My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Flying Machine Wizard Baby Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Flying Machine Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Flying Machine Baby Dragon
Zap
Bats Flying Machine
Barbarian Barrel
Valkyrie Wizard
The Log
Earthquake
Arrows
Bats Flying Machine
Royal Delivery
Bats Valkyrie Flying Machine Wizard Baby Dragon
Fireball
Flying Machine Wizard Baby Dragon
Poison
Bats Flying Machine Wizard
Lightning
Valkyrie Wizard Baby Dragon
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Baby Dragon Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Fireball Valkyrie Flying Machine Baby Dragon Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Fireball Valkyrie

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Flying Machine Baby Dragon Golem
Arrows
Fireball Golem
Fireball
Arrows Golem Baby Dragon
Valkyrie
Bats Flying Machine Wizard Baby Dragon
Flying Machine
Bats Valkyrie Baby Dragon Golem
Wizard
Valkyrie Golem
Baby Dragon
Golem Bats Fireball Valkyrie Flying Machine
Golem
Arrows Fireball Baby Dragon Bats Flying Machine Wizard

Defense Synergies 0 9

Bats
Valkyrie Baby Dragon
Arrows
Fireball Valkyrie
Fireball
Arrows Valkyrie
Valkyrie
Bats Arrows Fireball Flying Machine Wizard Baby Dragon
Flying Machine
Valkyrie Baby Dragon
Wizard
Valkyrie
Baby Dragon
Bats Valkyrie Flying Machine
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Flying Machine Wizard Baby Dragon
Bats Valkyrie Flying Machine
Bats Valkyrie
Bats Valkyrie
Arrows Fireball Valkyrie
Arrows Fireball Bats Valkyrie Flying Machine Baby Dragon
Bats Arrows Fireball Flying Machine Wizard Baby Dragon
Arrows Fireball Valkyrie Flying Machine Baby Dragon
Valkyrie
Bats Valkyrie Arrows Fireball Flying Machine Wizard Baby Dragon
Arrows Bats Fireball Flying Machine Wizard Baby Dragon
Bats Fireball Valkyrie Flying Machine Wizard
Fireball Valkyrie Wizard Bats Arrows Baby Dragon
Fireball
Wizard Bats Arrows Fireball Valkyrie
Arrows Fireball Bats Valkyrie Flying Machine Wizard Baby Dragon
Arrows Valkyrie Wizard Baby Dragon Bats Fireball Flying Machine
Valkyrie Wizard Bats Arrows Fireball Flying Machine Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball
Fireball Arrows Valkyrie Flying Machine Wizard Baby Dragon
Bats Valkyrie
Valkyrie Bats Fireball
Valkyrie
Arrows Fireball Wizard Bats Flying Machine Baby Dragon
Bats Fireball Valkyrie Flying Machine
Valkyrie
Bats Fireball Valkyrie Flying Machine Baby Dragon
Bats Valkyrie Flying Machine
Arrows Fireball Valkyrie
Fireball Valkyrie Wizard
Wizard Fireball Valkyrie Flying Machine Baby Dragon
Bats Fireball Valkyrie Flying Machine Baby Dragon
Bats Arrows Valkyrie Fireball Flying Machine Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie Flying Machine Baby Dragon
Arrows Fireball Flying Machine Baby Dragon
Arrows Fireball Flying Machine Baby Dragon
Arrows Fireball Valkyrie Flying Machine
Fireball Wizard Arrows Valkyrie Baby Dragon
Arrows Fireball Wizard Bats Flying Machine Baby Dragon
Arrows Flying Machine Wizard Baby Dragon
Arrows Fireball Flying Machine Wizard Baby Dragon
Arrows Fireball Flying Machine Wizard
Bats Fireball
Arrows Fireball Valkyrie Flying Machine Wizard
Fireball Arrows Flying Machine Wizard Baby Dragon
Flying Machine Fireball Baby Dragon
Arrows Fireball Flying Machine Baby Dragon
Arrows Fireball Flying Machine Baby Dragon
Arrows Fireball Flying Machine Wizard Baby Dragon
Arrows Fireball Flying Machine Wizard Baby Dragon
Arrows Fireball
Bats
Arrows Fireball Flying Machine Wizard Baby Dragon
Arrows Fireball Valkyrie Flying Machine Wizard Baby Dragon
Fireball Baby Dragon
Arrows Fireball Wizard
Arrows Fireball Flying Machine Baby Dragon
Arrows Fireball Valkyrie Wizard Baby Dragon
Arrows Fireball Flying Machine Wizard Baby Dragon
Fireball Arrows Flying Machine Wizard Baby Dragon
Fireball Arrows Baby Dragon
Bats Arrows Fireball Flying Machine Wizard Baby Dragon
Bats Fireball Flying Machine Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Bats Fireball Flying Machine
Fireball Arrows Flying Machine Wizard Baby Dragon
Arrows Fireball
Fireball Valkyrie Flying Machine Wizard Baby Dragon
Arrows Fireball Flying Machine Wizard Baby Dragon
Arrows Fireball
Flying Machine
Bats Fireball Flying Machine Baby Dragon
Bats Fireball Flying Machine
Fireball Flying Machine Baby Dragon

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