My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Ice Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Wizard Phoenix Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Hog Rider Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Phoenix
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang
Barbarian Barrel
Electro Spirit Goblin Gang Ice Wizard
The Log
Electro Spirit Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Electro Spirit Bats Goblin Gang
Royal Delivery
Electro Spirit Bats Goblin Gang Hog Rider Ice Wizard
Fireball
Goblin Gang Hog Rider Ice Wizard
Poison
Bats Goblin Gang Ice Wizard Phoenix
Lightning
Ice Wizard Phoenix
Rocket
Hog Rider Phoenix

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Rage Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Rage Goblin Gang Ice Wizard Hog Rider Phoenix Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats Rage Goblin Gang

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider Phoenix
Bats
Hog Rider Mega Knight Rage
Goblin Gang
Hog Rider
Hog Rider
Bats Goblin Gang Rage Electro Spirit Mega Knight
Rage
Hog Rider Bats Phoenix
Ice Wizard
Phoenix
Electro Spirit Rage
Mega Knight
Bats Hog Rider

Defense Synergies 0 5

Electro Spirit
Phoenix
Bats
Ice Wizard Mega Knight
Goblin Gang
Ice Wizard
Hog Rider
Rage
Ice Wizard
Bats Goblin Gang Mega Knight
Phoenix
Electro Spirit
Mega Knight
Bats Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bats Goblin Gang Ice Wizard Phoenix Mega Knight
Goblin Gang Mega Knight Bats Ice Wizard
Bats Goblin Gang Ice Wizard Phoenix Mega Knight
Mega Knight
Goblin Gang Electro Spirit Bats Ice Wizard Mega Knight
Bats Electro Spirit Goblin Gang Ice Wizard Phoenix
Electro Spirit Phoenix Mega Knight
Goblin Gang Ice Wizard Phoenix
Goblin Gang Ice Wizard Phoenix Mega Knight
Bats Goblin Gang Ice Wizard Electro Spirit Mega Knight
Bats Goblin Gang Ice Wizard Phoenix
Mega Knight Bats Goblin Gang Ice Wizard
Mega Knight Electro Spirit Bats Goblin Gang
Goblin Gang Phoenix Mega Knight
Goblin Gang Mega Knight
Mega Knight Bats Goblin Gang
Mega Knight Electro Spirit Bats Goblin Gang Ice Wizard
Electro Spirit Bats Ice Wizard Mega Knight
Phoenix
Goblin Gang Mega Knight Electro Spirit Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight
Goblin Gang Phoenix Mega Knight
Goblin Gang Mega Knight Bats
Goblin Gang Mega Knight Bats Phoenix
Goblin Gang Phoenix Mega Knight
Electro Spirit Bats Goblin Gang Ice Wizard
Goblin Gang Bats Ice Wizard Phoenix
Mega Knight Phoenix
Mega Knight Electro Spirit Bats Phoenix
Goblin Gang Phoenix
Mega Knight Bats Phoenix
Mega Knight Phoenix
Mega Knight Goblin Gang
Mega Knight
Goblin Gang Phoenix Electro Spirit Bats
Bats Mega Knight Electro Spirit Ice Wizard Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Wizard
Mega Knight
Electro Spirit Bats Ice Wizard
Ice Wizard
Bats Goblin Gang
Mega Knight
Bats
Mega Knight
Mega Knight
Mega Knight
Electro Spirit Ice Wizard Mega Knight
Ice Wizard
Mega Knight
Bats Ice Wizard
Electro Spirit Bats
Mega Knight
Electro Spirit
Mega Knight
Electro Spirit Bats Goblin Gang
Ice Wizard
Goblin Gang Mega Knight
Mega Knight
Electro Spirit Bats Goblin Gang
Bats
Mega Knight

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