My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Graveyard
Giant Snowball
Hog Rider Skeleton Army Witch Graveyard
Zap
Skeleton Army Witch Graveyard
Barbarian Barrel
Valkyrie Wizard Skeleton Army Witch Electro Wizard Graveyard
The Log
Hog Rider Skeleton Army Witch Graveyard
Earthquake
Hog Rider Skeleton Army Witch Graveyard
Arrows
Skeleton Army Witch Graveyard
Royal Delivery
Valkyrie Hog Rider Wizard Skeleton Army Witch Electro Wizard Graveyard
Fireball
Hog Rider Wizard Skeleton Army Witch Electro Wizard
Poison
Wizard Skeleton Army Witch Electro Wizard Graveyard
Lightning
Valkyrie Wizard Witch Electro Wizard
Rocket
Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Valkyrie Hog Rider Freeze Electro Wizard Wizard Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Valkyrie Hog Rider Freeze

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Hog Rider Graveyard Wizard Witch Electro Wizard
Hog Rider
Valkyrie Freeze Wizard Witch Electro Wizard Graveyard
Wizard
Valkyrie Hog Rider
Skeleton Army
Freeze
Hog Rider Graveyard
Witch
Valkyrie Hog Rider Graveyard
Electro Wizard
Graveyard Valkyrie Hog Rider
Graveyard
Valkyrie Freeze Electro Wizard Hog Rider Witch

Defense Synergies 0 11

Valkyrie
Wizard Freeze Witch Electro Wizard
Hog Rider
Wizard
Valkyrie Skeleton Army Freeze Electro Wizard
Skeleton Army
Wizard Freeze Electro Wizard
Freeze
Valkyrie Wizard Skeleton Army Electro Wizard
Witch
Valkyrie Electro Wizard
Electro Wizard
Valkyrie Wizard Skeleton Army Freeze Witch
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard
Skeleton Army Valkyrie Witch Electro Wizard
Skeleton Army Witch Valkyrie Freeze Electro Wizard
Skeleton Army Witch Valkyrie Electro Wizard
Valkyrie Skeleton Army
Skeleton Army Freeze Valkyrie Electro Wizard
Electro Wizard Wizard Freeze Witch
Valkyrie Electro Wizard
Witch Skeleton Army
Skeleton Army Valkyrie Electro Wizard
Valkyrie Skeleton Army Witch Electro Wizard Wizard Freeze
Wizard Witch Electro Wizard
Skeleton Army Valkyrie Wizard Freeze Witch Electro Wizard
Valkyrie Wizard Skeleton Army Freeze Witch Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Freeze Electro Wizard
Wizard Valkyrie Skeleton Army Witch Electro Wizard
Valkyrie Wizard Skeleton Army Witch Electro Wizard
Valkyrie Wizard Freeze Witch Electro Wizard
Electro Wizard
Valkyrie Wizard Skeleton Army Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch Electro Wizard
Electro Wizard Valkyrie Wizard
Skeleton Army Valkyrie Witch Electro Wizard
Valkyrie Skeleton Army Electro Wizard
Valkyrie Skeleton Army Witch
Wizard Freeze Witch Electro Wizard
Skeleton Army Valkyrie Witch Electro Wizard
Valkyrie Skeleton Army
Freeze Electro Wizard Valkyrie Skeleton Army Witch
Witch Skeleton Army
Valkyrie Witch
Skeleton Army Valkyrie Electro Wizard
Skeleton Army Valkyrie Wizard Witch
Wizard Valkyrie Skeleton Army Witch
Skeleton Army Witch Electro Wizard Valkyrie Freeze
Valkyrie Wizard Freeze Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze
Electro Wizard
Valkyrie Freeze
Wizard Valkyrie
Wizard Freeze Witch
Wizard Witch
Wizard Freeze
Wizard
Electro Wizard
Valkyrie Wizard Electro Wizard
Wizard
Freeze
Wizard Witch
Wizard
Freeze
Wizard Electro Wizard
Valkyrie Wizard Witch
Wizard
Freeze Valkyrie Wizard Witch
Witch
Wizard Witch Electro Wizard
Wizard Witch
Wizard Witch Electro Wizard
Electro Wizard Wizard Freeze Witch
Wizard
Freeze Electro Wizard
Wizard
Electro Wizard Skeleton Army Freeze Witch
Wizard Witch Electro Wizard
Freeze
Valkyrie Wizard Electro Wizard
Wizard
Freeze Witch Electro Wizard
Witch Electro Wizard
Freeze Witch Electro Wizard

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