My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Baby Dragon Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Graveyard
Giant Snowball
Bomber Hog Rider Baby Dragon Witch Graveyard
Zap
Bomber Witch Graveyard
Barbarian Barrel
Bomber Witch Ice Wizard Graveyard
The Log
Bomber Hog Rider Witch Graveyard
Earthquake
Bomber Hog Rider Witch Graveyard
Arrows
Bomber Witch Graveyard
Royal Delivery
Bomber Hog Rider Baby Dragon Witch Ice Wizard Graveyard
Fireball
Bomber Hog Rider Baby Dragon Witch Ice Wizard
Poison
Bomber Witch Ice Wizard Graveyard
Lightning
Baby Dragon Witch Ice Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Freeze Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Baby Dragon Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Ice Wizard Hog Rider Baby Dragon Freeze Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Ice Wizard Hog Rider

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Hog Rider Baby Dragon Graveyard
Zap
Hog Rider Graveyard Bomber Baby Dragon Freeze Witch Ice Wizard
Hog Rider
Zap Freeze Bomber Baby Dragon Witch Graveyard
Baby Dragon
Graveyard Bomber Zap Hog Rider Witch Ice Wizard
Freeze
Hog Rider Graveyard Zap
Witch
Zap Hog Rider Baby Dragon Graveyard
Ice Wizard
Zap Baby Dragon Graveyard
Graveyard
Zap Baby Dragon Freeze Bomber Hog Rider Witch Ice Wizard

Defense Synergies 1 6

Bomber
Zap
Zap
Bomber Baby Dragon Witch Ice Wizard
Hog Rider
Baby Dragon
Ice Wizard Zap Witch
Freeze
Witch
Zap Baby Dragon Ice Wizard
Ice Wizard
Baby Dragon Zap Witch
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Baby Dragon
Bomber Zap Witch Ice Wizard
Witch Bomber Freeze Ice Wizard
Witch Bomber Ice Wizard
Bomber
Freeze Bomber Zap Baby Dragon Ice Wizard
Zap Baby Dragon Freeze Witch Ice Wizard
Zap Baby Dragon
Witch Ice Wizard
Bomber Ice Wizard
Witch Ice Wizard Bomber Zap Baby Dragon Freeze
Zap Baby Dragon Witch Ice Wizard
Bomber Zap Freeze Witch Ice Wizard
Bomber Zap Baby Dragon Freeze Witch
Zap Freeze
Bomber Witch
Bomber Zap Baby Dragon Witch Ice Wizard
Zap Baby Dragon Freeze Witch Bomber Ice Wizard
Bomber Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch
Bomber Zap Baby Dragon
Zap Witch
Zap
Witch
Zap Baby Dragon Freeze Witch Ice Wizard
Witch Ice Wizard
Zap Freeze Baby Dragon Witch
Witch
Witch
Zap
Witch
Bomber Baby Dragon Witch
Witch Bomber Zap Baby Dragon Freeze
Bomber Zap Baby Dragon Freeze Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze
Zap Baby Dragon Ice Wizard
Baby Dragon
Freeze
Bomber Zap Baby Dragon
Zap Baby Dragon Freeze Witch Ice Wizard
Bomber Baby Dragon Witch
Zap Baby Dragon Freeze Ice Wizard
Zap
Zap
Zap Baby Dragon
Baby Dragon
Baby Dragon Freeze
Zap Baby Dragon
Bomber Zap Baby Dragon Witch
Baby Dragon
Freeze
Bomber
Bomber Zap Baby Dragon
Bomber Zap Baby Dragon Witch
Baby Dragon
Zap Baby Dragon
Zap Freeze Bomber Baby Dragon Witch Ice Wizard
Witch
Zap Baby Dragon Witch Ice Wizard
Zap Baby Dragon Witch
Zap Baby Dragon
Zap Baby Dragon Witch Ice Wizard
Zap Freeze Witch
Bomber Zap
Zap Freeze
Zap Freeze Witch
Zap Baby Dragon Witch Ice Wizard
Freeze
Baby Dragon
Bomber Zap Baby Dragon
Zap
Zap Baby Dragon Freeze Witch
Zap Witch
Zap Baby Dragon Freeze Witch

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