My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Wizard Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant
Giant Snowball
Hog Rider Princess
Zap
Princess
Barbarian Barrel
Valkyrie Wizard Princess Electro Wizard
The Log
Hog Rider Princess
Earthquake
Hog Rider
Arrows
Princess
Royal Delivery
Valkyrie Hog Rider Wizard Princess Electro Wizard
Fireball
Hog Rider Wizard Princess Electro Wizard
Poison
Wizard Princess Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Freeze Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Freeze Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Princess Valkyrie Hog Rider Freeze Electro Wizard Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Princess Valkyrie Hog Rider

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Giant Freeze
Valkyrie
Hog Rider Giant Wizard Electro Wizard
Hog Rider
Arrows Valkyrie Freeze Giant Wizard Princess Electro Wizard
Giant
Arrows Valkyrie Hog Rider Wizard Princess Electro Wizard
Wizard
Valkyrie Hog Rider Giant
Freeze
Hog Rider Arrows
Princess
Hog Rider Giant
Electro Wizard
Valkyrie Hog Rider Giant

Defense Synergies 0 8

Arrows
Valkyrie
Valkyrie
Arrows Wizard Freeze Princess Electro Wizard
Hog Rider
Giant
Wizard
Valkyrie Freeze Electro Wizard
Freeze
Valkyrie Wizard Electro Wizard
Princess
Valkyrie
Electro Wizard
Valkyrie Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard
Valkyrie Electro Wizard
Valkyrie Freeze Electro Wizard
Valkyrie Electro Wizard
Arrows Valkyrie Princess
Arrows Freeze Valkyrie Electro Wizard
Electro Wizard Arrows Wizard Freeze Princess
Arrows Valkyrie Electro Wizard
Princess
Valkyrie Electro Wizard
Valkyrie Electro Wizard Arrows Wizard Freeze Princess
Arrows Wizard Princess Electro Wizard
Valkyrie Wizard Freeze Electro Wizard
Valkyrie Wizard Arrows Freeze Princess Electro Wizard
Electro Wizard
Freeze Electro Wizard
Wizard Arrows Valkyrie Electro Wizard
Arrows Valkyrie Wizard Electro Wizard
Arrows Valkyrie Wizard Freeze Princess Electro Wizard
Electro Wizard
Valkyrie Wizard Arrows Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Electro Wizard
Electro Wizard Arrows Valkyrie Wizard
Valkyrie Electro Wizard
Valkyrie Electro Wizard
Valkyrie
Arrows Wizard Freeze Princess Electro Wizard
Valkyrie Electro Wizard
Valkyrie
Freeze Electro Wizard Valkyrie
Valkyrie
Arrows Valkyrie Electro Wizard
Valkyrie Wizard
Wizard Valkyrie Princess
Electro Wizard Valkyrie Freeze
Arrows Valkyrie Wizard Freeze Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Valkyrie Freeze
Arrows Princess Electro Wizard
Arrows
Arrows Valkyrie Freeze
Wizard Arrows Valkyrie
Arrows Wizard Freeze Princess
Arrows Wizard Princess
Arrows Wizard Freeze Princess
Arrows Wizard
Electro Wizard
Arrows Valkyrie Wizard Princess Electro Wizard
Arrows Wizard Princess
Princess
Arrows Freeze Princess
Princess Arrows
Arrows Wizard Princess
Arrows Wizard Princess
Arrows Freeze
Arrows Wizard Princess Electro Wizard
Arrows Valkyrie Wizard Princess
Arrows Wizard Princess
Arrows
Arrows Freeze Valkyrie Wizard Princess
Arrows Wizard Princess Electro Wizard
Arrows Wizard Princess
Arrows
Arrows Wizard Princess Electro Wizard
Electro Wizard Wizard Freeze
Arrows Wizard
Arrows Freeze Princess Electro Wizard
Arrows Wizard Princess
Electro Wizard Freeze Princess
Arrows Wizard Princess Electro Wizard
Freeze
Arrows
Valkyrie Wizard Princess Electro Wizard
Arrows Wizard Princess
Arrows
Freeze Princess Electro Wizard
Princess Electro Wizard
Freeze Princess Electro Wizard

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