My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Minion Horde Baby Dragon
Zap
Minion Horde
Barbarian Barrel
Valkyrie Wizard
The Log
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Valkyrie Wizard Baby Dragon
Fireball
Minion Horde Wizard Baby Dragon
Poison
Minion Horde Wizard
Lightning
Valkyrie Wizard Baby Dragon
Rocket
Minion Horde Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Freeze Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fireball Valkyrie Baby Dragon Freeze Minion Horde Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Fireball Valkyrie Baby Dragon

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mirror Freeze Golem
Fireball
Mirror Golem Baby Dragon Freeze
Valkyrie
Wizard Baby Dragon
Wizard
Valkyrie Golem
Mirror
Fireball Minion Horde Freeze
Baby Dragon
Golem Fireball Valkyrie
Freeze
Minion Horde Fireball Mirror
Golem
Fireball Baby Dragon Minion Horde Wizard

Defense Synergies 2 8

Minion Horde
Mirror Freeze
Fireball
Mirror Valkyrie Freeze
Valkyrie
Fireball Wizard Mirror Baby Dragon Freeze
Wizard
Valkyrie Freeze
Mirror
Minion Horde Fireball Valkyrie
Baby Dragon
Valkyrie
Freeze
Minion Horde Fireball Valkyrie Wizard
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Valkyrie Wizard Baby Dragon
Minion Horde Valkyrie
Minion Horde Valkyrie Freeze
Minion Horde Valkyrie
Fireball Valkyrie
Fireball Freeze Valkyrie Baby Dragon
Minion Horde Fireball Wizard Baby Dragon Freeze
Fireball Valkyrie Baby Dragon
Minion Horde
Minion Horde Valkyrie
Minion Horde Valkyrie Fireball Wizard Baby Dragon Freeze
Minion Horde Fireball Wizard Baby Dragon
Minion Horde Fireball Valkyrie Wizard Freeze
Fireball Valkyrie Wizard Minion Horde Baby Dragon Freeze
Minion Horde
Minion Horde Fireball Freeze
Minion Horde Wizard Fireball Valkyrie
Fireball Minion Horde Valkyrie Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Freeze Fireball
Valkyrie Wizard Minion Horde Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball
Fireball Valkyrie Wizard Baby Dragon
Minion Horde Valkyrie
Valkyrie Minion Horde Fireball
Minion Horde Valkyrie
Fireball Wizard Minion Horde Baby Dragon Freeze
Minion Horde Fireball Valkyrie
Minion Horde Valkyrie
Minion Horde Freeze Fireball Valkyrie Baby Dragon
Minion Horde
Minion Horde Valkyrie
Fireball Valkyrie
Minion Horde Fireball Valkyrie Wizard
Wizard Minion Horde Fireball Valkyrie Baby Dragon
Minion Horde Fireball Valkyrie Baby Dragon Freeze
Valkyrie Minion Horde Fireball Wizard Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie Baby Dragon Freeze
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Fireball Valkyrie Freeze
Fireball Wizard Minion Horde Valkyrie Baby Dragon
Fireball Wizard Minion Horde Baby Dragon Freeze
Minion Horde Wizard Baby Dragon
Fireball Wizard Baby Dragon Freeze
Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Valkyrie Wizard
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon Freeze
Fireball Baby Dragon
Minion Horde Fireball Wizard Baby Dragon
Minion Horde Fireball Wizard Baby Dragon
Fireball Freeze
Minion Horde
Fireball Wizard Baby Dragon
Fireball Valkyrie Wizard Baby Dragon
Minion Horde Fireball Baby Dragon
Fireball Wizard
Minion Horde Fireball Baby Dragon
Freeze Fireball Valkyrie Wizard Baby Dragon
Minion Horde
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Wizard Baby Dragon
Minion Horde Fireball Wizard Freeze
Minion Horde Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Freeze
Minion Horde
Fireball Wizard
Minion Horde Fireball Freeze
Fireball Wizard Baby Dragon
Freeze
Fireball
Fireball Minion Horde Valkyrie Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Minion Horde
Minion Horde Fireball Baby Dragon Freeze
Fireball
Fireball Baby Dragon Freeze

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