My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Valkyrie Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Ice Golem Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Baby Dragon Witch
Zap
Cannon Witch
Barbarian Barrel
Cannon Heal Spirit Valkyrie Witch
The Log
Cannon Heal Spirit Witch
Earthquake
Cannon Witch
Arrows
Heal Spirit Witch
Royal Delivery
Heal Spirit Valkyrie Baby Dragon Witch
Fireball
Cannon Baby Dragon Witch
Poison
Cannon Witch
Lightning
Cannon Ice Golem Valkyrie Baby Dragon Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Baby Dragon Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Valkyrie Baby Dragon Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Ice Golem Valkyrie Baby Dragon Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Ice Golem Cannon Valkyrie Baby Dragon Poison Witch Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Ice Golem Cannon Valkyrie

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Heal Spirit
Valkyrie Baby Dragon Witch
Ice Golem
Baby Dragon Witch
Valkyrie
Heal Spirit Baby Dragon Witch
Baby Dragon
Heal Spirit Ice Golem Valkyrie Poison Witch Lightning
Poison
Baby Dragon
Witch
Heal Spirit Ice Golem Valkyrie Baby Dragon
Lightning
Baby Dragon

Defense Synergies 1 10

Cannon
Ice Golem Valkyrie Baby Dragon Poison Witch
Heal Spirit
Ice Golem
Cannon Baby Dragon Poison Witch
Valkyrie
Cannon Baby Dragon Witch
Baby Dragon
Cannon Ice Golem Valkyrie Witch
Poison
Cannon Ice Golem
Witch
Cannon Ice Golem Valkyrie Baby Dragon
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Ice Golem Valkyrie Baby Dragon
Cannon Valkyrie Witch
Cannon Witch Valkyrie Lightning
Cannon Witch Valkyrie
Lightning Valkyrie Poison
Cannon Valkyrie Baby Dragon
Lightning Cannon Baby Dragon Poison Witch
Lightning Cannon Ice Golem Valkyrie Baby Dragon Poison
Cannon Witch
Cannon Ice Golem Valkyrie
Valkyrie Poison Witch Cannon Ice Golem Baby Dragon
Baby Dragon Poison Witch
Cannon Valkyrie Witch Lightning
Valkyrie Cannon Baby Dragon Poison Witch
Cannon
Cannon Lightning
Cannon Valkyrie Poison Witch
Cannon Valkyrie Baby Dragon Witch
Valkyrie Baby Dragon Poison Witch Cannon Ice Golem
Cannon
Valkyrie Cannon Baby Dragon Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Ice Golem Witch
Poison Ice Golem Valkyrie Baby Dragon Lightning
Ice Golem Valkyrie Witch Lightning
Valkyrie Lightning Ice Golem
Cannon Valkyrie Witch
Poison Ice Golem Baby Dragon Witch
Ice Golem Valkyrie Witch Lightning
Valkyrie
Lightning Ice Golem Valkyrie Baby Dragon Poison Witch
Witch Cannon
Valkyrie Witch
Lightning Valkyrie Poison
Lightning Cannon Ice Golem Valkyrie Witch
Cannon Valkyrie Baby Dragon Witch
Witch Ice Golem Valkyrie Baby Dragon Poison Lightning
Valkyrie Poison Cannon Ice Golem Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Ice Golem Valkyrie Baby Dragon
Poison Baby Dragon
Lightning Baby Dragon Poison
Lightning Ice Golem Valkyrie Poison
Poison Valkyrie Baby Dragon
Poison Ice Golem Baby Dragon Witch
Baby Dragon Poison Witch
Poison Ice Golem Baby Dragon Lightning
Poison Lightning
Lightning Poison
Poison Lightning Valkyrie
Poison Lightning Baby Dragon
Poison Lightning Ice Golem Baby Dragon
Lightning Baby Dragon Poison
Lightning Ice Golem Baby Dragon Poison
Lightning Baby Dragon Poison Witch
Lightning Baby Dragon Poison
Lightning Poison
Lightning
Lightning Baby Dragon Poison
Lightning Valkyrie Baby Dragon Poison Witch
Lightning Baby Dragon Poison
Lightning Poison
Lightning
Lightning Baby Dragon Poison
Ice Golem Poison Valkyrie Baby Dragon Witch
Witch
Poison Baby Dragon Witch Lightning
Lightning Baby Dragon Poison Witch
Poison Lightning Baby Dragon
Poison Lightning Ice Golem Baby Dragon Witch
Lightning Poison Witch
Lightning
Poison Lightning
Lightning Poison
Poison Lightning
Lightning Witch
Poison Lightning Baby Dragon Witch
Poison Lightning Valkyrie Baby Dragon
Ice Golem Baby Dragon Poison Lightning
Lightning Poison
Baby Dragon Poison Witch Lightning
Poison Witch Lightning
Poison Lightning Baby Dragon Witch

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