My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Elixir Golem The Log Ice Wizard Bandit Fisherman Night Witch Ram Rider Sparky Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Goblin Gang Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Graveyard
Giant Snowball
Fire Spirit Goblin Gang Witch Graveyard
Zap
Fire Spirit Goblin Gang Witch Graveyard
Barbarian Barrel
Fire Spirit Ice Spirit Goblin Gang Witch Graveyard
The Log
Fire Spirit Ice Spirit Goblin Gang Mini P.E.K.K.A Witch Graveyard
Earthquake
Goblin Gang Witch Graveyard
Arrows
Fire Spirit Ice Spirit Goblin Gang Witch Graveyard
Royal Delivery
Fire Spirit Ice Spirit Goblin Gang Mini P.E.K.K.A Witch Graveyard
Fireball
Goblin Gang Witch
Poison
Goblin Gang Witch Graveyard
Lightning
Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Mini P.E.K.K.A Rocket Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Goblin Gang Mini P.E.K.K.A Witch Graveyard Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Ice Spirit Goblin Gang Mini P.E.K.K.A

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mini P.E.K.K.A Golem
Ice Spirit
Mini P.E.K.K.A Witch Golem Graveyard
Goblin Gang
Mini P.E.K.K.A Golem
Mini P.E.K.K.A
Fire Spirit Ice Spirit Goblin Gang Golem Graveyard
Rocket
Golem
Witch
Ice Spirit Golem Graveyard
Golem
Fire Spirit Ice Spirit Goblin Gang Mini P.E.K.K.A Rocket Witch Graveyard
Graveyard
Ice Spirit Mini P.E.K.K.A Witch Golem

Defense Synergies 2 6

Fire Spirit
Ice Spirit Mini P.E.K.K.A
Ice Spirit
Goblin Gang Mini P.E.K.K.A Fire Spirit Rocket Witch
Goblin Gang
Ice Spirit Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Fire Spirit Goblin Gang Witch
Rocket
Ice Spirit
Witch
Ice Spirit Mini P.E.K.K.A
Golem
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
Mini P.E.K.K.A Ice Spirit Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Rocket Witch Fire Spirit
Mini P.E.K.K.A Witch Goblin Gang
Mini P.E.K.K.A Rocket
Goblin Gang Fire Spirit
Rocket Fire Spirit Ice Spirit Goblin Gang Witch
Rocket
Mini P.E.K.K.A Witch Goblin Gang
Goblin Gang Fire Spirit Ice Spirit Mini P.E.K.K.A
Goblin Gang Witch
Goblin Gang Witch
Mini P.E.K.K.A Fire Spirit Ice Spirit Goblin Gang Rocket Witch
Fire Spirit Rocket Ice Spirit Goblin Gang Mini P.E.K.K.A Witch
Mini P.E.K.K.A Goblin Gang
Rocket Ice Spirit Goblin Gang Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Witch
Fire Spirit Ice Spirit Goblin Gang Witch
Witch Fire Spirit Ice Spirit
Mini P.E.K.K.A
Goblin Gang Fire Spirit Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Witch
Goblin Gang Mini P.E.K.K.A Rocket
Goblin Gang Ice Spirit Mini P.E.K.K.A Rocket Witch
Goblin Gang Mini P.E.K.K.A Rocket
Goblin Gang Mini P.E.K.K.A Witch
Fire Spirit Rocket Ice Spirit Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Rocket Witch
Mini P.E.K.K.A
Rocket Ice Spirit Mini P.E.K.K.A Witch
Witch Goblin Gang
Mini P.E.K.K.A Witch
Rocket
Mini P.E.K.K.A Rocket Goblin Gang Witch
Witch
Goblin Gang Witch Ice Spirit Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Rocket
Rocket
Rocket Fire Spirit
Fire Spirit Ice Spirit Rocket Witch
Fire Spirit Witch
Fire Spirit Ice Spirit
Rocket Fire Spirit Goblin Gang Mini P.E.K.K.A
Rocket
Fire Spirit Rocket
Rocket Fire Spirit
Rocket
Rocket Witch
Rocket
Rocket
Mini P.E.K.K.A Rocket
Rocket Fire Spirit Mini P.E.K.K.A
Rocket Fire Spirit Witch
Rocket
Rocket
Rocket
Rocket
Fire Spirit Ice Spirit Witch
Witch
Witch
Witch
Rocket
Fire Spirit Witch
Rocket Ice Spirit Witch
Mini P.E.K.K.A
Rocket
Rocket Ice Spirit
Rocket
Fire Spirit Ice Spirit Goblin Gang Rocket Witch
Rocket Fire Spirit Witch
Goblin Gang Mini P.E.K.K.A Rocket
Rocket
Ice Spirit Goblin Gang Rocket Witch
Rocket Witch
Rocket Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: