My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Hunter Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider Inferno Dragon
Giant Snowball
Archers Goblin Gang Hog Rider Inferno Dragon
Zap
Archers Goblin Gang Inferno Dragon
Barbarian Barrel
Archers Goblin Gang Hunter
The Log
Archers Goblin Gang Hog Rider Hunter
Earthquake
Archers Goblin Gang Hog Rider
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Hog Rider Hunter Inferno Dragon
Fireball
Archers Goblin Gang Hog Rider Hunter Inferno Dragon
Poison
Archers Goblin Gang Hunter
Lightning
Hunter Inferno Dragon
Rocket
Hog Rider Hunter Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Fireball Hog Rider Hunter Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Goblin Gang Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Archers Hunter Mega Knight
Archers
Zap Hog Rider Inferno Dragon Mega Knight
Goblin Gang
Hog Rider
Fireball
Zap Hog Rider Mega Knight
Hog Rider
Zap Goblin Gang Fireball Archers Hunter Mega Knight
Hunter
Zap Hog Rider Mega Knight
Inferno Dragon
Mega Knight Archers
Mega Knight
Inferno Dragon Zap Archers Fireball Hog Rider Hunter

Defense Synergies 2 10

Zap
Fireball Mega Knight Archers Goblin Gang Hunter Inferno Dragon
Archers
Zap Goblin Gang Mega Knight
Goblin Gang
Zap Archers Inferno Dragon
Fireball
Zap Mega Knight
Hog Rider
Hunter
Zap Mega Knight
Inferno Dragon
Zap Goblin Gang Mega Knight
Mega Knight
Zap Archers Fireball Hunter Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Hunter Inferno Dragon Zap Goblin Gang Mega Knight
Goblin Gang Hunter Mega Knight Archers Inferno Dragon
Hunter Inferno Dragon Goblin Gang Mega Knight
Fireball Mega Knight
Goblin Gang Fireball Zap Archers Hunter Mega Knight
Hunter Inferno Dragon Zap Archers Goblin Gang Fireball
Zap Fireball Mega Knight
Hunter Inferno Dragon Goblin Gang
Goblin Gang Archers Hunter Mega Knight
Archers Goblin Gang Zap Fireball Hunter Mega Knight
Hunter Inferno Dragon Zap Archers Goblin Gang Fireball
Hunter Mega Knight Zap Goblin Gang Fireball
Fireball Mega Knight Zap Goblin Gang Hunter
Inferno Dragon Goblin Gang Hunter Mega Knight
Zap Goblin Gang Fireball Hunter Inferno Dragon Mega Knight
Mega Knight Goblin Gang Fireball Hunter
Fireball Mega Knight Zap Archers Goblin Gang Hunter
Zap Hunter Archers Fireball Inferno Dragon Mega Knight
Hunter Inferno Dragon
Goblin Gang Mega Knight Archers Fireball Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Archers Fireball
Fireball Zap Archers Goblin Gang Hunter Inferno Dragon Mega Knight
Goblin Gang Mega Knight Zap Hunter
Goblin Gang Hunter Mega Knight Zap Fireball
Goblin Gang Hunter Inferno Dragon Mega Knight
Fireball Zap Archers Goblin Gang Hunter
Goblin Gang Archers Fireball Hunter
Mega Knight Hunter Inferno Dragon
Zap Mega Knight Fireball Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Hunter
Mega Knight Zap Fireball
Mega Knight Goblin Gang Fireball Hunter
Archers Fireball Mega Knight
Goblin Gang Zap Archers Fireball Hunter Inferno Dragon
Mega Knight Zap Archers Fireball Hunter Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap Mega Knight
Fireball Zap Hunter
Archers
Fireball Zap Hunter
Fireball Zap
Goblin Gang Fireball
Zap Fireball
Fireball Zap Archers
Fireball Hunter
Fireball
Zap Fireball
Zap Fireball Hunter
Fireball Mega Knight
Fireball
Zap Archers Fireball Hunter Mega Knight
Zap Fireball Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Hunter Mega Knight
Inferno Dragon
Fireball Zap Hunter
Fireball Zap Mega Knight
Fireball Zap
Zap Archers Fireball Hunter
Zap Fireball
Fireball
Zap Fireball Hunter Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Archers Goblin Gang Fireball
Fireball Zap Archers Hunter
Fireball
Fireball Goblin Gang Hunter Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Goblin Gang Fireball
Zap Fireball
Zap Fireball Mega Knight

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