My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon Witch
Zap
Witch
Barbarian Barrel
Valkyrie Witch Electro Wizard
The Log
Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Baby Dragon Witch Electro Wizard
Fireball
Baby Dragon Witch Electro Wizard
Poison
Witch Electro Wizard
Lightning
Valkyrie Baby Dragon Witch Electro Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Tornado Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Baby Dragon Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Valkyrie Baby Dragon Electro Wizard Witch Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Tornado Valkyrie Baby Dragon

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Tornado Baby Dragon Witch Electro Wizard
Tornado
Baby Dragon Valkyrie Witch Golem The Log
Baby Dragon
Tornado Golem Valkyrie Witch Lightning Electro Wizard
Witch
Valkyrie Tornado Baby Dragon Golem
Lightning
Golem Baby Dragon
Golem
Baby Dragon Lightning Tornado Witch The Log Electro Wizard
The Log
Tornado Golem
Electro Wizard
Valkyrie Baby Dragon Golem

Defense Synergies 0 15

Valkyrie
Tornado Baby Dragon Witch The Log Electro Wizard
Tornado
Valkyrie Baby Dragon Witch The Log Electro Wizard
Baby Dragon
Valkyrie Tornado Witch The Log
Witch
Valkyrie Tornado Baby Dragon The Log Electro Wizard
Lightning
The Log
Golem
The Log
Valkyrie Tornado Baby Dragon Witch Lightning Electro Wizard
Electro Wizard
Valkyrie Tornado Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Baby Dragon The Log Electro Wizard
Valkyrie Witch The Log Electro Wizard
Tornado Witch Valkyrie Lightning Electro Wizard
Witch Valkyrie Electro Wizard
Lightning Valkyrie Tornado The Log
Tornado The Log Valkyrie Baby Dragon Electro Wizard
Tornado Lightning Electro Wizard Baby Dragon Witch
Lightning Valkyrie Baby Dragon The Log Electro Wizard
Witch Tornado
Tornado Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Tornado Baby Dragon The Log
Tornado Baby Dragon Witch Electro Wizard
Valkyrie Witch Lightning The Log Electro Wizard
Valkyrie Tornado Baby Dragon Witch The Log Electro Wizard
Electro Wizard
Tornado Lightning The Log Electro Wizard
Valkyrie Tornado Witch Electro Wizard
Valkyrie Tornado Baby Dragon Witch The Log Electro Wizard
Valkyrie Tornado Baby Dragon Witch The Log Electro Wizard
Tornado Electro Wizard
Valkyrie Baby Dragon Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Electro Wizard
Electro Wizard Valkyrie Baby Dragon Lightning The Log
Valkyrie Witch Lightning The Log Electro Wizard
Valkyrie Lightning Tornado The Log Electro Wizard
Valkyrie Witch
Tornado Baby Dragon Witch Electro Wizard
Valkyrie Witch Lightning Electro Wizard
Valkyrie
Lightning Electro Wizard Valkyrie Tornado Baby Dragon Witch The Log
Witch
Valkyrie Witch
Lightning Valkyrie Tornado The Log Electro Wizard
Lightning Valkyrie Witch
Valkyrie Baby Dragon Witch
Witch Electro Wizard Valkyrie Tornado Baby Dragon Lightning The Log
Valkyrie Baby Dragon Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie Baby Dragon The Log
Tornado Baby Dragon The Log Electro Wizard
Lightning Baby Dragon The Log
Lightning Valkyrie The Log
Valkyrie Baby Dragon The Log
Tornado Baby Dragon Witch
Tornado Baby Dragon Witch The Log
The Log Tornado Baby Dragon Lightning
The Log Tornado Lightning
Lightning Tornado Electro Wizard
Lightning Valkyrie Tornado The Log Electro Wizard
Lightning Tornado Baby Dragon
Lightning Baby Dragon The Log
Lightning Baby Dragon
Lightning Baby Dragon The Log
Lightning Baby Dragon Witch The Log
Lightning Baby Dragon The Log
Lightning Tornado
Lightning
Lightning Baby Dragon The Log Electro Wizard
Lightning Valkyrie Tornado Baby Dragon Witch The Log
Lightning Baby Dragon The Log
Lightning Tornado
Tornado Lightning The Log
Lightning Baby Dragon The Log
Tornado The Log Valkyrie Baby Dragon Witch
Witch
The Log Tornado Baby Dragon Witch Lightning Electro Wizard
Lightning Tornado Baby Dragon Witch The Log
Lightning Tornado Baby Dragon The Log
Lightning Tornado Baby Dragon Witch Electro Wizard
Lightning Electro Wizard Witch
Lightning
Lightning The Log
Lightning Electro Wizard
Lightning The Log
Lightning Electro Wizard Witch
Lightning Tornado Baby Dragon Witch Electro Wizard
The Log
Lightning Valkyrie Baby Dragon Electro Wizard
The Log Baby Dragon Lightning
Lightning Tornado
Tornado Baby Dragon Witch Lightning The Log Electro Wizard
Tornado Witch Lightning Electro Wizard
Lightning Tornado Baby Dragon Witch The Log Electro Wizard

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