My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Golem Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Bats
Zap
Bats Inferno Tower Bandit
Barbarian Barrel
Valkyrie Inferno Tower Wizard Bandit Magic Archer
The Log
Bandit
Earthquake
Inferno Tower
Arrows
Bats
Royal Delivery
Bats Valkyrie Wizard Bandit Magic Archer
Fireball
Inferno Tower Wizard Bandit Magic Archer
Poison
Bats Inferno Tower Wizard Magic Archer
Lightning
Valkyrie Inferno Tower Wizard Bandit Magic Archer
Rocket
Valkyrie Inferno Tower Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Tower Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Bandit Valkyrie Magic Archer Inferno Tower Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Bandit Valkyrie

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Golem Bandit
Valkyrie
Bats Wizard Bandit Magic Archer
Inferno Tower
Wizard
Valkyrie Golem Bandit
Golem
Bats Wizard The Log Bandit Magic Archer
The Log
Golem Bandit Magic Archer
Bandit
Bats Valkyrie Wizard Golem The Log Magic Archer
Magic Archer
Valkyrie Golem The Log Bandit

Defense Synergies 1 15

Bats
Valkyrie Inferno Tower The Log Bandit
Valkyrie
Bats Inferno Tower Wizard The Log Bandit Magic Archer
Inferno Tower
The Log Bats Valkyrie Bandit
Wizard
Valkyrie The Log Bandit
Golem
The Log
Inferno Tower Bats Valkyrie Wizard Bandit Magic Archer
Bandit
Bats Valkyrie Inferno Tower Wizard The Log Magic Archer
Magic Archer
Valkyrie The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Wizard The Log Magic Archer
Inferno Tower Bats Valkyrie The Log Bandit
Inferno Tower Bats Valkyrie Bandit
Inferno Tower Bats Valkyrie Bandit
Valkyrie The Log
The Log Bats Valkyrie Bandit Magic Archer
Bats Inferno Tower Wizard Magic Archer
Valkyrie Inferno Tower The Log Bandit Magic Archer
Inferno Tower
Valkyrie Inferno Tower Bandit
Bats Valkyrie Wizard The Log Bandit Magic Archer
Inferno Tower Bats Wizard Magic Archer
Inferno Tower Bats Valkyrie Wizard The Log Bandit
Valkyrie Wizard Bats The Log Magic Archer
Inferno Tower Bandit
Inferno Tower The Log Bandit
Wizard Bats Valkyrie Inferno Tower
Bats Valkyrie Wizard The Log Bandit Magic Archer
Valkyrie Wizard The Log Bats Bandit Magic Archer
Inferno Tower
Valkyrie Wizard Bats The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower Bandit
Bandit Valkyrie Wizard The Log Magic Archer
Bandit Bats Valkyrie Inferno Tower The Log
Valkyrie Bats Inferno Tower The Log Bandit
Inferno Tower Valkyrie Bandit
Wizard Bats Magic Archer
Bats Valkyrie Inferno Tower Bandit
Inferno Tower Valkyrie
Bats Valkyrie Inferno Tower The Log Bandit Magic Archer
Inferno Tower
Bats Valkyrie Inferno Tower
Valkyrie The Log
Valkyrie Inferno Tower Wizard Bandit
Wizard Valkyrie Magic Archer
Inferno Tower Bats Valkyrie The Log Magic Archer
Bats Valkyrie Inferno Tower Wizard The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie The Log Bandit
The Log Bandit Magic Archer
The Log Bandit Magic Archer
Valkyrie The Log
Wizard Valkyrie The Log Magic Archer
Wizard Bats Magic Archer
Wizard The Log Magic Archer
The Log Wizard Magic Archer
The Log Wizard Bandit
Bats
Valkyrie Wizard The Log Bandit Magic Archer
Wizard Magic Archer
The Log Bandit Magic Archer
Bandit Magic Archer
The Log Magic Archer
Wizard The Log Bandit Magic Archer
Magic Archer Wizard The Log Bandit
Bats
Wizard The Log Bandit Magic Archer
Valkyrie Wizard The Log Magic Archer
The Log Magic Archer
Wizard
The Log
The Log
The Log Valkyrie Wizard Magic Archer
The Log Wizard Bandit Magic Archer
Wizard The Log Bandit Magic Archer
The Log Bandit Magic Archer
Bats Wizard Magic Archer
Bats Wizard
Wizard The Log Bandit Magic Archer
Magic Archer
Wizard The Log Magic Archer
Bats Bandit Magic Archer
Wizard Magic Archer
The Log
Valkyrie Wizard Magic Archer
The Log Wizard Magic Archer
Bats The Log Magic Archer
Bats Magic Archer
The Log Bandit Magic Archer

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