My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Mini P.E.K.K.A Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Royal Giant Guards Dark Prince
Giant Snowball
Bats Minion Horde Guards
Zap
Bats Minion Horde Royal Giant Guards Dark Prince
Barbarian Barrel
Guards Dark Prince
The Log
Royal Giant Mini P.E.K.K.A Guards Dark Prince
Earthquake
Guards
Arrows
Bats Minion Horde Guards
Royal Delivery
Bats Minion Horde Mini P.E.K.K.A Guards Dark Prince
Fireball
Minion Horde
Poison
Bats Minion Horde Guards
Lightning
Mini P.E.K.K.A Dark Prince
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Rocket Guards Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Guards Mini P.E.K.K.A Dark Prince Minion Horde Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Guards Mini P.E.K.K.A

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Zap Mini P.E.K.K.A Dark Prince
Zap
Bats Minion Horde Royal Giant Mini P.E.K.K.A Guards Dark Prince
Minion Horde
Zap Royal Giant Dark Prince
Royal Giant
Bats Zap Minion Horde Rocket Guards Dark Prince
Mini P.E.K.K.A
Bats Zap Dark Prince
Rocket
Royal Giant
Guards
Zap Royal Giant
Dark Prince
Bats Zap Minion Horde Royal Giant Mini P.E.K.K.A

Defense Synergies 1 7

Bats
Zap Mini P.E.K.K.A Dark Prince
Zap
Mini P.E.K.K.A Bats Minion Horde Guards Dark Prince
Minion Horde
Zap
Royal Giant
Mini P.E.K.K.A
Zap Bats Guards
Rocket
Guards
Zap Mini P.E.K.K.A
Dark Prince
Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Minion Horde
Minion Horde Mini P.E.K.K.A Bats Zap Dark Prince
Minion Horde Mini P.E.K.K.A Rocket Bats Dark Prince
Minion Horde Mini P.E.K.K.A Bats Guards Dark Prince
Mini P.E.K.K.A Rocket Dark Prince
Bats Zap Guards Dark Prince
Bats Minion Horde Rocket Zap
Rocket Zap
Minion Horde Mini P.E.K.K.A
Guards Minion Horde Mini P.E.K.K.A Dark Prince
Bats Minion Horde Guards Zap Dark Prince
Minion Horde Bats Zap
Minion Horde Mini P.E.K.K.A Bats Zap Rocket Guards Dark Prince
Rocket Bats Zap Minion Horde Mini P.E.K.K.A Guards Dark Prince
Mini P.E.K.K.A Minion Horde
Minion Horde Rocket Zap Mini P.E.K.K.A
Minion Horde Bats Mini P.E.K.K.A Dark Prince
Bats Zap Minion Horde Guards Dark Prince
Zap Bats Guards Dark Prince
Mini P.E.K.K.A
Dark Prince Bats Minion Horde Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Dark Prince
Zap Mini P.E.K.K.A Rocket
Guards Bats Zap Minion Horde Mini P.E.K.K.A Rocket Dark Prince
Mini P.E.K.K.A Rocket Guards Dark Prince Bats Zap Minion Horde
Minion Horde Mini P.E.K.K.A Guards Dark Prince
Rocket Bats Zap Minion Horde
Mini P.E.K.K.A Rocket Guards Dark Prince Bats Minion Horde
Mini P.E.K.K.A Minion Horde Dark Prince
Zap Minion Horde Rocket Bats Mini P.E.K.K.A Dark Prince
Minion Horde Guards
Bats Minion Horde Mini P.E.K.K.A Guards Dark Prince
Rocket Zap Guards Dark Prince
Mini P.E.K.K.A Rocket Dark Prince Minion Horde Guards
Minion Horde
Guards Bats Zap Minion Horde Mini P.E.K.K.A Rocket Dark Prince
Bats Zap Minion Horde Mini P.E.K.K.A Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket Guards
Zap
Rocket Minion Horde
Rocket Guards Dark Prince
Rocket Zap Minion Horde Dark Prince
Bats Zap Minion Horde Rocket
Minion Horde
Zap
Zap
Rocket Bats Minion Horde Mini P.E.K.K.A Guards
Rocket Zap Minion Horde Dark Prince
Zap Rocket
Rocket
Minion Horde Rocket
Zap
Rocket Zap Minion Horde
Minion Horde Rocket
Rocket
Bats Minion Horde Mini P.E.K.K.A Rocket
Rocket Zap Mini P.E.K.K.A Dark Prince
Rocket Zap
Rocket Minion Horde
Rocket
Rocket
Rocket Zap Minion Horde
Zap Dark Prince
Minion Horde
Zap
Zap
Rocket Zap
Bats Zap Minion Horde
Zap Rocket Bats Minion Horde Guards
Minion Horde Mini P.E.K.K.A
Zap Minion Horde Rocket
Zap Rocket Minion Horde
Minion Horde
Rocket
Zap Minion Horde Bats Rocket Guards Dark Prince
Rocket Zap
Minion Horde Mini P.E.K.K.A Rocket Dark Prince
Zap
Rocket Zap
Minion Horde Dark Prince
Zap Bats Minion Horde Rocket Guards
Bats Zap Rocket
Zap Rocket Dark Prince

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