My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Golem Ice Wizard Royal Ghost Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Night Witch
Zap
Night Witch
Barbarian Barrel
Ice Wizard Royal Ghost Night Witch
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Night Witch
Royal Delivery
Mini P.E.K.K.A Ice Wizard Royal Ghost Night Witch
Fireball
Ice Wizard Night Witch
Poison
Ice Wizard Night Witch
Lightning
Mini P.E.K.K.A Ice Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Golem Ice Wizard Royal Ghost Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Ice Wizard Royal Ghost Fireball Mini P.E.K.K.A Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Tornado Ice Wizard Royal Ghost

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado Mini P.E.K.K.A Golem Ice Wizard Royal Ghost Night Witch
Fireball
Zap Tornado Golem
Mini P.E.K.K.A
Zap Tornado Golem Ice Wizard
Tornado
Zap Fireball Mini P.E.K.K.A Golem Ice Wizard Night Witch
Golem
Fireball Night Witch Zap Mini P.E.K.K.A Tornado Ice Wizard
Ice Wizard
Zap Mini P.E.K.K.A Tornado Golem
Royal Ghost
Zap
Night Witch
Golem Zap Tornado

Defense Synergies 4 10

Zap
Fireball Mini P.E.K.K.A Tornado Ice Wizard Royal Ghost Night Witch
Fireball
Zap Tornado Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Zap Fireball Tornado Ice Wizard Royal Ghost
Tornado
Fireball Ice Wizard Zap Mini P.E.K.K.A
Golem
Ice Wizard
Tornado Zap Fireball Mini P.E.K.K.A Night Witch
Royal Ghost
Zap Mini P.E.K.K.A
Night Witch
Zap Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Mini P.E.K.K.A Zap Ice Wizard Night Witch
Mini P.E.K.K.A Tornado Ice Wizard Night Witch
Mini P.E.K.K.A Night Witch Ice Wizard
Fireball Mini P.E.K.K.A Tornado
Fireball Tornado Zap Ice Wizard Royal Ghost Night Witch
Tornado Zap Fireball Ice Wizard Night Witch
Zap Fireball
Mini P.E.K.K.A Tornado Ice Wizard Night Witch
Tornado Mini P.E.K.K.A Ice Wizard Royal Ghost Night Witch
Ice Wizard Zap Fireball Tornado Royal Ghost Night Witch
Zap Fireball Tornado Ice Wizard Night Witch
Mini P.E.K.K.A Night Witch Zap Fireball Ice Wizard
Fireball Zap Mini P.E.K.K.A Tornado Royal Ghost Night Witch
Mini P.E.K.K.A
Tornado Zap Fireball Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Tornado Night Witch
Fireball Zap Tornado Ice Wizard Royal Ghost Night Witch
Zap Tornado Fireball Ice Wizard Royal Ghost
Mini P.E.K.K.A Tornado
Royal Ghost Fireball Mini P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Royal Ghost
Fireball Zap Mini P.E.K.K.A Royal Ghost
Zap Mini P.E.K.K.A
Mini P.E.K.K.A Zap Fireball Tornado Night Witch
Mini P.E.K.K.A Night Witch
Fireball Zap Tornado Ice Wizard
Mini P.E.K.K.A Fireball Ice Wizard Night Witch
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Zap Fireball Tornado
Mini P.E.K.K.A Fireball Night Witch
Fireball
Zap Fireball Mini P.E.K.K.A Tornado Night Witch
Zap Fireball Mini P.E.K.K.A Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost
Fireball Zap Tornado Ice Wizard Royal Ghost
Fireball
Fireball
Fireball Zap
Fireball Zap Tornado Ice Wizard
Tornado
Fireball Zap Tornado Ice Wizard
Fireball Zap Tornado
Fireball Mini P.E.K.K.A Tornado Night Witch
Zap Fireball Tornado
Fireball Zap Tornado
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball Tornado
Mini P.E.K.K.A Night Witch
Zap Fireball Mini P.E.K.K.A
Zap Fireball Tornado
Fireball Night Witch
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Ice Wizard
Fireball Zap Tornado Ice Wizard Royal Ghost
Fireball Zap Tornado
Fireball Zap Tornado
Zap Fireball Tornado Ice Wizard Night Witch
Zap Fireball
Fireball Mini P.E.K.K.A Night Witch
Zap Fireball Night Witch
Zap Fireball
Fireball
Zap Fireball Night Witch
Fireball Zap Tornado Ice Wizard
Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado Royal Ghost

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