My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Mega Minion Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Tombstone Mega Minion Witch
Zap
Bats Tombstone Witch
Barbarian Barrel
Tombstone Witch
The Log
Tombstone Mini P.E.K.K.A Witch
Earthquake
Tombstone Witch
Arrows
Bats Tombstone Witch
Royal Delivery
Bats Mega Minion Mini P.E.K.K.A Witch
Fireball
Tombstone Mega Minion Witch
Poison
Bats Tombstone Mega Minion Witch
Lightning
Tombstone Mega Minion Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone Mega Minion Mini P.E.K.K.A Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Tombstone Mega Minion Mini P.E.K.K.A Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Tombstone

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Minion Mini P.E.K.K.A Golem
Arrows
Golem Mega Minion Mini P.E.K.K.A
Tombstone
Mega Minion
Golem Bats Arrows
Mini P.E.K.K.A
Bats Arrows Golem The Log
Witch
Golem
Golem
Arrows Mega Minion Bats Mini P.E.K.K.A Witch The Log
The Log
Mini P.E.K.K.A Golem

Defense Synergies 1 10

Bats
Mini P.E.K.K.A The Log
Arrows
Tombstone Mega Minion Mini P.E.K.K.A
Tombstone
Arrows Mega Minion
Mega Minion
Arrows Tombstone Witch The Log
Mini P.E.K.K.A
The Log Bats Arrows Witch
Witch
Mega Minion Mini P.E.K.K.A The Log
Golem
The Log
Mini P.E.K.K.A Bats Mega Minion Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Mega Minion The Log
Mini P.E.K.K.A Bats Tombstone Mega Minion Witch The Log
Mini P.E.K.K.A Witch Bats Tombstone Mega Minion
Mini P.E.K.K.A Witch Bats Tombstone Mega Minion
Arrows Tombstone Mini P.E.K.K.A The Log
Arrows The Log Bats Mega Minion
Bats Mega Minion Arrows Tombstone Witch
Arrows The Log
Mini P.E.K.K.A Witch Tombstone
Mini P.E.K.K.A
Bats Witch Arrows Tombstone Mega Minion The Log
Arrows Mega Minion Bats Witch
Tombstone Mini P.E.K.K.A Bats Witch The Log
Bats Arrows Tombstone Mega Minion Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Tombstone
Mini P.E.K.K.A The Log
Bats Arrows Tombstone Mini P.E.K.K.A Witch
Arrows Tombstone Bats Mega Minion Witch The Log
Arrows Witch The Log Bats Tombstone Mega Minion
Mini P.E.K.K.A
Bats Arrows Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tombstone Witch
Arrows Mega Minion Mini P.E.K.K.A The Log
Tombstone Bats Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Bats The Log
Tombstone Mini P.E.K.K.A Witch
Arrows Bats Witch
Mini P.E.K.K.A Bats Tombstone Mega Minion Witch
Mini P.E.K.K.A
Bats Tombstone Mega Minion Mini P.E.K.K.A Witch The Log
Witch Tombstone Mega Minion
Bats Tombstone Mega Minion Mini P.E.K.K.A Witch
Arrows The Log
Mini P.E.K.K.A Tombstone Witch
Witch
Tombstone Witch Bats Mega Minion Mini P.E.K.K.A The Log
Bats Arrows Mega Minion Mini P.E.K.K.A Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Bats Mega Minion Witch
Arrows Witch The Log
Arrows The Log
Arrows The Log
Bats Mini P.E.K.K.A
Arrows The Log
Arrows
The Log
Arrows
Arrows The Log
Arrows Witch The Log
Arrows The Log
Arrows
Bats Mini P.E.K.K.A
Arrows Mega Minion Mini P.E.K.K.A The Log
Arrows Witch The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Witch
Mega Minion Witch
Arrows The Log Witch
Arrows Witch The Log
Arrows The Log
Bats Arrows Witch
Bats Mega Minion Witch
Mega Minion Mini P.E.K.K.A
Arrows The Log
Arrows
Arrows The Log
Bats Tombstone Witch
Arrows Mega Minion Witch
Arrows The Log
Mega Minion Mini P.E.K.K.A
Arrows The Log
Arrows
Mega Minion
Bats Witch The Log
Bats Witch
Witch The Log

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