My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider Guards
Giant Snowball
Archers Goblin Gang Hog Rider Guards
Zap
Archers Goblin Gang Mortar Guards
Barbarian Barrel
Archers Goblin Gang Mortar Guards
The Log
Archers Goblin Gang Hog Rider Guards
Earthquake
Archers Goblin Gang Mortar Hog Rider Guards
Arrows
Archers Goblin Gang Guards
Royal Delivery
Archers Goblin Gang Hog Rider Guards
Fireball
Archers Goblin Gang Mortar Hog Rider
Poison
Archers Goblin Gang Mortar Guards
Lightning
Mortar Ice Golem
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Archers Goblin Gang Guards Mortar Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Archers Goblin Gang

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Archers Mortar Ice Golem Guards
Archers
Ice Golem Zap Mortar Hog Rider
Goblin Gang
Ice Golem Hog Rider Mortar
Mortar
Zap Archers Goblin Gang Ice Golem Fireball Hog Rider
Ice Golem
Archers Goblin Gang Hog Rider Zap Mortar
Fireball
Zap Hog Rider Mortar
Hog Rider
Zap Goblin Gang Ice Golem Fireball Archers Mortar Guards
Guards
Zap Hog Rider

Defense Synergies 2 16

Zap
Fireball Archers Goblin Gang Mortar Ice Golem Guards
Archers
Ice Golem Zap Goblin Gang Mortar Guards
Goblin Gang
Zap Archers Mortar Ice Golem Guards
Mortar
Zap Archers Goblin Gang Ice Golem Fireball Guards
Ice Golem
Archers Zap Goblin Gang Mortar Fireball Guards
Fireball
Zap Mortar Ice Golem
Hog Rider
Guards
Zap Archers Goblin Gang Mortar Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Ice Golem Fireball
Zap Goblin Gang Mortar
Goblin Gang Mortar Archers
Goblin Gang Mortar Guards
Fireball
Goblin Gang Fireball Zap Archers Guards
Zap Archers Goblin Gang Mortar Fireball
Zap Ice Golem Fireball
Goblin Gang Mortar
Goblin Gang Guards Archers Ice Golem
Archers Goblin Gang Guards Zap Ice Golem Fireball
Zap Archers Goblin Gang Fireball
Mortar Zap Goblin Gang Fireball Guards
Fireball Zap Goblin Gang Mortar Guards
Goblin Gang Mortar
Zap Goblin Gang Mortar Fireball
Goblin Gang Mortar Fireball
Mortar Fireball Zap Archers Goblin Gang Guards
Zap Mortar Archers Ice Golem Fireball Guards
Mortar
Goblin Gang Archers Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Zap Archers Ice Golem Fireball
Fireball Zap Archers Goblin Gang Mortar Ice Golem
Goblin Gang Guards Zap Ice Golem
Goblin Gang Guards Zap Ice Golem Fireball
Goblin Gang Guards
Fireball Zap Archers Goblin Gang Ice Golem
Goblin Gang Guards Archers Ice Golem Fireball
Zap Mortar Ice Golem Fireball
Goblin Gang Guards
Guards
Zap Fireball Guards
Goblin Gang Ice Golem Fireball Guards
Archers Fireball
Goblin Gang Guards Zap Archers Mortar Ice Golem Fireball
Zap Archers Ice Golem Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Ice Golem Guards
Mortar Fireball Zap
Fireball
Ice Golem Fireball Guards
Fireball Zap Mortar
Fireball Zap Ice Golem
Archers Mortar
Fireball Zap Ice Golem
Fireball Zap Mortar
Goblin Gang Fireball Guards
Zap Mortar Fireball
Fireball Zap Archers
Mortar Ice Golem Fireball
Mortar Fireball
Zap Mortar Ice Golem Fireball
Zap Mortar Fireball
Mortar Fireball
Mortar Fireball
Zap Archers Mortar Fireball
Zap Mortar Fireball
Fireball
Fireball
Zap Mortar Fireball
Zap Ice Golem Mortar Fireball
Mortar Fireball Zap
Fireball Zap Mortar
Fireball Zap Mortar
Zap Archers Ice Golem Fireball
Zap Fireball Guards
Fireball
Zap Mortar Fireball
Zap Fireball
Fireball
Zap Archers Goblin Gang Fireball Guards
Fireball Zap Archers
Fireball
Fireball Goblin Gang
Zap Mortar Ice Golem Fireball
Zap Fireball
Zap Goblin Gang Fireball Guards
Zap Fireball
Zap Mortar Fireball

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