My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Night Witch Graveyard
Giant Snowball
Bats Guards Night Witch Graveyard
Zap
Bats Guards Night Witch Graveyard
Barbarian Barrel
Guards Executioner Electro Wizard Night Witch Graveyard
The Log
Guards Graveyard
Earthquake
Guards Graveyard
Arrows
Bats Guards Night Witch Graveyard
Royal Delivery
Bats Guards Executioner Electro Wizard Night Witch Graveyard
Fireball
Executioner Electro Wizard Night Witch
Poison
Bats Guards Executioner Electro Wizard Night Witch Graveyard
Lightning
Executioner Electro Wizard Night Witch
Rocket
Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Freeze Executioner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Guards Freeze Electro Wizard Night Witch Executioner Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Guards Freeze

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Graveyard
Arrows
Graveyard Freeze Night Witch
Guards
Graveyard
Freeze
Graveyard Arrows
Executioner
Electro Wizard
Graveyard
Night Witch
Arrows Graveyard
Graveyard
Arrows Freeze Electro Wizard Bats Guards Night Witch

Defense Synergies 0 6

Bats
Freeze Electro Wizard
Arrows
Guards
Executioner Electro Wizard
Freeze
Bats Electro Wizard
Executioner
Guards
Electro Wizard
Bats Guards Freeze Night Witch
Night Witch
Electro Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Electro Wizard
Bats Executioner Electro Wizard Night Witch
Bats Freeze Executioner Electro Wizard Night Witch
Night Witch Bats Guards Electro Wizard
Arrows
Arrows Freeze Bats Guards Executioner Electro Wizard Night Witch
Bats Electro Wizard Arrows Freeze Executioner Night Witch
Arrows Electro Wizard
Night Witch
Guards Electro Wizard Night Witch
Bats Guards Executioner Electro Wizard Arrows Freeze Night Witch
Arrows Executioner Bats Electro Wizard Night Witch
Night Witch Bats Guards Freeze Electro Wizard
Executioner Bats Arrows Guards Freeze Electro Wizard Night Witch
Electro Wizard
Freeze Electro Wizard
Bats Arrows Executioner Electro Wizard Night Witch
Arrows Bats Guards Executioner Electro Wizard Night Witch
Arrows Freeze Executioner Bats Guards Electro Wizard
Electro Wizard
Bats Arrows Guards Executioner Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Electro Wizard
Electro Wizard Arrows Executioner
Guards Bats Electro Wizard
Guards Bats Electro Wizard Night Witch
Guards Executioner Night Witch
Arrows Executioner Bats Freeze Electro Wizard
Guards Bats Electro Wizard Night Witch
Freeze Electro Wizard Bats
Guards
Bats Guards
Arrows Guards Electro Wizard
Guards Executioner Night Witch
Executioner
Guards Electro Wizard Bats Freeze Executioner Night Witch
Bats Arrows Executioner Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Freeze
Arrows Executioner Electro Wizard
Arrows
Arrows Guards Freeze
Executioner Arrows
Arrows Executioner Bats Freeze
Arrows Executioner
Arrows Freeze Executioner
Arrows
Bats Guards Electro Wizard Night Witch
Arrows Electro Wizard
Arrows Executioner
Executioner
Arrows Freeze
Arrows
Arrows Executioner
Arrows Executioner
Arrows Freeze
Bats Night Witch
Arrows Executioner Electro Wizard
Arrows
Night Witch
Arrows
Arrows
Arrows Freeze Executioner
Arrows Executioner Electro Wizard
Arrows
Arrows
Bats Arrows Executioner Electro Wizard Night Witch
Electro Wizard Bats Guards Freeze
Night Witch
Arrows Night Witch
Arrows Freeze Electro Wizard
Arrows
Electro Wizard Bats Guards Freeze Night Witch
Arrows Executioner Electro Wizard
Freeze
Arrows
Executioner Electro Wizard
Arrows Executioner
Arrows
Executioner
Bats Guards Freeze Electro Wizard
Bats Executioner Electro Wizard
Freeze Executioner Electro Wizard

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