My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Archers Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Archers Elite Barbarians Graveyard
Giant Snowball
Skeletons Bats Archers Graveyard
Zap
Skeletons Bats Archers Graveyard
Barbarian Barrel
Skeletons Archers Elite Barbarians Valkyrie Wizard Graveyard
The Log
Skeletons Archers Elite Barbarians Graveyard
Earthquake
Skeletons Archers Graveyard
Arrows
Skeletons Bats Archers Graveyard
Royal Delivery
Skeletons Bats Archers Elite Barbarians Valkyrie Wizard Graveyard
Fireball
Archers Elite Barbarians Wizard
Poison
Bats Archers Wizard Graveyard
Lightning
Elite Barbarians Valkyrie Wizard
Rocket
Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Archers Earthquake Valkyrie Wizard Graveyard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Archers Earthquake

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Elite Barbarians Graveyard
Archers
Valkyrie Elite Barbarians Graveyard
Elite Barbarians
Valkyrie Bats Archers Wizard Graveyard
Earthquake
Graveyard
Valkyrie
Bats Archers Elite Barbarians Graveyard Wizard
Wizard
Elite Barbarians Valkyrie
Graveyard
Valkyrie Bats Archers Elite Barbarians Earthquake

Defense Synergies 2 9

Skeletons
Bats Archers Elite Barbarians Earthquake Wizard
Bats
Skeletons Earthquake Valkyrie
Archers
Valkyrie Skeletons
Elite Barbarians
Valkyrie Skeletons Wizard
Earthquake
Skeletons Bats
Valkyrie
Archers Elite Barbarians Bats Wizard
Wizard
Skeletons Elite Barbarians Valkyrie
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Valkyrie Wizard
Elite Barbarians Skeletons Bats Valkyrie
Skeletons Bats Archers Elite Barbarians Valkyrie
Elite Barbarians Skeletons Bats Valkyrie
Elite Barbarians Earthquake Valkyrie
Skeletons Bats Archers Earthquake Valkyrie
Bats Archers Wizard
Earthquake Valkyrie
Skeletons Elite Barbarians
Elite Barbarians Skeletons Archers Valkyrie
Bats Archers Valkyrie Skeletons Earthquake Wizard
Bats Archers Wizard
Skeletons Bats Elite Barbarians Earthquake Valkyrie Wizard
Valkyrie Wizard Bats Earthquake
Elite Barbarians
Elite Barbarians
Wizard Skeletons Bats Elite Barbarians Valkyrie
Bats Archers Elite Barbarians Valkyrie Wizard
Earthquake Valkyrie Wizard Bats Archers
Elite Barbarians
Valkyrie Wizard Bats Archers Elite Barbarians Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Archers Elite Barbarians
Archers Elite Barbarians Valkyrie Wizard
Skeletons Bats Elite Barbarians Valkyrie
Valkyrie Bats Elite Barbarians
Skeletons Elite Barbarians Valkyrie
Wizard Skeletons Bats Archers
Skeletons Bats Archers Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Skeletons Bats Elite Barbarians Valkyrie
Skeletons
Bats Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Elite Barbarians Skeletons Valkyrie Wizard
Wizard Archers Valkyrie
Elite Barbarians Skeletons Bats Archers Valkyrie
Bats Valkyrie Archers Elite Barbarians Earthquake Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Valkyrie
Earthquake
Earthquake Valkyrie
Wizard Earthquake Valkyrie
Wizard Bats
Archers Earthquake Wizard
Earthquake Wizard
Wizard
Bats Elite Barbarians
Earthquake Valkyrie Wizard
Archers Wizard
Earthquake Elite Barbarians
Earthquake
Earthquake Elite Barbarians
Earthquake Wizard
Earthquake Wizard
Earthquake
Bats
Archers Earthquake Wizard
Earthquake Valkyrie Wizard
Earthquake
Wizard
Earthquake
Earthquake Valkyrie Wizard
Earthquake Wizard
Wizard
Elite Barbarians Bats Archers Wizard
Bats Wizard
Elite Barbarians
Earthquake Wizard
Earthquake Wizard
Earthquake Bats Archers
Archers Wizard
Valkyrie Wizard
Earthquake Wizard
Elite Barbarians
Bats Elite Barbarians
Bats

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: