My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits P.E.K.K.A Princess Inferno Dragon Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits P.E.K.K.A Princess Mega Knight Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Guards Inferno Dragon Skeleton King
Giant Snowball
Royal Recruits Guards Princess Inferno Dragon Skeleton King
Zap
Guards Princess Inferno Dragon Skeleton King
Barbarian Barrel
Royal Recruits Guards Princess Skeleton King
The Log
Royal Recruits Guards Princess Skeleton King
Earthquake
Guards Skeleton King
Arrows
Royal Recruits Guards Princess Skeleton King
Royal Delivery
Royal Recruits Guards P.E.K.K.A Princess Inferno Dragon Skeleton King
Fireball
Princess Inferno Dragon Skeleton King
Poison
Royal Recruits Guards Princess Skeleton King
Lightning
Inferno Dragon Skeleton King
Rocket
Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Princess Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Guards P.E.K.K.A Princess Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Guards Princess Inferno Dragon Skeleton King Royal Recruits P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Guards Princess Inferno Dragon

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
P.E.K.K.A Princess Mega Knight
Royal Recruits
Princess
Guards
P.E.K.K.A
Giant Snowball Princess
Princess
Giant Snowball Royal Recruits P.E.K.K.A Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Giant Snowball Princess
Skeleton King

Defense Synergies 1 12

Giant Snowball
Mega Knight Royal Recruits Guards P.E.K.K.A Princess Inferno Dragon
Royal Recruits
Giant Snowball Princess
Guards
Giant Snowball Princess
P.E.K.K.A
Giant Snowball Princess
Princess
Giant Snowball Royal Recruits Guards P.E.K.K.A Mega Knight Skeleton King
Inferno Dragon
Giant Snowball Mega Knight Skeleton King
Mega Knight
Giant Snowball Princess Inferno Dragon
Skeleton King
Princess Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits
P.E.K.K.A Inferno Dragon Royal Recruits Mega Knight
P.E.K.K.A Mega Knight Giant Snowball Royal Recruits Inferno Dragon
Royal Recruits P.E.K.K.A Inferno Dragon Guards Mega Knight Skeleton King
Royal Recruits P.E.K.K.A Princess Mega Knight
Giant Snowball Guards Mega Knight
Giant Snowball Inferno Dragon Princess
Royal Recruits P.E.K.K.A Mega Knight
P.E.K.K.A Inferno Dragon Royal Recruits Princess Skeleton King
Guards Giant Snowball Royal Recruits Mega Knight
Guards Giant Snowball Royal Recruits Princess Mega Knight Skeleton King
Inferno Dragon Giant Snowball Princess
Royal Recruits P.E.K.K.A Mega Knight Giant Snowball Guards
Mega Knight Giant Snowball Royal Recruits Guards P.E.K.K.A Princess Skeleton King
Royal Recruits P.E.K.K.A Inferno Dragon Mega Knight Skeleton King
Giant Snowball Royal Recruits P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Royal Recruits P.E.K.K.A
Mega Knight Giant Snowball Royal Recruits Guards
Giant Snowball Royal Recruits Guards Princess Inferno Dragon Mega Knight
P.E.K.K.A Royal Recruits Inferno Dragon
Royal Recruits Mega Knight Giant Snowball Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Mega Knight Giant Snowball P.E.K.K.A
Giant Snowball Inferno Dragon Mega Knight
Royal Recruits Guards P.E.K.K.A Mega Knight
Royal Recruits Guards P.E.K.K.A Mega Knight
Royal Recruits P.E.K.K.A Guards Inferno Dragon Mega Knight
Giant Snowball Princess
Royal Recruits Guards P.E.K.K.A
P.E.K.K.A Mega Knight Royal Recruits Inferno Dragon
Royal Recruits P.E.K.K.A Mega Knight Giant Snowball Inferno Dragon
Royal Recruits P.E.K.K.A Guards Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Royal Recruits Guards
Royal Recruits P.E.K.K.A Mega Knight Giant Snowball Guards
Royal Recruits P.E.K.K.A Mega Knight Guards Skeleton King
Royal Recruits Princess Mega Knight
Royal Recruits Guards P.E.K.K.A Inferno Dragon Skeleton King
Mega Knight Giant Snowball Royal Recruits P.E.K.K.A Princess Inferno Dragon Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Royal Recruits Guards
Giant Snowball Princess
Royal Recruits Guards
Giant Snowball Mega Knight
Giant Snowball Princess
Princess
Giant Snowball Princess
Giant Snowball
Giant Snowball Guards
Royal Recruits Princess
Giant Snowball Princess
Giant Snowball Princess
Princess
Princess Giant Snowball
Giant Snowball Princess
Royal Recruits Princess Mega Knight
Giant Snowball
Giant Snowball Princess Mega Knight
Giant Snowball Princess Mega Knight
Mega Knight
Giant Snowball Princess
Giant Snowball Royal Recruits
Giant Snowball Princess Mega Knight
Inferno Dragon
Giant Snowball Princess
Giant Snowball Princess Mega Knight
Giant Snowball Princess
Giant Snowball Guards
Giant Snowball
Giant Snowball Mega Knight
Giant Snowball Princess
P.E.K.K.A Mega Knight
Giant Snowball Princess
Royal Recruits Guards Princess
Giant Snowball Princess
Princess Mega Knight
Giant Snowball Princess Skeleton King
Giant Snowball
Royal Recruits P.E.K.K.A Mega Knight
Giant Snowball Royal Recruits Guards Princess Skeleton King
Giant Snowball Princess
Giant Snowball Royal Recruits Princess Mega Knight

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