My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Hut P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Dart Goblin Hog Rider Goblin Hut
Zap
Bats Goblin Gang Dart Goblin Goblin Hut
Barbarian Barrel
Goblin Gang Dart Goblin Goblin Hut
The Log
Goblin Gang Dart Goblin Hog Rider Goblin Hut
Earthquake
Goblin Gang Hog Rider Goblin Hut
Arrows
Bats Goblin Gang Dart Goblin Goblin Hut
Royal Delivery
Bats Goblin Gang Dart Goblin Hog Rider Goblin Hut P.E.K.K.A
Fireball
Goblin Gang Dart Goblin Hog Rider Goblin Hut
Poison
Bats Goblin Gang Dart Goblin Goblin Hut
Lightning
Goblin Hut
Rocket
Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Dart Goblin Fireball Hog Rider Goblin Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Dart Goblin

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider P.E.K.K.A
Arrows
Fireball Hog Rider P.E.K.K.A
Goblin Gang
Hog Rider Dart Goblin Goblin Hut P.E.K.K.A
Dart Goblin
Goblin Gang Hog Rider P.E.K.K.A
Fireball
Arrows Hog Rider
Hog Rider
Bats Arrows Goblin Gang Fireball Dart Goblin Goblin Hut
Goblin Hut
Goblin Gang Hog Rider
P.E.K.K.A
Arrows Bats Goblin Gang Dart Goblin

Defense Synergies 0 11

Bats
Dart Goblin P.E.K.K.A
Arrows
Fireball Goblin Hut P.E.K.K.A
Goblin Gang
Dart Goblin Goblin Hut P.E.K.K.A
Dart Goblin
Bats Goblin Gang Goblin Hut P.E.K.K.A
Fireball
Arrows Goblin Hut
Hog Rider
Goblin Hut
Arrows Goblin Gang Dart Goblin Fireball
P.E.K.K.A
Bats Arrows Goblin Gang Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Goblin Hut
P.E.K.K.A Bats Goblin Gang Dart Goblin Goblin Hut
Goblin Gang Goblin Hut P.E.K.K.A Bats Dart Goblin
Goblin Hut P.E.K.K.A Bats Goblin Gang Dart Goblin
Arrows Fireball P.E.K.K.A
Arrows Goblin Gang Fireball Bats Dart Goblin
Bats Dart Goblin Arrows Goblin Gang Fireball Goblin Hut
Arrows Dart Goblin Fireball P.E.K.K.A
P.E.K.K.A Goblin Gang Goblin Hut
Goblin Gang Dart Goblin
Bats Goblin Gang Dart Goblin Arrows Fireball Goblin Hut
Arrows Bats Goblin Gang Dart Goblin Fireball Goblin Hut
Goblin Hut P.E.K.K.A Bats Goblin Gang Fireball
Fireball Bats Arrows Goblin Gang Dart Goblin Goblin Hut P.E.K.K.A
P.E.K.K.A Goblin Gang Goblin Hut
Goblin Gang Fireball Goblin Hut P.E.K.K.A
Bats Arrows Goblin Gang Fireball Goblin Hut P.E.K.K.A
Arrows Fireball Bats Goblin Gang Dart Goblin Goblin Hut
Arrows Bats Dart Goblin Fireball Goblin Hut
P.E.K.K.A Dart Goblin Goblin Hut
Goblin Gang Bats Arrows Dart Goblin Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Goblin Hut P.E.K.K.A
Fireball Arrows Goblin Gang
Goblin Gang P.E.K.K.A Bats Goblin Hut
Goblin Gang P.E.K.K.A Bats Fireball
P.E.K.K.A Goblin Gang Goblin Hut
Arrows Fireball Bats Goblin Gang Dart Goblin Goblin Hut
Goblin Gang P.E.K.K.A Bats Dart Goblin Fireball Goblin Hut
P.E.K.K.A
P.E.K.K.A Bats Fireball Goblin Hut
P.E.K.K.A Goblin Gang Dart Goblin Goblin Hut
P.E.K.K.A Bats Dart Goblin Goblin Hut
P.E.K.K.A Arrows Fireball
P.E.K.K.A Goblin Gang Fireball
Dart Goblin Fireball
Goblin Gang Goblin Hut Bats Dart Goblin Fireball P.E.K.K.A
Bats Arrows Dart Goblin Fireball Goblin Hut P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Dart Goblin
Arrows Fireball Dart Goblin
Arrows Dart Goblin Fireball Goblin Hut
Arrows Dart Goblin Fireball
Fireball Arrows
Arrows Fireball Bats Dart Goblin
Arrows Dart Goblin
Arrows Fireball Dart Goblin
Arrows Fireball Dart Goblin
Bats Goblin Gang Fireball
Arrows Dart Goblin Fireball
Fireball Arrows Dart Goblin
Dart Goblin Fireball Goblin Hut
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball Goblin Hut
Arrows Dart Goblin Fireball Goblin Hut
Arrows Dart Goblin Fireball Goblin Hut
Arrows Fireball
Bats
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Dart Goblin
Fireball Arrows
Fireball Arrows Dart Goblin
Bats Arrows Dart Goblin Fireball
Bats Dart Goblin Fireball Goblin Hut
Fireball
Arrows Dart Goblin Fireball
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Bats Goblin Gang Dart Goblin Fireball Goblin Hut
Fireball Arrows Dart Goblin
Arrows Fireball
Fireball Goblin Gang Dart Goblin
Arrows Dart Goblin Fireball
Arrows Fireball
Dart Goblin P.E.K.K.A
Bats Goblin Gang Dart Goblin Fireball
Bats Dart Goblin Fireball
Dart Goblin Fireball

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