My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Barbarians Hog Rider
Zap
Cannon
Barbarian Barrel
Cannon Barbarians Valkyrie Wizard Electro Wizard
The Log
Cannon Barbarians Hog Rider
Earthquake
Cannon Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Valkyrie Hog Rider Wizard Electro Wizard
Fireball
Cannon Barbarians Hog Rider Wizard Electro Wizard
Poison
Cannon Barbarians Wizard Electro Wizard
Lightning
Cannon Valkyrie Wizard Electro Wizard
Rocket
Barbarians Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Valkyrie Hog Rider Freeze Electro Wizard Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Cannon Valkyrie Hog Rider

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Freeze
Cannon
Barbarians
Hog Rider
Valkyrie
Hog Rider Wizard Electro Wizard
Hog Rider
Arrows Valkyrie Freeze Barbarians Wizard Electro Wizard
Wizard
Valkyrie Hog Rider
Freeze
Hog Rider Arrows
Electro Wizard
Valkyrie Hog Rider

Defense Synergies 0 12

Arrows
Cannon Barbarians Valkyrie
Cannon
Arrows Valkyrie Wizard Electro Wizard
Barbarians
Arrows
Valkyrie
Arrows Cannon Wizard Freeze Electro Wizard
Hog Rider
Wizard
Cannon Valkyrie Freeze Electro Wizard
Freeze
Valkyrie Wizard Electro Wizard
Electro Wizard
Cannon Valkyrie Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie Wizard Electro Wizard
Barbarians Cannon Valkyrie Electro Wizard
Cannon Barbarians Valkyrie Freeze Electro Wizard
Cannon Barbarians Valkyrie Electro Wizard
Arrows Barbarians Valkyrie
Arrows Freeze Cannon Valkyrie Electro Wizard
Electro Wizard Arrows Cannon Wizard Freeze
Arrows Cannon Barbarians Valkyrie Electro Wizard
Cannon Barbarians
Cannon Barbarians Valkyrie Electro Wizard
Barbarians Valkyrie Electro Wizard Arrows Cannon Wizard Freeze
Arrows Wizard Electro Wizard
Cannon Barbarians Valkyrie Wizard Freeze Electro Wizard
Valkyrie Wizard Arrows Cannon Barbarians Freeze Electro Wizard
Barbarians Cannon Electro Wizard
Barbarians Cannon Freeze Electro Wizard
Barbarians Wizard Arrows Cannon Valkyrie Electro Wizard
Arrows Cannon Barbarians Valkyrie Wizard Electro Wizard
Arrows Valkyrie Wizard Freeze Cannon Barbarians Electro Wizard
Barbarians Cannon Electro Wizard
Valkyrie Wizard Arrows Cannon Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Electro Wizard
Electro Wizard Arrows Valkyrie Wizard
Barbarians Valkyrie Electro Wizard
Valkyrie Barbarians Electro Wizard
Barbarians Cannon Valkyrie
Arrows Wizard Freeze Electro Wizard
Barbarians Valkyrie Electro Wizard
Barbarians Valkyrie
Freeze Electro Wizard Barbarians Valkyrie
Cannon Barbarians
Barbarians Valkyrie
Arrows Barbarians Valkyrie Electro Wizard
Barbarians Cannon Valkyrie Wizard
Wizard Cannon Barbarians Valkyrie
Barbarians Electro Wizard Valkyrie Freeze
Arrows Valkyrie Cannon Barbarians Wizard Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Freeze
Arrows Electro Wizard
Arrows
Arrows Barbarians Valkyrie Freeze
Wizard Arrows Valkyrie
Arrows Wizard Freeze
Arrows Wizard
Arrows Wizard Freeze
Arrows Wizard
Electro Wizard
Arrows Valkyrie Wizard Electro Wizard
Arrows Wizard
Arrows Freeze
Arrows
Arrows Wizard
Arrows Wizard
Arrows Freeze
Arrows Wizard Electro Wizard
Arrows Valkyrie Wizard
Arrows Wizard
Arrows Barbarians
Arrows Freeze Valkyrie Wizard
Arrows Wizard Electro Wizard
Arrows Wizard
Arrows
Arrows Wizard Electro Wizard
Electro Wizard Wizard Freeze
Arrows Wizard
Arrows Freeze Electro Wizard
Arrows Wizard
Electro Wizard Barbarians Freeze
Arrows Wizard Electro Wizard
Freeze
Arrows
Valkyrie Wizard Electro Wizard
Arrows Wizard
Arrows
Freeze Electro Wizard
Electro Wizard
Freeze Electro Wizard

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