My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Tombstone Executioner Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Tombstone
Zap
Archers Tombstone
Barbarian Barrel
Archers Knight Tesla Tombstone Executioner
The Log
Archers Tombstone
Earthquake
Archers Tesla Tombstone
Arrows
Archers Tombstone
Royal Delivery
Archers Knight Executioner
Fireball
Archers Tesla Tombstone Executioner
Poison
Archers Tombstone Executioner
Lightning
Knight Tesla Tombstone Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tombstone Executioner Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Knight Tombstone Tesla Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Knight

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Golem
Arrows
Golem Archers Knight
Knight
Archers Executioner Arrows The Log
Tesla
Tombstone
Executioner
Knight Golem The Log
Golem
Arrows Archers Executioner The Log
The Log
Knight Executioner Golem

Defense Synergies 4 8

Archers
Knight Tesla Tombstone The Log
Arrows
Knight Tesla Tombstone
Knight
Archers Tesla Executioner Arrows The Log
Tesla
Knight The Log Archers Arrows
Tombstone
Archers Arrows
Executioner
Knight The Log
Golem
The Log
Tesla Archers Knight Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Tombstone Executioner The Log
Knight Tesla Tombstone Executioner The Log
Tesla Archers Knight Tombstone Executioner
Tesla Knight Tombstone
Arrows Tombstone The Log
Arrows The Log Archers Tesla Executioner
Tesla Archers Arrows Tombstone Executioner
Arrows Tesla The Log
Tesla Tombstone
Knight Archers Tesla
Archers Executioner Arrows Knight Tesla Tombstone The Log
Arrows Tesla Executioner Archers
Tesla Tombstone Knight The Log
Executioner Arrows Tesla Tombstone The Log
Knight Tesla Tombstone
Tesla The Log
Tesla Arrows Knight Tombstone Executioner
Arrows Tesla Tombstone Archers Knight Executioner The Log
Arrows Executioner The Log Archers Knight Tesla Tombstone
Tesla
Archers Arrows Knight Tesla Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Tesla Tombstone
Archers Arrows Knight Tesla Executioner The Log
Tombstone Knight The Log
Knight Tesla The Log
Knight Tesla Tombstone Executioner
Arrows Executioner Archers Tesla
Archers Knight Tesla Tombstone
Knight Tesla
Knight Tombstone The Log
Tesla Tombstone
Knight Tesla Tombstone
Arrows The Log
Knight Tesla Tombstone Executioner
Archers Tesla Executioner
Tesla Tombstone Archers Knight Executioner The Log
Arrows Executioner Archers Tesla The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows Executioner The Log
Arrows The Log
Arrows Knight The Log
Executioner Arrows The Log
Arrows Executioner
Archers Arrows Executioner The Log
Arrows The Log Executioner
Arrows The Log
Arrows Knight The Log
Archers Arrows Executioner
Knight Executioner The Log
Arrows
Arrows The Log
Arrows Executioner The Log
Arrows Executioner The Log
Arrows
Archers Arrows Executioner The Log
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Executioner
Arrows The Log Executioner
Arrows The Log
Arrows The Log
Archers Arrows Executioner
Arrows The Log
Arrows
Arrows The Log
Archers Tombstone
Archers Arrows Executioner
Arrows The Log
Knight Executioner
Arrows The Log Executioner
Arrows
Executioner
The Log
Executioner
Executioner The Log

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