My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Lumberjack
Zap
Inferno Tower
Barbarian Barrel
Valkyrie Inferno Tower Wizard Lumberjack
The Log
Hog Rider Lumberjack
Earthquake
Hog Rider Inferno Tower
Arrows
Royal Delivery
Valkyrie Hog Rider Wizard Lumberjack
Fireball
Hog Rider Inferno Tower Wizard Lumberjack
Poison
Inferno Tower Wizard
Lightning
Valkyrie Inferno Tower Wizard Lumberjack
Rocket
Valkyrie Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Fireball Valkyrie Hog Rider Lumberjack Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Tornado Fireball Valkyrie

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Lumberjack
Fireball
Arrows Hog Rider Tornado
Valkyrie
Hog Rider Lumberjack Wizard Tornado
Hog Rider
Arrows Fireball Valkyrie Wizard Tornado Lumberjack
Inferno Tower
Wizard
Tornado Valkyrie Hog Rider Lumberjack
Tornado
Fireball Wizard Valkyrie Hog Rider
Lumberjack
Valkyrie Arrows Hog Rider Wizard

Defense Synergies 2 15

Arrows
Fireball Valkyrie Inferno Tower Tornado Lumberjack
Fireball
Tornado Arrows Valkyrie Inferno Tower Lumberjack
Valkyrie
Arrows Fireball Inferno Tower Wizard Tornado Lumberjack
Hog Rider
Inferno Tower
Arrows Fireball Valkyrie Tornado Lumberjack
Wizard
Tornado Valkyrie Lumberjack
Tornado
Fireball Wizard Arrows Valkyrie Inferno Tower
Lumberjack
Arrows Fireball Valkyrie Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower Wizard
Inferno Tower Lumberjack Valkyrie
Inferno Tower Tornado Lumberjack Valkyrie
Inferno Tower Lumberjack Valkyrie
Arrows Fireball Valkyrie Tornado Lumberjack
Arrows Fireball Tornado Valkyrie Lumberjack
Inferno Tower Tornado Arrows Fireball Wizard
Arrows Fireball Valkyrie Inferno Tower
Inferno Tower Tornado Lumberjack
Tornado Valkyrie Inferno Tower Lumberjack
Valkyrie Arrows Fireball Wizard Tornado Lumberjack
Arrows Inferno Tower Fireball Wizard Tornado
Inferno Tower Lumberjack Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Arrows Tornado Lumberjack
Inferno Tower Lumberjack
Inferno Tower Tornado Fireball Lumberjack
Wizard Arrows Fireball Valkyrie Inferno Tower Tornado Lumberjack
Arrows Fireball Valkyrie Wizard Tornado Lumberjack
Arrows Valkyrie Wizard Tornado Fireball Lumberjack
Inferno Tower Tornado Lumberjack
Valkyrie Wizard Arrows Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Fireball Inferno Tower
Fireball Arrows Valkyrie Wizard Lumberjack
Lumberjack Valkyrie Inferno Tower
Valkyrie Lumberjack Fireball Inferno Tower Tornado
Inferno Tower Valkyrie Lumberjack
Arrows Fireball Wizard Tornado
Fireball Valkyrie Inferno Tower Lumberjack
Inferno Tower Valkyrie Lumberjack
Fireball Valkyrie Inferno Tower Tornado
Inferno Tower
Valkyrie Inferno Tower Lumberjack
Arrows Fireball Valkyrie Tornado
Fireball Valkyrie Inferno Tower Wizard Lumberjack
Wizard Fireball Valkyrie
Inferno Tower Fireball Valkyrie Tornado Lumberjack
Arrows Valkyrie Fireball Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball Tornado
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Wizard Arrows Valkyrie
Arrows Fireball Wizard Tornado
Arrows Wizard Tornado
Arrows Fireball Wizard Tornado
Arrows Fireball Wizard Tornado
Fireball Tornado Lumberjack
Arrows Fireball Valkyrie Wizard Tornado
Fireball Arrows Wizard Tornado
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball Tornado
Arrows Fireball Wizard
Arrows Fireball Valkyrie Wizard Tornado
Fireball
Arrows Fireball Wizard Tornado
Tornado
Arrows Fireball
Arrows Tornado Fireball Valkyrie Wizard
Arrows Fireball Wizard Tornado
Fireball Arrows Wizard Tornado
Fireball Arrows Tornado
Arrows Fireball Wizard Tornado
Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Fireball
Fireball Arrows Wizard Tornado
Arrows Fireball
Fireball Valkyrie Wizard Lumberjack
Arrows Fireball Wizard
Arrows Fireball Tornado
Fireball Tornado
Fireball Tornado
Fireball Tornado

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