My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Hog Rider
Zap
Inferno Tower Bandit
Barbarian Barrel
Inferno Tower Wizard Bandit Electro Wizard
The Log
Hog Rider Bandit
Earthquake
Hog Rider Inferno Tower
Arrows
Royal Delivery
Hog Rider Wizard P.E.K.K.A Bandit Electro Wizard
Fireball
Hog Rider Inferno Tower Wizard Bandit Electro Wizard
Poison
Inferno Tower Wizard Electro Wizard
Lightning
Inferno Tower Wizard Bandit Electro Wizard
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bandit Hog Rider Poison Electro Wizard Inferno Tower Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Bandit Hog Rider Poison

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
Wizard Mirror Poison Bandit Electro Wizard
Inferno Tower
Wizard
Hog Rider P.E.K.K.A Bandit
Mirror
Hog Rider Poison
Poison
P.E.K.K.A Hog Rider Mirror
P.E.K.K.A
Poison Electro Wizard Wizard
Bandit
Hog Rider Wizard Electro Wizard
Electro Wizard
P.E.K.K.A Hog Rider Bandit

Defense Synergies 1 11

Hog Rider
Inferno Tower
Electro Wizard Mirror Poison Bandit
Wizard
P.E.K.K.A Bandit Electro Wizard
Mirror
Inferno Tower Poison Electro Wizard
Poison
Inferno Tower Mirror Electro Wizard
P.E.K.K.A
Wizard Electro Wizard
Bandit
Inferno Tower Wizard Electro Wizard
Electro Wizard
Inferno Tower Wizard Mirror Poison P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard Electro Wizard
Inferno Tower P.E.K.K.A Bandit Electro Wizard
Inferno Tower P.E.K.K.A Bandit Electro Wizard
Inferno Tower P.E.K.K.A Bandit Electro Wizard
Poison P.E.K.K.A
Bandit Electro Wizard
Inferno Tower Electro Wizard Wizard Poison
Inferno Tower Poison P.E.K.K.A Bandit Electro Wizard
Inferno Tower P.E.K.K.A
Inferno Tower Bandit Electro Wizard
Poison Electro Wizard Wizard Bandit
Inferno Tower Wizard Poison Electro Wizard
Inferno Tower P.E.K.K.A Wizard Bandit Electro Wizard
Wizard Poison P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Bandit Electro Wizard
Inferno Tower P.E.K.K.A Bandit Electro Wizard
Wizard Inferno Tower Poison P.E.K.K.A Electro Wizard
Wizard Bandit Electro Wizard
Wizard Poison Bandit Electro Wizard
P.E.K.K.A Inferno Tower Electro Wizard
Wizard Poison P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower P.E.K.K.A Bandit Electro Wizard
Poison Bandit Electro Wizard Wizard
P.E.K.K.A Bandit Inferno Tower Electro Wizard
P.E.K.K.A Inferno Tower Bandit Electro Wizard
Inferno Tower P.E.K.K.A Bandit
Wizard Poison Electro Wizard
P.E.K.K.A Inferno Tower Bandit Electro Wizard
Inferno Tower P.E.K.K.A
P.E.K.K.A Electro Wizard Inferno Tower Poison Bandit
Inferno Tower P.E.K.K.A
P.E.K.K.A Inferno Tower
P.E.K.K.A Poison Electro Wizard
P.E.K.K.A Inferno Tower Wizard Bandit
Wizard
Inferno Tower Electro Wizard Poison P.E.K.K.A
Poison Inferno Tower Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Bandit
Poison Bandit Electro Wizard
Poison Bandit
Poison
Wizard Poison
Wizard Poison
Wizard Poison
Poison Wizard
Poison Wizard Bandit
Poison Electro Wizard
Poison Wizard Bandit Electro Wizard
Poison Wizard
Poison Bandit
Poison Bandit
Poison
Wizard Poison Bandit
Wizard Poison Bandit
Poison
Wizard Poison Bandit Electro Wizard
Wizard Poison
Poison
Wizard Poison
Poison
Poison Wizard
Poison Wizard Bandit Electro Wizard
Wizard Poison Bandit
Poison Bandit
Poison Wizard Electro Wizard
Electro Wizard Wizard Poison
Poison Wizard Bandit
Poison Electro Wizard
P.E.K.K.A
Wizard Poison
Electro Wizard Bandit
Poison Wizard Electro Wizard
Poison Wizard Electro Wizard
Wizard Poison
Poison
P.E.K.K.A
Poison Electro Wizard
Poison Electro Wizard
Poison Bandit Electro Wizard

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