My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Ice Golem Valkyrie Barbarian Hut Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ice Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Guards Night Witch
Giant Snowball
Bats Guards Night Witch
Zap
Bats Royal Giant Guards Night Witch
Barbarian Barrel
Valkyrie Barbarian Hut Guards Night Witch
The Log
Royal Giant Barbarian Hut Guards
Earthquake
Barbarian Hut Guards
Arrows
Bats Guards Night Witch
Royal Delivery
Bats Valkyrie Guards Night Witch
Fireball
Barbarian Hut Night Witch
Poison
Bats Barbarian Hut Guards Night Witch
Lightning
Ice Golem Valkyrie Barbarian Hut Night Witch
Rocket
Valkyrie Barbarian Hut Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Valkyrie Guards Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem The Log Guards Valkyrie Night Witch Royal Giant Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem The Log Guards

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Ice Golem Valkyrie Barbarian Hut
Royal Giant
Bats Ice Golem Barbarian Hut Guards The Log Night Witch
Ice Golem
Bats Royal Giant Barbarian Hut
Valkyrie
Bats Barbarian Hut
Barbarian Hut
Bats Royal Giant Ice Golem Valkyrie
Guards
Royal Giant The Log
The Log
Royal Giant Guards
Night Witch
Royal Giant

Defense Synergies 2 11

Bats
Barbarian Hut Ice Golem Valkyrie The Log
Royal Giant
Ice Golem
Night Witch Bats Barbarian Hut Guards The Log
Valkyrie
Bats The Log Night Witch
Barbarian Hut
Bats Ice Golem The Log
Guards
Ice Golem The Log
The Log
Bats Ice Golem Valkyrie Barbarian Hut Guards Night Witch
Night Witch
Ice Golem Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Ice Golem Valkyrie The Log
Barbarian Hut Bats Valkyrie The Log Night Witch
Barbarian Hut Bats Valkyrie Night Witch
Barbarian Hut Night Witch Bats Valkyrie Guards
Valkyrie The Log
The Log Bats Valkyrie Guards Night Witch
Bats Barbarian Hut Night Witch
Barbarian Hut Ice Golem Valkyrie The Log
Barbarian Hut Night Witch
Guards Ice Golem Valkyrie Night Witch
Bats Valkyrie Guards Ice Golem The Log Night Witch
Bats Barbarian Hut Night Witch
Barbarian Hut Night Witch Bats Valkyrie Guards The Log
Valkyrie Barbarian Hut Bats Guards The Log Night Witch
Barbarian Hut
Barbarian Hut The Log
Barbarian Hut Bats Valkyrie Night Witch
Bats Valkyrie Barbarian Hut Guards The Log Night Witch
Valkyrie The Log Bats Ice Golem Barbarian Hut Guards
Barbarian Hut
Valkyrie Bats Guards The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Barbarian Hut Guards Ice Golem
Ice Golem Valkyrie The Log
Guards Bats Ice Golem Valkyrie Barbarian Hut The Log
Valkyrie Guards Bats Ice Golem Barbarian Hut The Log Night Witch
Barbarian Hut Valkyrie Guards Night Witch
Bats Ice Golem
Guards Bats Ice Golem Valkyrie Barbarian Hut Night Witch
Valkyrie Barbarian Hut
Bats Ice Golem Valkyrie Barbarian Hut The Log
Barbarian Hut Guards
Bats Valkyrie Guards
Valkyrie Guards The Log
Ice Golem Valkyrie Barbarian Hut Guards Night Witch
Valkyrie Barbarian Hut
Guards Bats Ice Golem Valkyrie Barbarian Hut The Log Night Witch
Bats Valkyrie Ice Golem Barbarian Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Valkyrie Barbarian Hut Guards The Log
The Log
Barbarian Hut The Log
Ice Golem Valkyrie Barbarian Hut Guards The Log
Valkyrie The Log
Bats Ice Golem
The Log
The Log Ice Golem Barbarian Hut
The Log
Bats Guards Night Witch
Valkyrie The Log
Ice Golem Barbarian Hut The Log
Ice Golem Barbarian Hut The Log
Barbarian Hut The Log
Barbarian Hut The Log
Bats Night Witch
The Log
Valkyrie The Log
The Log Night Witch
The Log
Barbarian Hut The Log
Ice Golem The Log Valkyrie
The Log
The Log
The Log
Bats Ice Golem Night Witch
Bats Guards
Night Witch
The Log Night Witch
The Log
Bats Barbarian Hut Guards Night Witch
The Log
Valkyrie
The Log Ice Golem
Bats Guards The Log
Bats
The Log

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