My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Minions Skeleton Army Clone
Giant Snowball
Bats Archers Minions Skeleton Army Clone Lumberjack
Zap
Bats Archers Minions Skeleton Army Clone
Barbarian Barrel
Archers Skeleton Army Clone Lumberjack
The Log
Archers Skeleton Army Clone Lumberjack
Earthquake
Archers Skeleton Army Clone
Arrows
Bats Archers Minions Skeleton Army Clone
Royal Delivery
Bats Archers Minions Skeleton Army Clone Lumberjack
Fireball
Archers Minions Skeleton Army Clone Lumberjack
Poison
Bats Archers Minions Skeleton Army Clone
Lightning
Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Clone Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Minions Skeleton Army Clone Lumberjack Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Minions

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Minions Clone Golem Lumberjack
Zap
Bats Archers Minions Golem Lumberjack
Archers
Zap Golem Lumberjack
Minions
Bats Zap Clone Golem Lumberjack
Skeleton Army
Clone
Clone
Skeleton Army Golem Bats Minions Lumberjack
Golem
Clone Bats Zap Archers Minions Lumberjack
Lumberjack
Bats Zap Archers Minions Clone Golem

Defense Synergies 0 12

Bats
Zap Minions Lumberjack
Zap
Bats Archers Minions Skeleton Army Lumberjack
Archers
Zap Minions Skeleton Army Lumberjack
Minions
Bats Zap Archers Lumberjack
Skeleton Army
Zap Archers Lumberjack
Clone
Golem
Lumberjack
Bats Zap Archers Minions Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Skeleton Army Lumberjack Bats Zap Minions
Skeleton Army Lumberjack Bats Archers Minions
Skeleton Army Lumberjack Bats Minions
Skeleton Army Lumberjack
Skeleton Army Bats Zap Archers Minions Lumberjack
Bats Minions Zap Archers
Zap
Minions Skeleton Army Lumberjack
Skeleton Army Archers Lumberjack
Bats Archers Minions Skeleton Army Zap Lumberjack
Minions Bats Zap Archers
Skeleton Army Lumberjack Bats Zap Minions
Skeleton Army Bats Zap Minions Lumberjack
Skeleton Army Lumberjack
Skeleton Army Zap Lumberjack
Bats Minions Skeleton Army Lumberjack
Bats Zap Archers Minions Skeleton Army Lumberjack
Zap Bats Archers Minions Lumberjack
Lumberjack
Skeleton Army Bats Archers Minions Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Archers
Zap Archers Lumberjack
Skeleton Army Lumberjack Bats Zap Minions
Skeleton Army Lumberjack Bats Zap
Skeleton Army Lumberjack
Bats Zap Archers Minions
Skeleton Army Bats Archers Minions Lumberjack
Skeleton Army Lumberjack
Zap Bats Minions Skeleton Army
Skeleton Army
Bats Minions Lumberjack
Skeleton Army Zap
Skeleton Army Lumberjack
Archers Skeleton Army
Skeleton Army Bats Zap Archers Minions Lumberjack
Bats Minions Zap Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Zap
Bats Zap Minions
Archers
Zap
Zap
Bats Minions Lumberjack
Zap
Zap Archers
Minions
Zap
Zap
Bats Minions
Zap Archers
Zap
Minions
Zap
Zap
Zap
Zap
Zap
Bats Zap Archers
Zap Bats Minions
Zap
Zap
Zap Bats Archers Minions Skeleton Army
Zap Archers
Lumberjack
Zap
Zap
Zap Bats Minions
Bats Zap
Zap

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