My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Giant Skeleton Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel Giant Skeleton Ram Rider
Giant Snowball
Bats Hog Rider Goblin Barrel Witch Ram Rider
Zap
Bats Goblin Barrel Witch Ram Rider
Barbarian Barrel
Wizard Goblin Barrel Witch Giant Skeleton
The Log
Hog Rider Goblin Barrel Witch Giant Skeleton Ram Rider
Earthquake
Hog Rider Goblin Barrel Witch
Arrows
Bats Goblin Barrel Witch
Royal Delivery
Bats Hog Rider Wizard Goblin Barrel Witch Giant Skeleton Ram Rider
Fireball
Hog Rider Wizard Goblin Barrel Witch Ram Rider
Poison
Bats Wizard Witch
Lightning
Wizard Witch Ram Rider
Rocket
Hog Rider Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Barrel Void Hog Rider Wizard Witch Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Barrel Void Hog Rider

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Skeleton Goblin Barrel Ram Rider
Hog Rider
Bats Wizard Goblin Barrel Void Witch Giant Skeleton
Wizard
Hog Rider Giant Skeleton Ram Rider
Goblin Barrel
Bats Hog Rider Giant Skeleton Ram Rider
Void
Hog Rider
Witch
Hog Rider Giant Skeleton Ram Rider
Giant Skeleton
Bats Hog Rider Wizard Goblin Barrel Witch
Ram Rider
Bats Wizard Goblin Barrel Witch

Defense Synergies 0 3

Bats
Giant Skeleton
Hog Rider
Wizard
Giant Skeleton
Goblin Barrel
Void
Witch
Giant Skeleton
Giant Skeleton
Bats Wizard Witch
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Void Ram Rider
Bats Witch Ram Rider
Witch Ram Rider Bats Void Giant Skeleton
Witch Bats Ram Rider
Giant Skeleton
Bats
Bats Ram Rider Wizard Void Witch
Void Giant Skeleton Ram Rider
Witch
Giant Skeleton
Bats Witch Wizard Giant Skeleton Ram Rider
Bats Wizard Witch Ram Rider
Bats Wizard Witch Giant Skeleton Ram Rider
Wizard Bats Witch
Ram Rider
Ram Rider
Wizard Bats Witch
Bats Wizard Witch Ram Rider
Wizard Witch Bats Giant Skeleton Ram Rider
Ram Rider
Wizard Bats Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Witch Giant Skeleton
Void Wizard
Giant Skeleton Bats Witch Ram Rider
Giant Skeleton Bats Ram Rider
Giant Skeleton Witch Ram Rider
Wizard Bats Witch Ram Rider
Bats Void Witch Giant Skeleton Ram Rider
Giant Skeleton
Void Giant Skeleton Bats Witch
Witch
Bats Witch Giant Skeleton
Void Giant Skeleton
Giant Skeleton Wizard Witch Ram Rider
Wizard Witch
Witch Bats Giant Skeleton
Bats Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Giant Skeleton
Void Ram Rider
Void Giant Skeleton
Void Giant Skeleton
Wizard
Wizard Bats Witch Ram Rider
Wizard Witch
Wizard Ram Rider
Void Wizard Ram Rider
Bats Void
Void Wizard Ram Rider
Void Wizard
Void
Void
Wizard Witch
Wizard
Bats
Void Wizard
Wizard Witch
Void Giant Skeleton
Wizard Void
Void
Void
Wizard Witch
Witch
Void Wizard Witch Ram Rider
Void Wizard Witch Ram Rider
Void
Bats Wizard Witch
Bats Wizard Void Witch
Void
Void Wizard
Void
Giant Skeleton
Wizard
Bats Void Witch
Wizard Witch Ram Rider
Void Wizard
Wizard
Void Giant Skeleton
Bats Witch Giant Skeleton
Bats Void Witch
Void Witch Giant Skeleton

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