My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Dragons Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Heal Spirit Royal Hogs Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs
Giant Snowball
Skeletons Skeleton Dragons Barbarians Royal Hogs
Zap
Skeletons Royal Hogs
Barbarian Barrel
Skeletons Barbarians Heal Spirit Royal Hogs Magic Archer
The Log
Skeletons Barbarians Heal Spirit Royal Hogs
Earthquake
Skeletons Barbarians Royal Hogs
Arrows
Skeletons Skeleton Dragons Heal Spirit Royal Hogs
Royal Delivery
Skeletons Skeleton Dragons Barbarians Heal Spirit Royal Hogs Magic Archer
Fireball
Skeleton Dragons Barbarians Royal Hogs Magic Archer
Poison
Skeleton Dragons Barbarians Royal Hogs Magic Archer
Lightning
Skeleton Dragons Magic Archer
Rocket
Barbarians Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Skeleton Dragons Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Skeleton Dragons Fireball Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Heal Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit Royal Delivery Skeleton Dragons Fireball Magic Archer Barbarians Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Heal Spirit Royal Delivery Skeleton Dragons

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Delivery
Skeleton Dragons
Heal Spirit Royal Hogs
Barbarians
Heal Spirit
Heal Spirit
Royal Hogs Skeleton Dragons Barbarians
Fireball
Royal Hogs Magic Archer
Royal Hogs
Heal Spirit Skeleton Dragons Fireball Magic Archer
Magic Archer
Fireball Royal Hogs

Defense Synergies 1 8

Skeletons
Royal Delivery Skeleton Dragons Magic Archer
Royal Delivery
Skeleton Dragons Skeletons Barbarians Fireball Magic Archer
Skeleton Dragons
Royal Delivery Skeletons Barbarians Fireball
Barbarians
Royal Delivery Skeleton Dragons
Heal Spirit
Fireball
Royal Delivery Skeleton Dragons
Royal Hogs
Magic Archer
Skeletons Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Fireball Magic Archer
Barbarians Skeletons Royal Delivery Skeleton Dragons
Barbarians Skeletons Royal Delivery Skeleton Dragons
Barbarians Skeletons Skeleton Dragons
Royal Delivery Barbarians Fireball
Royal Delivery Fireball Skeletons Skeleton Dragons Magic Archer
Skeleton Dragons Royal Delivery Fireball Magic Archer
Skeleton Dragons Barbarians Fireball Magic Archer
Barbarians Skeletons
Skeletons Royal Delivery Barbarians
Skeleton Dragons Barbarians Skeletons Royal Delivery Fireball Magic Archer
Skeleton Dragons Royal Delivery Fireball Magic Archer
Barbarians Skeletons Royal Delivery Skeleton Dragons Fireball
Fireball Royal Delivery Skeleton Dragons Barbarians Magic Archer
Barbarians
Barbarians Royal Delivery Fireball
Barbarians Skeletons Royal Delivery Skeleton Dragons Fireball
Royal Delivery Fireball Skeleton Dragons Barbarians Magic Archer
Royal Delivery Skeleton Dragons Barbarians Fireball Magic Archer
Barbarians
Skeleton Dragons Royal Delivery Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Royal Delivery Fireball
Royal Delivery Fireball Skeleton Dragons Magic Archer
Royal Delivery Barbarians Skeletons
Royal Delivery Barbarians Fireball
Barbarians Skeletons Royal Delivery
Royal Delivery Skeleton Dragons Fireball Skeletons Magic Archer
Royal Delivery Skeletons Barbarians Fireball
Royal Delivery Barbarians
Royal Delivery Skeletons Skeleton Dragons Barbarians Fireball Magic Archer
Skeletons Royal Delivery Skeleton Dragons Barbarians
Barbarians
Royal Delivery Barbarians Fireball
Royal Delivery Barbarians Skeletons Fireball
Skeleton Dragons Barbarians Fireball Magic Archer
Barbarians Skeletons Royal Delivery Skeleton Dragons Fireball Magic Archer
Royal Delivery Skeleton Dragons Barbarians Fireball Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Skeleton Dragons
Fireball Skeleton Dragons Magic Archer
Skeleton Dragons Fireball Magic Archer
Skeleton Dragons Barbarians Fireball
Fireball Skeleton Dragons Magic Archer
Skeleton Dragons Fireball Magic Archer
Skeleton Dragons Magic Archer
Fireball Skeleton Dragons Magic Archer
Fireball Skeleton Dragons
Fireball
Skeleton Dragons Fireball Magic Archer
Fireball Skeleton Dragons Magic Archer
Skeleton Dragons Fireball Magic Archer
Skeleton Dragons Fireball Magic Archer
Skeleton Dragons Fireball Magic Archer
Skeleton Dragons Fireball Magic Archer
Magic Archer Skeleton Dragons Fireball
Fireball
Skeleton Dragons
Skeleton Dragons Fireball Magic Archer
Skeleton Dragons Fireball Magic Archer
Skeleton Dragons Fireball Magic Archer
Skeleton Dragons Fireball
Skeleton Dragons Barbarians Fireball
Skeleton Dragons Fireball Magic Archer
Fireball Skeleton Dragons Magic Archer
Fireball Skeleton Dragons Magic Archer
Fireball Skeleton Dragons Magic Archer
Skeleton Dragons Fireball Magic Archer
Skeleton Dragons Fireball
Fireball
Skeleton Dragons Fireball Magic Archer
Skeleton Dragons Fireball Magic Archer
Fireball Magic Archer
Barbarians Fireball Magic Archer
Fireball Skeleton Dragons Magic Archer
Fireball
Fireball Skeleton Dragons Magic Archer
Skeleton Dragons Fireball Magic Archer
Fireball
Skeleton Dragons
Skeleton Dragons Fireball Magic Archer
Skeleton Dragons Fireball Magic Archer
Fireball Magic Archer

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