My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Flying Machine Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Flying Machine Hunter P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Rage Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Ice Golem Flying Machine Barbarian Barrel P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Flying Machine
Zap
Flying Machine
Barbarian Barrel
Heal Spirit Hunter
The Log
Heal Spirit Hunter
Earthquake
Arrows
Heal Spirit Flying Machine
Royal Delivery
Heal Spirit Flying Machine Hunter P.E.K.K.A
Fireball
Flying Machine Hunter
Poison
Flying Machine Hunter
Lightning
Ice Golem Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Barbarian Barrel Poison Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Ice Golem Rage Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Ice Golem Barbarian Barrel Rage Flying Machine Poison Hunter P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Heal Spirit Ice Golem Barbarian Barrel Rage

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Hunter P.E.K.K.A
Ice Golem
Flying Machine Barbarian Barrel Hunter
Flying Machine
Ice Golem Barbarian Barrel P.E.K.K.A
Barbarian Barrel
Ice Golem Flying Machine Hunter P.E.K.K.A
Rage
Poison
P.E.K.K.A
Hunter
Heal Spirit Ice Golem Barbarian Barrel P.E.K.K.A
P.E.K.K.A
Poison Heal Spirit Flying Machine Barbarian Barrel Hunter

Defense Synergies 0 11

Heal Spirit
Ice Golem
Flying Machine Barbarian Barrel Poison Hunter
Flying Machine
Ice Golem Barbarian Barrel Hunter P.E.K.K.A
Barbarian Barrel
Ice Golem Flying Machine Poison Hunter P.E.K.K.A
Rage
Poison
Ice Golem Barbarian Barrel
Hunter
Ice Golem Flying Machine Barbarian Barrel P.E.K.K.A
P.E.K.K.A
Flying Machine Barbarian Barrel Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Flying Machine Barbarian Barrel
Hunter P.E.K.K.A Flying Machine
Hunter P.E.K.K.A
Hunter P.E.K.K.A
Barbarian Barrel Poison P.E.K.K.A
Barbarian Barrel Flying Machine Hunter
Hunter Flying Machine Poison
Ice Golem Flying Machine Barbarian Barrel Poison P.E.K.K.A
Hunter P.E.K.K.A
Ice Golem Barbarian Barrel Hunter
Poison Ice Golem Flying Machine Barbarian Barrel Hunter
Hunter Flying Machine Poison
Hunter P.E.K.K.A Flying Machine
Barbarian Barrel Poison Hunter P.E.K.K.A
P.E.K.K.A Hunter
Hunter P.E.K.K.A
Poison Hunter P.E.K.K.A
Flying Machine Barbarian Barrel Hunter
Barbarian Barrel Poison Hunter Ice Golem Flying Machine
P.E.K.K.A Hunter
Flying Machine Barbarian Barrel Poison Hunter P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Barbarian Barrel P.E.K.K.A
Poison Ice Golem Flying Machine Barbarian Barrel Hunter
P.E.K.K.A Ice Golem Hunter
Hunter P.E.K.K.A Ice Golem Barbarian Barrel
P.E.K.K.A Hunter
Poison Ice Golem Flying Machine Hunter
P.E.K.K.A Ice Golem Flying Machine Hunter
P.E.K.K.A Hunter
P.E.K.K.A Ice Golem Flying Machine Barbarian Barrel Poison
P.E.K.K.A
P.E.K.K.A Flying Machine Hunter
P.E.K.K.A Poison
P.E.K.K.A Ice Golem Hunter
Flying Machine
Ice Golem Flying Machine Barbarian Barrel Poison Hunter P.E.K.K.A
Poison Ice Golem Flying Machine Barbarian Barrel Hunter P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem Flying Machine Barbarian Barrel
Poison Flying Machine Barbarian Barrel
Flying Machine Barbarian Barrel Poison
Ice Golem Flying Machine Barbarian Barrel Poison
Poison Barbarian Barrel
Poison Ice Golem Flying Machine Hunter
Flying Machine Poison
Poison Ice Golem Flying Machine Barbarian Barrel Hunter
Poison Flying Machine
Poison
Poison Flying Machine Barbarian Barrel
Poison Flying Machine
Flying Machine Poison Ice Golem Barbarian Barrel Hunter
Flying Machine Barbarian Barrel Poison
Ice Golem Flying Machine Barbarian Barrel Poison
Flying Machine Barbarian Barrel Poison Hunter
Flying Machine Barbarian Barrel Poison
Barbarian Barrel Poison
Flying Machine Barbarian Barrel Poison Hunter
Flying Machine Barbarian Barrel Poison
Poison
Poison
Flying Machine Barbarian Barrel Poison
Ice Golem Poison Barbarian Barrel Hunter
Poison Flying Machine Barbarian Barrel Hunter
Flying Machine Poison
Poison Barbarian Barrel
Poison Ice Golem Flying Machine Hunter
Flying Machine Poison
Poison Hunter
Poison
P.E.K.K.A
Poison
Flying Machine Barbarian Barrel
Poison Flying Machine Hunter
Barbarian Barrel
Poison Flying Machine Hunter
Ice Golem Flying Machine Poison
Poison
Flying Machine P.E.K.K.A
Flying Machine Poison
Flying Machine Poison
Poison Flying Machine Barbarian Barrel

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