My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Zappies Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Zappies Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Miner Inferno Dragon
Giant Snowball
Minions Hog Rider Zappies Miner Princess Inferno Dragon
Zap
Minions Zappies Princess Inferno Dragon
Barbarian Barrel
Knight Zappies Princess
The Log
Hog Rider Zappies Princess
Earthquake
Hog Rider Zappies
Arrows
Minions Zappies Princess
Royal Delivery
Knight Minions Hog Rider Zappies Miner Princess Inferno Dragon
Fireball
Minions Hog Rider Zappies Princess Inferno Dragon
Poison
Minions Zappies Princess
Lightning
Knight Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Miner Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Miner Princess Hog Rider Zappies Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Miner

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Miner
Knight
Minions Hog Rider Princess Arrows Zappies Miner
Minions
Knight Hog Rider Miner Inferno Dragon
Hog Rider
Arrows Knight Minions Zappies Princess
Zappies
Knight Hog Rider Miner
Miner
Minions Arrows Knight Zappies Inferno Dragon
Princess
Knight Hog Rider
Inferno Dragon
Minions Miner

Defense Synergies 2 3

Arrows
Knight
Knight
Minions Princess Arrows Zappies
Minions
Knight Zappies
Hog Rider
Zappies
Knight Minions
Miner
Princess
Knight
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Zappies
Inferno Dragon Knight Minions Zappies
Knight Minions Zappies Inferno Dragon
Inferno Dragon Knight Minions Zappies
Arrows Princess
Arrows Minions Zappies
Minions Inferno Dragon Arrows Zappies Princess
Arrows
Zappies Inferno Dragon Minions Princess
Knight Zappies Miner
Minions Arrows Knight Zappies Princess
Arrows Minions Inferno Dragon Zappies Princess
Knight Minions Zappies
Arrows Minions Zappies Princess
Inferno Dragon Knight Zappies
Zappies Inferno Dragon
Arrows Knight Minions Zappies
Arrows Knight Minions Zappies
Arrows Knight Minions Zappies Princess Inferno Dragon
Zappies Inferno Dragon
Arrows Knight Minions Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zappies
Arrows Knight Miner Inferno Dragon
Zappies Knight Minions
Knight Zappies
Knight Zappies Inferno Dragon
Arrows Minions Zappies Princess
Knight Minions Zappies
Knight Zappies Inferno Dragon
Knight Minions Zappies Inferno Dragon
Zappies Inferno Dragon
Inferno Dragon Knight Minions Zappies
Arrows
Knight Zappies
Zappies Princess
Zappies Knight Minions Inferno Dragon
Arrows Minions Zappies Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight
Arrows Miner Princess
Arrows Miner
Arrows Knight
Arrows
Arrows Minions Princess
Arrows Princess
Arrows Princess
Arrows Miner
Minions
Miner Arrows Knight Princess
Arrows Princess
Knight Miner Princess
Arrows Minions Princess
Princess Arrows
Arrows Princess
Arrows Princess
Arrows
Minions
Arrows Princess
Arrows Miner Princess
Minions
Arrows Princess
Arrows
Arrows Princess
Inferno Dragon
Arrows Miner Princess
Arrows Miner Princess
Miner Arrows
Arrows Princess
Minions Zappies
Arrows Miner
Arrows Zappies Princess
Arrows Princess
Minions Zappies Princess
Arrows Zappies Princess
Arrows
Miner Knight Princess
Arrows Princess
Arrows
Minions Zappies Princess
Zappies Princess
Miner Princess

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