My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Elixir Collector Three Musketeers Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Battle Ram Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde Battle Ram Three Musketeers Miner Bandit
Giant Snowball
Bats Goblin Gang Minion Horde Battle Ram Three Musketeers Miner
Zap
Bats Goblin Gang Minion Horde Battle Ram Three Musketeers Bandit
Barbarian Barrel
Goblin Gang Battle Ram Three Musketeers Bandit
The Log
Goblin Gang Battle Ram Three Musketeers Bandit
Earthquake
Goblin Gang Elixir Collector
Arrows
Bats Goblin Gang Minion Horde
Royal Delivery
Bats Goblin Gang Minion Horde Battle Ram Three Musketeers Miner Bandit
Fireball
Goblin Gang Minion Horde Battle Ram Elixir Collector Three Musketeers Bandit
Poison
Bats Goblin Gang Minion Horde Elixir Collector Three Musketeers
Lightning
Battle Ram Elixir Collector Three Musketeers Bandit
Rocket
Minion Horde Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Elixir Collector Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Miner Bandit Battle Ram Minion Horde Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Miner Bandit

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Battle Ram Bandit
Goblin Gang
Miner Battle Ram Three Musketeers Bandit
Minion Horde
Miner Battle Ram
Battle Ram
Bandit Bats Goblin Gang Minion Horde Three Musketeers
Elixir Collector
Three Musketeers
Goblin Gang Battle Ram Miner Bandit
Miner
Bats Goblin Gang Minion Horde Three Musketeers Bandit
Bandit
Battle Ram Bats Goblin Gang Three Musketeers Miner

Defense Synergies 0 4

Bats
Bandit
Goblin Gang
Miner Bandit
Minion Horde
Battle Ram
Elixir Collector
Three Musketeers
Bandit
Miner
Goblin Gang
Bandit
Bats Goblin Gang Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde
Minion Horde Bats Goblin Gang Three Musketeers Bandit
Goblin Gang Minion Horde Three Musketeers Bats Bandit
Minion Horde Three Musketeers Bats Goblin Gang Bandit
Goblin Gang Bats Bandit
Bats Minion Horde Three Musketeers Goblin Gang
Bandit
Minion Horde Three Musketeers Goblin Gang
Goblin Gang Minion Horde Miner Bandit
Bats Goblin Gang Minion Horde Bandit
Minion Horde Three Musketeers Bats Goblin Gang
Minion Horde Bats Goblin Gang Three Musketeers Bandit
Three Musketeers Bats Goblin Gang Minion Horde
Goblin Gang Minion Horde Three Musketeers Bandit
Minion Horde Goblin Gang Three Musketeers Bandit
Minion Horde Three Musketeers Bats Goblin Gang
Bats Goblin Gang Minion Horde Three Musketeers Bandit
Bats Bandit
Three Musketeers
Goblin Gang Bats Minion Horde Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Bandit
Bandit Goblin Gang Miner
Goblin Gang Bandit Bats Minion Horde
Goblin Gang Bats Minion Horde Bandit
Goblin Gang Minion Horde Three Musketeers Bandit
Bats Goblin Gang Minion Horde Three Musketeers
Goblin Gang Bats Minion Horde Bandit
Minion Horde
Minion Horde Bats Bandit
Goblin Gang Minion Horde Three Musketeers
Bats Minion Horde
Goblin Gang Minion Horde Three Musketeers Bandit
Minion Horde Three Musketeers
Goblin Gang Bats Minion Horde Three Musketeers
Bats Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Bandit
Miner Bandit
Minion Horde Miner Bandit
Minion Horde
Bats Minion Horde
Minion Horde
Miner Bandit
Bats Goblin Gang Minion Horde Three Musketeers
Miner Minion Horde Bandit
Three Musketeers Miner Bandit
Minion Horde Bandit
Minion Horde Three Musketeers Bandit
Minion Horde Three Musketeers Bandit
Three Musketeers
Bats Minion Horde
Three Musketeers Bandit
Miner
Minion Horde
Minion Horde
Minion Horde
Miner Bandit
Miner Bandit
Miner Bandit
Bats Minion Horde
Bats Minion Horde
Minion Horde
Minion Horde Miner Bandit
Minion Horde
Minion Horde
Minion Horde Bats Goblin Gang Bandit
Three Musketeers
Miner Goblin Gang Minion Horde Three Musketeers
Minion Horde Three Musketeers
Bats Goblin Gang Minion Horde
Bats
Miner Bandit

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