My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Mega Minion Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Executioner Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Fire Spirit Bats Mega Minion
Zap
Fire Spirit Bats
Barbarian Barrel
Fire Spirit Executioner Ice Wizard
The Log
Fire Spirit
Earthquake
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Mega Minion Executioner Ice Wizard
Fireball
Mega Minion Executioner Ice Wizard
Poison
Bats Mega Minion Executioner Ice Wizard
Lightning
Mega Minion Executioner Ice Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado Poison Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Tornado Poison Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Mega Minion Tornado Poison Executioner Golem Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Mega Minion Tornado Ice Wizard Poison Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Mega Minion Tornado

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mega Minion Golem
Bats
Mega Minion Golem
Mega Minion
Golem Fire Spirit Bats Poison
Tornado
Executioner Poison Golem Ice Wizard
Poison
Golem Mega Minion Tornado
Executioner
Tornado Golem
Golem
Mega Minion Poison Fire Spirit Bats Tornado Executioner Ice Wizard
Ice Wizard
Tornado Golem

Defense Synergies 2 6

Fire Spirit
Tornado
Bats
Ice Wizard
Mega Minion
Tornado Ice Wizard
Tornado
Executioner Ice Wizard Fire Spirit Mega Minion Poison
Poison
Tornado Ice Wizard
Executioner
Tornado
Golem
Ice Wizard
Tornado Bats Mega Minion Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Executioner
Bats Mega Minion Executioner Ice Wizard
Tornado Fire Spirit Bats Mega Minion Executioner Ice Wizard
Bats Mega Minion Ice Wizard
Tornado Poison
Tornado Fire Spirit Bats Mega Minion Executioner Ice Wizard
Bats Mega Minion Tornado Fire Spirit Poison Executioner Ice Wizard
Poison
Tornado Ice Wizard
Tornado Fire Spirit Ice Wizard
Bats Poison Executioner Ice Wizard Mega Minion Tornado
Mega Minion Executioner Bats Tornado Poison Ice Wizard
Fire Spirit Bats Ice Wizard
Fire Spirit Executioner Bats Mega Minion Tornado Poison
Tornado
Bats Tornado Poison Executioner
Fire Spirit Bats Mega Minion Tornado Executioner Ice Wizard
Tornado Poison Executioner Fire Spirit Bats Mega Minion Ice Wizard
Tornado
Fire Spirit Bats Poison Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Poison Mega Minion Executioner
Bats
Bats Tornado
Executioner
Fire Spirit Poison Executioner Bats Tornado Ice Wizard
Bats Mega Minion Ice Wizard
Bats Mega Minion Tornado Poison
Mega Minion
Bats Mega Minion
Tornado Poison
Executioner
Executioner
Bats Mega Minion Tornado Poison Executioner
Bats Poison Executioner Mega Minion Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Tornado Executioner Ice Wizard
Poison
Poison
Poison Executioner Fire Spirit
Poison Executioner Fire Spirit Bats Mega Minion Tornado Ice Wizard
Fire Spirit Tornado Poison Executioner
Poison Fire Spirit Tornado Executioner Ice Wizard
Poison Tornado
Fire Spirit Bats Tornado Poison
Poison Tornado
Poison Fire Spirit Tornado Executioner
Poison Fire Spirit Executioner
Poison
Poison
Poison Executioner
Poison Executioner
Tornado Poison
Bats
Fire Spirit Mega Minion Poison Executioner
Fire Spirit Tornado Poison
Poison
Tornado Poison
Tornado
Poison
Tornado Poison Fire Spirit Executioner Ice Wizard
Mega Minion
Poison Tornado Executioner Ice Wizard
Tornado Poison
Poison Tornado
Poison Fire Spirit Bats Tornado Executioner Ice Wizard
Bats Mega Minion Poison
Mega Minion
Poison
Poison
Poison
Fire Spirit Bats
Poison Fire Spirit Mega Minion Tornado Executioner Ice Wizard
Poison Mega Minion Executioner
Poison Executioner
Tornado Poison
Mega Minion Executioner
Bats Tornado Poison
Bats Tornado Poison Executioner
Poison Tornado Executioner

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