My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Baby Dragon Golem Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Golem Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Tombstone Baby Dragon Lumberjack
Zap
Goblin Gang Tombstone
Barbarian Barrel
Goblin Gang Tombstone Magic Archer Lumberjack
The Log
Goblin Gang Tombstone Lumberjack
Earthquake
Goblin Gang Tombstone
Arrows
Goblin Gang Tombstone
Royal Delivery
Goblin Gang Baby Dragon Magic Archer Lumberjack
Fireball
Goblin Gang Tombstone Baby Dragon Magic Archer Lumberjack
Poison
Goblin Gang Tombstone Magic Archer
Lightning
Tombstone Baby Dragon Magic Archer Lumberjack
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Baby Dragon Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tombstone Fireball Baby Dragon Magic Archer Lumberjack Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Tombstone Fireball

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Baby Dragon Golem Magic Archer Lumberjack
Goblin Gang
Baby Dragon Golem
Tombstone
Fireball
Zap Golem Baby Dragon Magic Archer
Baby Dragon
Golem Zap Goblin Gang Fireball Lumberjack
Golem
Fireball Baby Dragon Zap Goblin Gang Magic Archer Lumberjack
Magic Archer
Zap Fireball Golem Lumberjack
Lumberjack
Zap Baby Dragon Golem Magic Archer

Defense Synergies 1 15

Zap
Fireball Goblin Gang Tombstone Baby Dragon Magic Archer Lumberjack
Goblin Gang
Zap Tombstone Magic Archer Lumberjack
Tombstone
Zap Goblin Gang Fireball Baby Dragon Magic Archer Lumberjack
Fireball
Zap Tombstone Lumberjack
Baby Dragon
Zap Tombstone Lumberjack
Golem
Magic Archer
Zap Goblin Gang Tombstone Lumberjack
Lumberjack
Zap Goblin Gang Tombstone Fireball Baby Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Fireball Baby Dragon Magic Archer
Lumberjack Zap Goblin Gang Tombstone
Goblin Gang Lumberjack Tombstone
Lumberjack Goblin Gang Tombstone
Tombstone Fireball Lumberjack
Goblin Gang Fireball Zap Baby Dragon Magic Archer Lumberjack
Zap Goblin Gang Tombstone Fireball Baby Dragon Magic Archer
Zap Fireball Baby Dragon Magic Archer
Goblin Gang Tombstone Lumberjack
Goblin Gang Lumberjack
Goblin Gang Zap Tombstone Fireball Baby Dragon Magic Archer Lumberjack
Zap Goblin Gang Fireball Baby Dragon Magic Archer
Tombstone Lumberjack Zap Goblin Gang Fireball
Fireball Zap Goblin Gang Tombstone Baby Dragon Magic Archer Lumberjack
Goblin Gang Tombstone Lumberjack
Zap Goblin Gang Fireball Lumberjack
Goblin Gang Tombstone Fireball Lumberjack
Tombstone Fireball Zap Goblin Gang Baby Dragon Magic Archer Lumberjack
Zap Baby Dragon Tombstone Fireball Magic Archer Lumberjack
Lumberjack
Goblin Gang Fireball Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Tombstone Fireball
Fireball Zap Goblin Gang Baby Dragon Magic Archer Lumberjack
Goblin Gang Tombstone Lumberjack Zap
Goblin Gang Lumberjack Zap Fireball
Goblin Gang Tombstone Lumberjack
Fireball Zap Goblin Gang Baby Dragon Magic Archer
Goblin Gang Tombstone Fireball Lumberjack
Lumberjack
Zap Tombstone Fireball Baby Dragon Magic Archer
Goblin Gang Tombstone
Tombstone Lumberjack
Zap Fireball
Goblin Gang Tombstone Fireball Lumberjack
Fireball Baby Dragon Magic Archer
Goblin Gang Tombstone Zap Fireball Baby Dragon Magic Archer Lumberjack
Zap Fireball Baby Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Baby Dragon
Fireball Zap Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball
Fireball Zap Baby Dragon Magic Archer
Fireball Zap Baby Dragon Magic Archer
Baby Dragon Magic Archer
Fireball Zap Baby Dragon Magic Archer
Fireball Zap
Goblin Gang Fireball Lumberjack
Zap Fireball Magic Archer
Fireball Zap Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Zap Fireball Baby Dragon Magic Archer
Zap Fireball Baby Dragon Magic Archer
Magic Archer Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon Magic Archer
Zap Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Magic Archer
Fireball Zap Baby Dragon Magic Archer
Fireball Zap Baby Dragon Magic Archer
Fireball Zap Baby Dragon Magic Archer
Zap Fireball Baby Dragon Magic Archer
Zap Fireball
Fireball
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Fireball Magic Archer
Zap Goblin Gang Tombstone Fireball Magic Archer
Fireball Zap Baby Dragon Magic Archer
Fireball
Fireball Goblin Gang Baby Dragon Magic Archer Lumberjack
Zap Fireball Baby Dragon Magic Archer
Zap Fireball
Zap Goblin Gang Fireball Baby Dragon Magic Archer
Zap Fireball Magic Archer
Zap Fireball Baby Dragon Magic Archer

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