My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Inferno Dragon
Giant Snowball
Bats Guards Inferno Dragon
Zap
Bats Guards Inferno Dragon
Barbarian Barrel
Guards Executioner
The Log
Guards
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Guards Executioner Inferno Dragon
Fireball
Executioner Inferno Dragon
Poison
Bats Guards Executioner
Lightning
Executioner Inferno Dragon
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Guards Tornado Executioner Golem Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Guards Tornado Inferno Dragon Executioner Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Guards Tornado

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Golem Inferno Dragon
Zap
Tornado Bats Guards Executioner Golem
Rocket
Tornado Golem
Guards
Zap
Tornado
Zap Rocket Executioner Golem
Executioner
Tornado Zap Golem
Golem
Bats Zap Rocket Tornado Executioner
Inferno Dragon
Bats

Defense Synergies 2 8

Bats
Zap Inferno Dragon
Zap
Bats Guards Tornado Executioner Inferno Dragon
Rocket
Tornado
Guards
Zap Executioner
Tornado
Rocket Executioner Zap Inferno Dragon
Executioner
Tornado Zap Guards
Golem
Inferno Dragon
Bats Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Executioner
Inferno Dragon Bats Zap Executioner
Rocket Tornado Bats Executioner Inferno Dragon
Inferno Dragon Bats Guards
Rocket Tornado
Tornado Bats Zap Guards Executioner
Bats Rocket Tornado Inferno Dragon Zap Executioner
Rocket Zap
Inferno Dragon Tornado
Guards Tornado
Bats Guards Executioner Zap Tornado
Executioner Inferno Dragon Bats Zap Tornado
Bats Zap Rocket Guards
Rocket Executioner Bats Zap Guards Tornado
Inferno Dragon
Rocket Tornado Zap Inferno Dragon
Bats Tornado Executioner
Bats Zap Guards Tornado Executioner
Zap Tornado Executioner Bats Guards Inferno Dragon
Tornado Inferno Dragon
Bats Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap
Zap Rocket Executioner Inferno Dragon
Guards Bats Zap Rocket
Rocket Guards Bats Zap Tornado
Guards Executioner Inferno Dragon
Rocket Executioner Bats Zap Tornado
Rocket Guards Bats
Inferno Dragon
Zap Rocket Bats Tornado Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Bats Guards
Rocket Zap Guards Tornado
Rocket Guards Executioner
Executioner
Guards Bats Zap Rocket Tornado Executioner Inferno Dragon
Bats Executioner Zap Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Guards
Zap Tornado Executioner
Rocket
Rocket Guards
Rocket Executioner Zap
Executioner Bats Zap Rocket Tornado
Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Rocket Bats Guards Tornado
Rocket Zap Tornado
Zap Rocket Tornado Executioner
Rocket Executioner
Rocket
Zap
Rocket Zap Executioner
Rocket Executioner
Rocket Tornado
Bats Rocket
Rocket Zap Executioner
Rocket Zap Tornado
Rocket
Rocket Tornado
Rocket Tornado
Rocket Zap
Zap Tornado Executioner
Inferno Dragon
Zap Tornado Executioner
Zap Tornado
Rocket Zap Tornado
Bats Zap Tornado Executioner
Zap Rocket Bats Guards
Zap Rocket
Zap Rocket
Rocket
Zap Bats Rocket Guards
Rocket Zap Tornado Executioner
Rocket Executioner
Zap Executioner
Rocket Zap Tornado
Executioner
Zap Bats Rocket Guards Tornado
Bats Zap Rocket Tornado Executioner
Zap Rocket Tornado Executioner

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