My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Valkyrie Bandit Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider Bandit Inferno Dragon
Giant Snowball
Bats Archers Hog Rider Inferno Dragon
Zap
Bats Archers Bandit Inferno Dragon
Barbarian Barrel
Archers Valkyrie Bandit Electro Wizard
The Log
Archers Hog Rider Bandit
Earthquake
Archers Hog Rider
Arrows
Bats Archers
Royal Delivery
Bats Archers Valkyrie Hog Rider Bandit Electro Wizard Inferno Dragon
Fireball
Archers Hog Rider Bandit Electro Wizard Inferno Dragon
Poison
Bats Archers Electro Wizard
Lightning
Valkyrie Bandit Electro Wizard Inferno Dragon
Rocket
Valkyrie Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Freeze Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Bandit Valkyrie Hog Rider Freeze Electro Wizard Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Archers Bandit Valkyrie

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Bandit Inferno Dragon
Archers
Valkyrie Hog Rider Bandit Inferno Dragon
Valkyrie
Bats Archers Hog Rider Bandit Electro Wizard
Hog Rider
Bats Valkyrie Freeze Archers Bandit Electro Wizard
Freeze
Hog Rider
Bandit
Bats Archers Valkyrie Hog Rider Electro Wizard
Electro Wizard
Valkyrie Hog Rider Bandit
Inferno Dragon
Bats Archers

Defense Synergies 1 13

Bats
Valkyrie Freeze Bandit Electro Wizard Inferno Dragon
Archers
Valkyrie Bandit Electro Wizard
Valkyrie
Archers Bats Freeze Bandit Electro Wizard
Hog Rider
Freeze
Bats Valkyrie Electro Wizard
Bandit
Bats Archers Valkyrie Electro Wizard
Electro Wizard
Bats Archers Valkyrie Freeze Bandit Inferno Dragon
Inferno Dragon
Bats Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard
Inferno Dragon Bats Valkyrie Bandit Electro Wizard
Bats Archers Valkyrie Freeze Bandit Electro Wizard Inferno Dragon
Inferno Dragon Bats Valkyrie Bandit Electro Wizard
Valkyrie
Freeze Bats Archers Valkyrie Bandit Electro Wizard
Bats Electro Wizard Inferno Dragon Archers Freeze
Valkyrie Bandit Electro Wizard
Inferno Dragon
Archers Valkyrie Bandit Electro Wizard
Bats Archers Valkyrie Electro Wizard Freeze Bandit
Inferno Dragon Bats Archers Electro Wizard
Bats Valkyrie Freeze Bandit Electro Wizard
Valkyrie Bats Freeze Electro Wizard
Inferno Dragon Bandit Electro Wizard
Freeze Bandit Electro Wizard Inferno Dragon
Bats Valkyrie Electro Wizard
Bats Archers Valkyrie Bandit Electro Wizard
Valkyrie Freeze Bats Archers Bandit Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Valkyrie Bats Archers Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Bandit Electro Wizard
Bandit Electro Wizard Archers Valkyrie Inferno Dragon
Bandit Bats Valkyrie Electro Wizard
Valkyrie Bats Bandit Electro Wizard
Valkyrie Bandit Inferno Dragon
Bats Archers Freeze Electro Wizard
Bats Archers Valkyrie Bandit Electro Wizard
Valkyrie Inferno Dragon
Freeze Electro Wizard Bats Valkyrie Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Valkyrie
Valkyrie Electro Wizard
Valkyrie Bandit
Archers Valkyrie
Electro Wizard Bats Archers Valkyrie Freeze Inferno Dragon
Bats Valkyrie Archers Freeze Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze Bandit
Bandit Electro Wizard
Bandit
Valkyrie Freeze
Valkyrie
Bats Freeze
Archers
Freeze
Bandit
Bats Electro Wizard
Valkyrie Bandit Electro Wizard
Archers
Bandit
Freeze Bandit
Bandit
Bandit
Freeze
Bats
Archers Bandit Electro Wizard
Valkyrie
Freeze Valkyrie
Inferno Dragon
Bandit Electro Wizard
Bandit
Bandit
Bats Archers Electro Wizard
Electro Wizard Bats Freeze
Bandit
Freeze Electro Wizard
Electro Wizard Bats Archers Freeze Bandit
Archers Electro Wizard
Freeze
Valkyrie Electro Wizard
Bats Freeze Electro Wizard
Bats Electro Wizard
Freeze Bandit Electro Wizard

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