My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Mortar Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider
Giant Snowball
Goblins Archers Goblin Gang Hog Rider
Zap
Goblins Archers Goblin Gang Mortar
Barbarian Barrel
Goblins Archers Goblin Gang Mortar Valkyrie
The Log
Goblins Archers Goblin Gang Hog Rider
Earthquake
Archers Goblin Gang Mortar Hog Rider
Arrows
Goblins Archers Goblin Gang
Royal Delivery
Goblins Archers Goblin Gang Valkyrie Hog Rider
Fireball
Archers Goblin Gang Mortar Hog Rider
Poison
Archers Goblin Gang Mortar
Lightning
Mortar Valkyrie
Rocket
Mortar Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Arrows Goblin Gang Mortar Fireball Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Archers Arrows Goblin Gang

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Archers Valkyrie
Archers
Valkyrie Goblins Arrows Mortar Hog Rider
Arrows
Fireball Hog Rider Archers Mortar
Goblin Gang
Hog Rider Mortar Valkyrie
Mortar
Archers Arrows Goblin Gang Fireball Hog Rider
Fireball
Arrows Hog Rider Mortar
Valkyrie
Archers Hog Rider Goblins Goblin Gang
Hog Rider
Goblins Arrows Goblin Gang Fireball Valkyrie Archers Mortar

Defense Synergies 1 12

Goblins
Archers Mortar
Archers
Valkyrie Goblins Goblin Gang Mortar
Arrows
Mortar Fireball Valkyrie
Goblin Gang
Archers Mortar Valkyrie
Mortar
Goblins Archers Arrows Goblin Gang Fireball Valkyrie
Fireball
Arrows Mortar Valkyrie
Valkyrie
Archers Arrows Goblin Gang Mortar Fireball
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Valkyrie
Goblins Goblin Gang Mortar Valkyrie
Goblin Gang Mortar Goblins Archers Valkyrie
Goblins Goblin Gang Mortar Valkyrie
Arrows Fireball Valkyrie
Arrows Goblin Gang Fireball Goblins Archers Valkyrie
Archers Arrows Goblin Gang Mortar Fireball
Arrows Fireball Valkyrie
Goblins Goblin Gang Mortar
Goblin Gang Goblins Archers Valkyrie
Goblins Archers Goblin Gang Valkyrie Arrows Fireball
Arrows Archers Goblin Gang Fireball
Mortar Goblin Gang Fireball Valkyrie
Fireball Valkyrie Goblins Arrows Goblin Gang Mortar
Goblin Gang Mortar
Goblin Gang Mortar Fireball
Goblins Arrows Goblin Gang Mortar Fireball Valkyrie
Arrows Mortar Fireball Goblins Archers Goblin Gang Valkyrie
Arrows Mortar Valkyrie Archers Fireball
Mortar
Goblin Gang Valkyrie Goblins Archers Arrows Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Goblins Archers Fireball
Fireball Archers Arrows Goblin Gang Mortar Valkyrie
Goblin Gang Goblins Valkyrie
Goblin Gang Valkyrie Fireball
Goblin Gang Valkyrie
Arrows Fireball Archers Goblin Gang
Goblin Gang Goblins Archers Fireball Valkyrie
Valkyrie
Goblins Mortar Fireball Valkyrie
Goblin Gang
Valkyrie
Arrows Fireball Valkyrie
Goblin Gang Fireball Valkyrie
Archers Fireball Valkyrie
Goblin Gang Goblins Archers Mortar Fireball Valkyrie
Arrows Valkyrie Archers Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Mortar Valkyrie
Arrows Mortar Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Arrows Mortar Valkyrie
Arrows Fireball
Archers Arrows Mortar
Arrows Fireball
Arrows Fireball Mortar
Goblins Goblin Gang Fireball
Arrows Mortar Fireball Valkyrie
Fireball Archers Arrows
Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Archers Arrows Mortar Fireball
Arrows Mortar Fireball Valkyrie
Fireball
Arrows Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball Valkyrie
Arrows Mortar Fireball
Fireball Arrows Mortar
Fireball Arrows Mortar
Archers Arrows Fireball
Fireball
Fireball
Arrows Mortar Fireball
Arrows Fireball
Arrows Fireball
Archers Goblin Gang Fireball
Fireball Archers Arrows
Arrows Fireball
Fireball Goblin Gang Valkyrie
Arrows Mortar Fireball
Arrows Fireball
Goblin Gang Fireball
Fireball
Mortar Fireball

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