My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs Inferno Dragon
Giant Snowball
Hog Rider Royal Hogs Inferno Dragon
Zap
Inferno Tower Royal Hogs Inferno Dragon
Barbarian Barrel
Inferno Tower Wizard Royal Hogs Electro Wizard
The Log
Hog Rider Royal Hogs
Earthquake
Hog Rider Inferno Tower Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Hog Rider Wizard Royal Hogs Electro Wizard Inferno Dragon
Fireball
Hog Rider Inferno Tower Wizard Royal Hogs Electro Wizard Inferno Dragon
Poison
Inferno Tower Wizard Royal Hogs Electro Wizard
Lightning
Inferno Tower Wizard Electro Wizard Inferno Dragon
Rocket
Hog Rider Inferno Tower Wizard Royal Hogs Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Freeze Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Hog Rider Freeze Electro Wizard Inferno Dragon Inferno Tower Wizard Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Hog Rider Freeze Electro Wizard Inferno Dragon

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
Freeze Wizard Electro Wizard Mega Knight
Inferno Tower
Wizard
Hog Rider Royal Hogs Mega Knight
Royal Hogs
Wizard Electro Wizard Mega Knight
Freeze
Hog Rider
Electro Wizard
Hog Rider Royal Hogs Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Hog Rider Wizard Royal Hogs Electro Wizard

Defense Synergies 1 9

Hog Rider
Inferno Tower
Electro Wizard Mega Knight
Wizard
Freeze Electro Wizard Mega Knight
Royal Hogs
Freeze
Wizard Electro Wizard Mega Knight
Electro Wizard
Inferno Tower Wizard Freeze Inferno Dragon Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Mega Knight
Inferno Tower Wizard Freeze Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard Electro Wizard
Inferno Tower Inferno Dragon Electro Wizard Mega Knight
Inferno Tower Mega Knight Freeze Electro Wizard Inferno Dragon
Inferno Tower Inferno Dragon Electro Wizard Mega Knight
Mega Knight
Freeze Electro Wizard Mega Knight
Inferno Tower Electro Wizard Inferno Dragon Wizard Freeze
Inferno Tower Electro Wizard Mega Knight
Inferno Tower Inferno Dragon
Inferno Tower Electro Wizard Mega Knight
Electro Wizard Wizard Freeze Mega Knight
Inferno Tower Inferno Dragon Wizard Electro Wizard
Inferno Tower Mega Knight Wizard Freeze Electro Wizard
Wizard Mega Knight Freeze Electro Wizard
Inferno Tower Inferno Dragon Electro Wizard Mega Knight
Inferno Tower Freeze Electro Wizard Inferno Dragon Mega Knight
Wizard Mega Knight Inferno Tower Electro Wizard
Mega Knight Wizard Electro Wizard
Wizard Freeze Electro Wizard Inferno Dragon Mega Knight
Inferno Tower Electro Wizard Inferno Dragon
Wizard Mega Knight Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Electro Wizard
Electro Wizard Wizard Inferno Dragon Mega Knight
Mega Knight Inferno Tower Electro Wizard
Mega Knight Inferno Tower Electro Wizard
Inferno Tower Inferno Dragon Mega Knight
Wizard Freeze Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Mega Knight Inferno Dragon
Freeze Electro Wizard Mega Knight Inferno Tower Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Mega Knight Inferno Tower
Mega Knight Electro Wizard
Mega Knight Inferno Tower Wizard
Wizard Mega Knight
Inferno Tower Electro Wizard Freeze Inferno Dragon
Mega Knight Inferno Tower Wizard Freeze Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Electro Wizard
Freeze
Wizard Mega Knight
Wizard Freeze
Wizard
Wizard Freeze
Wizard
Electro Wizard
Wizard Electro Wizard
Wizard
Freeze
Wizard
Wizard Mega Knight
Freeze
Wizard Electro Wizard Mega Knight
Wizard Mega Knight
Mega Knight
Wizard
Freeze Wizard Mega Knight
Inferno Dragon
Wizard Electro Wizard
Wizard Mega Knight
Wizard Electro Wizard
Electro Wizard Wizard Freeze
Wizard Mega Knight
Freeze Electro Wizard
Mega Knight
Wizard
Electro Wizard Freeze
Wizard Electro Wizard
Freeze
Wizard Electro Wizard Mega Knight
Wizard
Mega Knight
Freeze Electro Wizard
Electro Wizard
Freeze Electro Wizard Mega Knight

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