My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Prince Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army Prince
Giant Snowball
Bats Hog Rider Skeleton Army
Zap
Bats Skeleton Army Prince
Barbarian Barrel
Valkyrie Wizard Skeleton Army
The Log
Hog Rider Skeleton Army Prince
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Valkyrie Hog Rider Wizard Skeleton Army Prince
Fireball
Hog Rider Wizard Skeleton Army
Poison
Bats Wizard Skeleton Army
Lightning
Valkyrie Wizard Prince
Rocket
Valkyrie Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Skeleton Army Prince Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Valkyrie Hog Rider Wizard Prince Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Skeleton Army Valkyrie

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Prince Golem
Arrows
Hog Rider Golem Prince
Valkyrie
Bats Hog Rider Prince Wizard
Hog Rider
Bats Arrows Valkyrie Wizard Prince
Wizard
Valkyrie Hog Rider Prince Golem
Skeleton Army
Prince
Valkyrie Bats Arrows Hog Rider Wizard Golem
Golem
Arrows Bats Wizard Prince

Defense Synergies 0 9

Bats
Valkyrie Prince
Arrows
Valkyrie Prince
Valkyrie
Bats Arrows Wizard Prince
Hog Rider
Wizard
Valkyrie Skeleton Army Prince
Skeleton Army
Wizard Prince
Prince
Bats Arrows Valkyrie Wizard Skeleton Army
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Skeleton Army Bats Valkyrie Prince
Skeleton Army Prince Bats Valkyrie
Skeleton Army Prince Bats Valkyrie
Arrows Valkyrie Skeleton Army Prince
Arrows Skeleton Army Bats Valkyrie
Bats Arrows Wizard
Arrows Valkyrie
Skeleton Army Prince
Skeleton Army Valkyrie Prince
Bats Valkyrie Skeleton Army Arrows Wizard
Arrows Bats Wizard
Skeleton Army Prince Bats Valkyrie Wizard
Valkyrie Wizard Skeleton Army Bats Arrows Prince
Skeleton Army Prince
Skeleton Army Prince
Wizard Bats Arrows Valkyrie Skeleton Army Prince
Arrows Bats Valkyrie Wizard Skeleton Army Prince
Arrows Valkyrie Wizard Bats
Prince
Valkyrie Wizard Skeleton Army Bats Arrows Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Prince
Arrows Valkyrie Wizard Prince
Skeleton Army Bats Valkyrie Prince
Valkyrie Skeleton Army Prince Bats
Valkyrie Skeleton Army Prince
Arrows Wizard Bats
Skeleton Army Prince Bats Valkyrie
Valkyrie Skeleton Army Prince
Bats Valkyrie Skeleton Army Prince
Skeleton Army
Bats Valkyrie Prince
Skeleton Army Arrows Valkyrie Prince
Skeleton Army Prince Valkyrie Wizard
Wizard Valkyrie Skeleton Army
Skeleton Army Bats Valkyrie Prince
Bats Arrows Valkyrie Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie Prince
Wizard Arrows Valkyrie
Arrows Wizard Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard
Bats Prince
Arrows Valkyrie Wizard Prince
Arrows Wizard
Arrows
Arrows Prince
Arrows Wizard
Arrows Wizard
Arrows
Bats
Arrows Wizard Prince
Arrows Valkyrie Wizard
Prince
Arrows Wizard
Prince
Arrows
Arrows Valkyrie Wizard
Arrows Wizard
Arrows Wizard Prince
Arrows
Bats Arrows Wizard
Bats Wizard
Arrows Wizard
Arrows
Prince
Arrows Wizard
Bats Skeleton Army Prince
Arrows Wizard
Arrows
Valkyrie Wizard Prince
Arrows Wizard
Arrows
Prince
Bats
Bats
Prince

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