My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard Inferno Dragon Goblinstein

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Executioner Electro Wizard Inferno Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army Dark Prince Inferno Dragon
Giant Snowball
Guards Skeleton Army Inferno Dragon
Zap
Guards Skeleton Army Dark Prince Inferno Dragon
Barbarian Barrel
Guards Skeleton Army Dark Prince Executioner Electro Wizard
The Log
Guards Skeleton Army Dark Prince
Earthquake
Guards Skeleton Army
Arrows
Guards Skeleton Army
Royal Delivery
Guards Skeleton Army Dark Prince Executioner Electro Wizard Inferno Dragon
Fireball
Skeleton Army Executioner Electro Wizard Inferno Dragon
Poison
Guards Skeleton Army Executioner Electro Wizard
Lightning
Dark Prince Executioner Electro Wizard Inferno Dragon Goblinstein
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Skeleton Army Dark Prince Executioner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Skeleton Army Dark Prince Electro Wizard Inferno Dragon Executioner Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Skeleton Army Dark Prince

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Guards
The Log
Skeleton Army
Dark Prince
Executioner Electro Wizard
Executioner
Dark Prince The Log
The Log
Guards Executioner
Electro Wizard
Dark Prince
Inferno Dragon
Goblinstein

Defense Synergies 0 15

Guards
Skeleton Army Executioner The Log Electro Wizard
Skeleton Army
Guards Executioner The Log Electro Wizard Inferno Dragon
Dark Prince
Executioner The Log Electro Wizard
Executioner
Guards Skeleton Army Dark Prince The Log
The Log
Guards Skeleton Army Dark Prince Executioner Electro Wizard Inferno Dragon
Electro Wizard
Guards Skeleton Army Dark Prince The Log Inferno Dragon
Inferno Dragon
Skeleton Army The Log Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log Electro Wizard
Skeleton Army Inferno Dragon Dark Prince Executioner The Log Electro Wizard
Skeleton Army Dark Prince Executioner Electro Wizard Inferno Dragon
Skeleton Army Inferno Dragon Guards Dark Prince Electro Wizard
Skeleton Army Dark Prince The Log
Skeleton Army The Log Guards Dark Prince Executioner Electro Wizard
Electro Wizard Inferno Dragon Executioner
The Log Electro Wizard
Inferno Dragon Skeleton Army
Guards Skeleton Army Dark Prince Electro Wizard
Guards Skeleton Army Executioner Electro Wizard Dark Prince The Log
Executioner Inferno Dragon Electro Wizard
Skeleton Army Guards Dark Prince The Log Electro Wizard
Skeleton Army Executioner Guards Dark Prince The Log Electro Wizard
Skeleton Army Inferno Dragon Electro Wizard
Skeleton Army The Log Electro Wizard Inferno Dragon Goblinstein
Skeleton Army Dark Prince Executioner Electro Wizard
Guards Skeleton Army Dark Prince Executioner The Log Electro Wizard
Executioner The Log Guards Dark Prince Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Skeleton Army Dark Prince Guards Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Dark Prince Electro Wizard
Electro Wizard Executioner The Log Inferno Dragon
Guards Skeleton Army Dark Prince The Log Electro Wizard
Guards Skeleton Army Dark Prince The Log Electro Wizard
Guards Skeleton Army Dark Prince Executioner Inferno Dragon
Executioner Goblinstein Electro Wizard
Guards Skeleton Army Dark Prince Electro Wizard
Skeleton Army Dark Prince Inferno Dragon
Electro Wizard Goblinstein Skeleton Army Dark Prince The Log Inferno Dragon
Guards Skeleton Army Inferno Dragon
Inferno Dragon Guards Dark Prince
Skeleton Army Guards Dark Prince The Log Electro Wizard
Skeleton Army Dark Prince Guards Executioner
Skeleton Army Executioner
Guards Skeleton Army Electro Wizard Dark Prince Executioner The Log Inferno Dragon Goblinstein
Executioner Dark Prince The Log Electro Wizard Inferno Dragon
Electro Wizard
Guards Skeleton Army Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
Executioner The Log Electro Wizard
The Log
Guards Dark Prince The Log
Executioner Dark Prince The Log Goblinstein
Executioner Goblinstein
Executioner The Log
The Log Executioner
The Log
Guards Electro Wizard
Dark Prince The Log Electro Wizard
Executioner
Executioner The Log
The Log
Executioner The Log
Executioner The Log
Dark Prince Executioner The Log Electro Wizard
The Log
The Log
The Log
The Log
The Log Dark Prince Executioner Goblinstein
Inferno Dragon
The Log Executioner Electro Wizard
The Log
The Log
Executioner Electro Wizard
Electro Wizard Guards Goblinstein
The Log
Electro Wizard
The Log
Electro Wizard Guards Skeleton Army Dark Prince Goblinstein
Executioner Electro Wizard
The Log
Dark Prince Executioner Electro Wizard
The Log Executioner
Dark Prince Executioner
Guards The Log Electro Wizard
Executioner Electro Wizard
Dark Prince Executioner The Log Electro Wizard
Inferno Dragon

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