My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Executioner Golem Bandit Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Bandit Inferno Dragon
Giant Snowball
Bats Clone Baby Dragon Inferno Dragon Lumberjack
Zap
Bats Clone Bandit Inferno Dragon
Barbarian Barrel
Clone Executioner Bandit Lumberjack
The Log
Clone Bandit Lumberjack
Earthquake
Clone
Arrows
Bats Clone
Royal Delivery
Bats Clone Baby Dragon Executioner Bandit Inferno Dragon Lumberjack
Fireball
Clone Baby Dragon Executioner Bandit Inferno Dragon Lumberjack
Poison
Bats Clone Executioner
Lightning
Baby Dragon Executioner Bandit Inferno Dragon Lumberjack
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Clone Baby Dragon Executioner Golem Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Clone Bandit Baby Dragon Inferno Dragon Lumberjack Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Clone Bandit Baby Dragon

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Clone Baby Dragon Golem Bandit Inferno Dragon Lumberjack
Clone
Golem Bats Baby Dragon Inferno Dragon Lumberjack
Baby Dragon
Golem Bats Clone Bandit Inferno Dragon Lumberjack
Executioner
Golem Bandit
Golem
Clone Baby Dragon Bats Executioner Bandit Lumberjack
Bandit
Bats Baby Dragon Executioner Golem Lumberjack
Inferno Dragon
Bats Clone Baby Dragon
Lumberjack
Bats Clone Baby Dragon Golem Bandit

Defense Synergies 0 10

Bats
Baby Dragon Bandit Inferno Dragon Lumberjack
Clone
Baby Dragon
Bats Bandit Inferno Dragon Lumberjack
Executioner
Bandit Lumberjack
Golem
Bandit
Bats Baby Dragon Executioner Lumberjack
Inferno Dragon
Bats Baby Dragon
Lumberjack
Bats Baby Dragon Executioner Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Executioner
Inferno Dragon Lumberjack Bats Executioner Bandit
Lumberjack Bats Executioner Bandit Inferno Dragon
Inferno Dragon Lumberjack Bats Bandit
Lumberjack
Bats Baby Dragon Executioner Bandit Lumberjack
Bats Inferno Dragon Baby Dragon Executioner
Baby Dragon Bandit
Inferno Dragon Lumberjack
Bandit Lumberjack
Bats Executioner Baby Dragon Bandit Lumberjack
Executioner Inferno Dragon Bats Baby Dragon
Lumberjack Bats Bandit
Executioner Bats Baby Dragon Lumberjack
Inferno Dragon Bandit Lumberjack
Bandit Inferno Dragon Lumberjack
Bats Executioner Lumberjack
Bats Baby Dragon Executioner Bandit Lumberjack
Baby Dragon Executioner Bats Bandit Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Bats Baby Dragon Executioner Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Bandit
Bandit Baby Dragon Executioner Inferno Dragon Lumberjack
Bandit Lumberjack Bats
Lumberjack Bats Bandit
Executioner Bandit Inferno Dragon Lumberjack
Executioner Bats Baby Dragon
Bats Bandit Lumberjack
Inferno Dragon Lumberjack
Bats Baby Dragon Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Lumberjack
Executioner Bandit Lumberjack
Baby Dragon Executioner
Bats Baby Dragon Executioner Inferno Dragon Lumberjack
Bats Executioner Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Bandit
Baby Dragon Executioner Bandit
Baby Dragon Bandit
Executioner Baby Dragon
Executioner Bats Baby Dragon
Baby Dragon Executioner
Baby Dragon Executioner
Bandit
Bats Lumberjack
Bandit
Baby Dragon Executioner
Baby Dragon Executioner Bandit
Baby Dragon Bandit
Baby Dragon
Baby Dragon Executioner Bandit
Baby Dragon Executioner Bandit
Bats
Baby Dragon Executioner Bandit
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Executioner
Inferno Dragon
Baby Dragon Executioner Bandit
Baby Dragon Bandit
Baby Dragon Bandit
Bats Baby Dragon Executioner
Bats
Bandit
Bats Bandit
Baby Dragon Executioner
Baby Dragon Executioner Lumberjack
Baby Dragon Executioner
Executioner
Bats Baby Dragon
Bats Executioner
Baby Dragon Executioner Bandit

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