning
Furnace Wizard Witch
Rocket
Minion Horde Hog Rider Furnace Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard Freeze Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Ghost Fireball Hog Rider Furnace Freeze Minion Horde Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Royal Ghost Fireball Hog Rider Furnace

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Hog Rider Freeze
Fireball
Hog Rider Freeze
Hog Rider
Fireball Freeze Minion Horde Furnace Wizard Witch
Furnace
Hog Rider Royal Ghost
Wizard
Hog Rider Royal Ghost
Freeze
Hog Rider Minion Horde Fireball
Witch
Hog Rider Royal Ghost
Royal Ghost
Furnace Wizard Witch

Defense Synergies 0 6

Minion Horde
Freeze
Fireball
Freeze
Hog Rider
Furnace
Royal Ghost
Wizard
Freeze Royal Ghost
Freeze
Minion Horde Fireball Wizard
Witch
Royal Ghost
Royal Ghost
Furnace Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard
Minion Horde Furnace Witch
Minion Horde Furnace Witch Freeze
Minion Horde Witch Furnace
Fireball
Fireball Freeze Furnace Royal Ghost
Minion Horde Furnace Fireball Wizard Freeze Witch
Fireball
Minion Horde Witch Furnace
Minion Horde Royal Ghost
Minion Horde Witch Fireball Furnace Wizard Freeze Royal Ghost
Minion Horde Fireball Furnace Wizard Witch
Minion Horde Furnace Fireball Wizard Freeze Witch
Fireball Wizard Minion Horde Furnace Freeze Witch Royal Ghost
Minion Horde Furnace
Minion Horde Fireball Furnace Freeze
Minion Horde Wizard Fireball Furnace Witch
Fireball Minion Horde Furnace Wizard Witch Royal Ghost
Furnace Wizard Freeze Witch Fireball Royal Ghost
Wizard Royal Ghost Minion Horde Fireball Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace Witch Royal Ghost
Fireball Wizard Royal Ghost
Minion Horde Furnace Witch
Minion Horde Fireball
Minion Horde Witch
Fireball Furnace Wizard Minion Horde Freeze Witch
Minion Horde Fireball Furnace Witch
Minion Horde
Minion Horde Freeze Fireball Witch
Witch Minion Horde
Minion Horde Witch
Fireball
Minion Horde Fireball Wizard Witch
Wizard Minion Horde Fireball Furnace Witch
Witch Minion Horde Fireball Furnace Freeze
Minion Horde Fireball Wizard Freeze Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Freeze Royal Ghost
Fireball Royal Ghost
Minion Horde Fireball
Fireball Freeze
Fireball Wizard Minion Horde Furnace
Fireball Wizard Minion Horde Furnace Freeze Witch
Minion Horde Furnace Wizard Witch
Fireball Wizard Freeze
Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard
Fireball Wizard
Fireball
Minion Horde Fireball Freeze
Fireball Furnace
Minion Horde Fireball Furnace Wizard Witch
Minion Horde Fireball Furnace Wizard
Fireball Freeze
Minion Horde
Fireball Wizard
Fireball Wizard Witch
Minion Horde Fireball
Fireball Wizard
Minion Horde Fireball
Freeze Fireball Furnace Wizard Witch
Minion Horde Witch
Fireball Wizard Witch Royal Ghost
Fireball Wizard Witch
Fireball
Minion Horde Fireball Furnace Wizard Witch
Minion Horde Fireball Wizard Freeze Witch
Minion Horde Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Freeze
Minion Horde
Fireball Wizard
Minion Horde Fireball Freeze Witch
Fireball Wizard Witch
Freeze
Fireball
Fireball Minion Horde Wizard
Fireball Wizard
Fireball
Minion Horde
Minion Horde Fireball Freeze Witch
Fireball Witch
Fireball Freeze Witch Royal Ghost

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