My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker Inferno Tower
Barbarian Barrel
Electro Spirit Firecracker Inferno Tower Executioner
The Log
Electro Spirit Firecracker Hog Rider
Earthquake
Firecracker Hog Rider Inferno Tower
Arrows
Electro Spirit Bats Firecracker
Royal Delivery
Electro Spirit Bats Firecracker Hog Rider Executioner
Fireball
Firecracker Hog Rider Inferno Tower Executioner
Poison
Bats Firecracker Inferno Tower Executioner
Lightning
Inferno Tower Executioner
Rocket
Hog Rider Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Executioner The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Inferno Tower Executioner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats The Log Firecracker Hog Rider Inferno Tower Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats The Log Firecracker

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Bats
Hog Rider Mega Knight Firecracker
Firecracker
Hog Rider Bats Mega Knight
Hog Rider
Bats Firecracker The Log Electro Spirit Executioner Mega Knight
Inferno Tower
Executioner
Hog Rider The Log Mega Knight
The Log
Hog Rider Executioner Mega Knight
Mega Knight
Bats Firecracker Hog Rider Executioner The Log

Defense Synergies 2 11

Electro Spirit
The Log
Bats
Firecracker Inferno Tower The Log Mega Knight
Firecracker
The Log Bats Inferno Tower Mega Knight
Hog Rider
Inferno Tower
The Log Bats Firecracker Mega Knight
Executioner
The Log Mega Knight
The Log
Firecracker Inferno Tower Electro Spirit Bats Executioner Mega Knight
Mega Knight
Bats Firecracker Inferno Tower Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Executioner The Log
Inferno Tower Bats Firecracker Executioner The Log Mega Knight
Inferno Tower Mega Knight Bats Executioner
Inferno Tower Bats Firecracker Mega Knight
Firecracker The Log Mega Knight
The Log Electro Spirit Bats Firecracker Executioner Mega Knight
Bats Inferno Tower Electro Spirit Firecracker Executioner
Electro Spirit Inferno Tower The Log Mega Knight
Inferno Tower
Firecracker Inferno Tower Mega Knight
Bats Executioner Electro Spirit Firecracker The Log Mega Knight
Inferno Tower Executioner Bats Firecracker
Inferno Tower Mega Knight Bats The Log
Executioner Mega Knight Electro Spirit Bats Firecracker The Log
Inferno Tower Mega Knight
Inferno Tower The Log Mega Knight
Mega Knight Bats Firecracker Inferno Tower Executioner
Mega Knight Electro Spirit Bats Firecracker Executioner The Log
Executioner The Log Electro Spirit Bats Firecracker Mega Knight
Inferno Tower
Mega Knight Electro Spirit Bats Firecracker Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower
Firecracker Executioner The Log Mega Knight
Mega Knight Bats Inferno Tower The Log
Mega Knight Bats Inferno Tower The Log
Inferno Tower Executioner Mega Knight
Firecracker Executioner Electro Spirit Bats
Bats Inferno Tower
Inferno Tower Mega Knight
Mega Knight Electro Spirit Bats Firecracker Inferno Tower The Log
Inferno Tower
Mega Knight Bats Inferno Tower
Mega Knight The Log
Mega Knight Inferno Tower Executioner
Firecracker Executioner Mega Knight
Inferno Tower Electro Spirit Bats Firecracker Executioner The Log
Bats Executioner Mega Knight Electro Spirit Firecracker Inferno Tower The Log
Electro Spirit Inferno Tower
Mega Knight
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Executioner The Log
The Log
Firecracker The Log
Executioner Firecracker The Log Mega Knight
Firecracker Executioner Electro Spirit Bats
Firecracker Executioner The Log
The Log Firecracker Executioner
The Log Firecracker
Bats
Firecracker The Log
Firecracker Executioner
Firecracker Executioner The Log
Firecracker
Firecracker The Log
Firecracker Executioner The Log
Firecracker Executioner The Log Mega Knight
Bats
Firecracker Executioner The Log Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Electro Spirit Executioner Mega Knight
Firecracker The Log Executioner
The Log Mega Knight
Firecracker The Log
Bats Firecracker Executioner
Electro Spirit Bats Firecracker
The Log Mega Knight
Electro Spirit Firecracker
Mega Knight
Firecracker The Log
Electro Spirit Bats
Firecracker Executioner
The Log
Firecracker Executioner Mega Knight
The Log Firecracker Executioner
Firecracker Executioner Mega Knight
Electro Spirit Bats Firecracker The Log
Firecracker Bats Executioner
Firecracker Executioner The Log Mega Knight
Firecracker Mega Knight

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