My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Golem Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Golem Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Ram Rider
Giant Snowball
Minions Furnace Guards Ram Rider
Zap
Minions Furnace Guards Ram Rider
Barbarian Barrel
Furnace Guards Magic Archer
The Log
Furnace Guards Ram Rider
Earthquake
Furnace Guards
Arrows
Minions Furnace Guards
Royal Delivery
Minions Guards Magic Archer Ram Rider
Fireball
Minions Furnace Magic Archer Ram Rider
Poison
Minions Furnace Guards Magic Archer
Lightning
Furnace Magic Archer Ram Rider
Rocket
Furnace Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Barbarian Barrel Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Minions Guards Fireball Furnace Magic Archer Ram Rider Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Minions Guards Fireball

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Barbarian Barrel Golem Ram Rider
Fireball
Golem Magic Archer Ram Rider
Furnace
Barbarian Barrel Golem Ram Rider
Barbarian Barrel
Minions Furnace Golem Ram Rider
Guards
Ram Rider
Golem
Fireball Minions Furnace Barbarian Barrel Magic Archer
Magic Archer
Ram Rider Fireball Golem
Ram Rider
Magic Archer Minions Fireball Furnace Barbarian Barrel Guards

Defense Synergies 1 10

Minions
Barbarian Barrel Ram Rider
Fireball
Barbarian Barrel Ram Rider
Furnace
Barbarian Barrel Guards Magic Archer
Barbarian Barrel
Fireball Minions Furnace Guards Magic Archer
Guards
Furnace Barbarian Barrel Magic Archer
Golem
Magic Archer
Furnace Barbarian Barrel Guards Ram Rider
Ram Rider
Minions Fireball Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Barbarian Barrel Magic Archer Ram Rider
Minions Furnace Ram Rider
Furnace Ram Rider Minions
Minions Furnace Guards Ram Rider
Fireball Barbarian Barrel
Fireball Barbarian Barrel Minions Furnace Guards Magic Archer
Minions Furnace Ram Rider Fireball Magic Archer
Fireball Barbarian Barrel Magic Archer Ram Rider
Minions Furnace
Guards Barbarian Barrel
Minions Guards Fireball Furnace Barbarian Barrel Magic Archer Ram Rider
Minions Fireball Furnace Magic Archer Ram Rider
Furnace Minions Fireball Guards Ram Rider
Fireball Minions Furnace Barbarian Barrel Guards Magic Archer
Furnace Ram Rider
Fireball Furnace Ram Rider
Minions Fireball Furnace
Fireball Minions Furnace Barbarian Barrel Guards Magic Archer Ram Rider
Furnace Barbarian Barrel Minions Fireball Guards Magic Archer Ram Rider
Ram Rider
Minions Fireball Furnace Barbarian Barrel Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Furnace Barbarian Barrel
Fireball Barbarian Barrel Magic Archer
Guards Minions Furnace Ram Rider
Guards Fireball Barbarian Barrel Ram Rider
Guards Ram Rider
Fireball Furnace Minions Magic Archer Ram Rider
Guards Minions Fireball Furnace Ram Rider
Minions Fireball Barbarian Barrel Magic Archer
Guards
Minions Guards
Fireball Guards
Fireball Guards Ram Rider
Fireball Furnace Magic Archer
Guards Minions Fireball Furnace Barbarian Barrel Magic Archer
Minions Fireball Barbarian Barrel Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Barbarian Barrel Guards
Fireball Barbarian Barrel Magic Archer Ram Rider
Fireball Barbarian Barrel Magic Archer
Fireball Barbarian Barrel Guards
Fireball Furnace Barbarian Barrel Magic Archer
Fireball Minions Furnace Magic Archer Ram Rider
Furnace Magic Archer
Fireball Barbarian Barrel Magic Archer Ram Rider
Fireball Ram Rider
Minions Fireball Guards
Fireball Barbarian Barrel Magic Archer Ram Rider
Fireball Magic Archer
Fireball Barbarian Barrel Magic Archer
Minions Fireball Barbarian Barrel Magic Archer
Fireball Furnace Barbarian Barrel Magic Archer
Fireball Furnace Barbarian Barrel Magic Archer
Magic Archer Fireball Furnace Barbarian Barrel
Fireball Barbarian Barrel
Minions
Fireball Barbarian Barrel Magic Archer
Fireball Barbarian Barrel Magic Archer
Minions Fireball Magic Archer
Fireball
Fireball Barbarian Barrel
Fireball Furnace Barbarian Barrel Magic Archer
Fireball Barbarian Barrel Magic Archer Ram Rider
Fireball Magic Archer Ram Rider
Fireball Barbarian Barrel Magic Archer
Fireball Furnace Magic Archer
Minions Fireball Guards
Fireball
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Minions Fireball Barbarian Barrel Guards Magic Archer
Fireball Magic Archer Ram Rider
Fireball Barbarian Barrel
Fireball Magic Archer
Fireball Magic Archer
Fireball
Minions Fireball Guards Magic Archer
Fireball Magic Archer
Fireball Barbarian Barrel Magic Archer

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