My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Golem Inferno Dragon Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Inferno Dragon Night Witch
Giant Snowball
Minions Baby Dragon Inferno Dragon Lumberjack Night Witch
Zap
Minions Inferno Dragon Night Witch
Barbarian Barrel
Lumberjack Night Witch
The Log
Lumberjack
Earthquake
Arrows
Minions Night Witch
Royal Delivery
Minions Baby Dragon Inferno Dragon Lumberjack Night Witch
Fireball
Minions Baby Dragon Inferno Dragon Lumberjack Night Witch
Poison
Minions Night Witch
Lightning
Baby Dragon Inferno Dragon Lumberjack Night Witch
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Golem Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Baby Dragon Inferno Dragon Lumberjack Night Witch Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Minions Baby Dragon Inferno Dragon

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Lightning Lumberjack Night Witch
Minions
Baby Dragon Golem Inferno Dragon Lumberjack
Baby Dragon
Golem Minions Lightning Inferno Dragon Lumberjack
Lightning
Golem Arrows Baby Dragon
Golem
Arrows Baby Dragon Lightning Night Witch Minions Lumberjack
Inferno Dragon
Minions Baby Dragon
Lumberjack
Arrows Minions Baby Dragon Golem Night Witch
Night Witch
Golem Arrows Lumberjack

Defense Synergies 0 6

Arrows
Lightning Lumberjack
Minions
Baby Dragon Lumberjack
Baby Dragon
Minions Inferno Dragon Lumberjack
Lightning
Arrows
Golem
Inferno Dragon
Baby Dragon
Lumberjack
Arrows Minions Baby Dragon
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Baby Dragon
Inferno Dragon Lumberjack Minions Night Witch
Lumberjack Minions Lightning Inferno Dragon Night Witch
Inferno Dragon Lumberjack Night Witch Minions
Lightning Arrows Lumberjack
Arrows Minions Baby Dragon Lumberjack Night Witch
Minions Lightning Inferno Dragon Arrows Baby Dragon Night Witch
Lightning Arrows Baby Dragon
Inferno Dragon Minions Lumberjack Night Witch
Lumberjack Night Witch
Minions Arrows Baby Dragon Lumberjack Night Witch
Arrows Minions Inferno Dragon Baby Dragon Night Witch
Lumberjack Night Witch Minions Lightning
Arrows Minions Baby Dragon Lumberjack Night Witch
Inferno Dragon Lumberjack
Lightning Inferno Dragon Lumberjack
Arrows Minions Lumberjack Night Witch
Arrows Minions Baby Dragon Lumberjack Night Witch
Arrows Baby Dragon Minions Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Arrows Minions Baby Dragon Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Arrows Baby Dragon Lightning Inferno Dragon Lumberjack
Lumberjack Minions Lightning
Lightning Lumberjack Night Witch
Inferno Dragon Lumberjack Night Witch
Arrows Minions Baby Dragon
Minions Lightning Lumberjack Night Witch
Inferno Dragon Lumberjack
Lightning Minions Baby Dragon Inferno Dragon
Inferno Dragon
Inferno Dragon Minions Lumberjack
Lightning Arrows
Lightning Lumberjack Night Witch
Baby Dragon
Minions Baby Dragon Lightning Inferno Dragon Lumberjack Night Witch
Arrows Minions Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Baby Dragon
Arrows Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows
Arrows Baby Dragon
Arrows Minions Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Lightning
Arrows Lightning
Lightning Minions Lumberjack Night Witch
Lightning Arrows
Lightning Arrows Baby Dragon
Lightning Baby Dragon
Lightning Arrows Minions Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows
Minions Lightning Night Witch
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon
Lightning Minions Baby Dragon Night Witch
Lightning Arrows
Lightning
Lightning Arrows Baby Dragon
Arrows Baby Dragon
Inferno Dragon
Arrows Baby Dragon Lightning
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon Night Witch
Lightning Minions
Lightning Night Witch
Lightning Arrows Night Witch
Lightning Arrows
Arrows Lightning
Lightning Minions Night Witch
Lightning Arrows Baby Dragon
Arrows
Lightning Baby Dragon Lumberjack
Arrows Baby Dragon Lightning
Lightning Arrows
Minions Baby Dragon Lightning
Lightning
Lightning Baby Dragon

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