My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Furnace Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Furnace Wizard Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Night Witch
Giant Snowball
Bats Flying Machine Furnace Night Witch
Zap
Bats Flying Machine Furnace Night Witch
Barbarian Barrel
Furnace Wizard Night Witch
The Log
Mini P.E.K.K.A Furnace
Earthquake
Furnace
Arrows
Bats Flying Machine Furnace Night Witch
Royal Delivery
Bats Mini P.E.K.K.A Flying Machine Wizard Night Witch
Fireball
Flying Machine Furnace Wizard Night Witch
Poison
Bats Flying Machine Furnace Wizard Night Witch
Lightning
Mini P.E.K.K.A Furnace Wizard Night Witch
Rocket
Furnace Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Rage Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Mini P.E.K.K.A Flying Machine Furnace Night Witch Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Rage Mini P.E.K.K.A Flying Machine

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Flying Machine Rage Golem
Mini P.E.K.K.A
Bats Furnace Wizard Rage Golem
Flying Machine
Bats Furnace Golem
Furnace
Mini P.E.K.K.A Flying Machine Golem
Wizard
Mini P.E.K.K.A Rage Golem
Rage
Bats Mini P.E.K.K.A Wizard Night Witch
Golem
Night Witch Bats Mini P.E.K.K.A Flying Machine Furnace Wizard
Night Witch
Golem Rage

Defense Synergies 0 4

Bats
Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Furnace Wizard
Flying Machine
Furnace
Furnace
Mini P.E.K.K.A Flying Machine
Wizard
Mini P.E.K.K.A
Rage
Golem
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Wizard
Mini P.E.K.K.A Bats Flying Machine Furnace Night Witch
Mini P.E.K.K.A Furnace Bats Night Witch
Mini P.E.K.K.A Night Witch Bats Furnace
Mini P.E.K.K.A
Bats Flying Machine Furnace Night Witch
Bats Furnace Flying Machine Wizard Night Witch
Flying Machine
Mini P.E.K.K.A Furnace Night Witch
Mini P.E.K.K.A Night Witch
Bats Flying Machine Furnace Wizard Night Witch
Bats Flying Machine Furnace Wizard Night Witch
Mini P.E.K.K.A Furnace Night Witch Bats Flying Machine Wizard
Wizard Bats Mini P.E.K.K.A Furnace Night Witch
Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Furnace
Wizard Bats Mini P.E.K.K.A Furnace Night Witch
Bats Flying Machine Furnace Wizard Night Witch
Furnace Wizard Bats Flying Machine
Mini P.E.K.K.A
Wizard Bats Mini P.E.K.K.A Flying Machine Furnace Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Flying Machine Wizard
Bats Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Bats Night Witch
Mini P.E.K.K.A Night Witch
Furnace Wizard Bats Flying Machine
Mini P.E.K.K.A Bats Flying Machine Furnace Night Witch
Mini P.E.K.K.A
Bats Mini P.E.K.K.A Flying Machine
Bats Mini P.E.K.K.A Flying Machine
Mini P.E.K.K.A Wizard Night Witch
Wizard Flying Machine Furnace
Bats Mini P.E.K.K.A Flying Machine Furnace Night Witch
Bats Mini P.E.K.K.A Flying Machine Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Flying Machine
Flying Machine
Flying Machine
Wizard Furnace
Wizard Bats Flying Machine Furnace
Flying Machine Furnace Wizard
Flying Machine Wizard
Flying Machine Wizard
Bats Mini P.E.K.K.A Night Witch
Flying Machine Wizard
Flying Machine Wizard
Flying Machine
Flying Machine
Flying Machine Furnace
Flying Machine Furnace Wizard
Flying Machine Furnace Wizard
Bats Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Flying Machine Wizard
Flying Machine Wizard
Night Witch
Wizard
Flying Machine
Furnace Wizard
Flying Machine Wizard
Flying Machine Wizard
Bats Flying Machine Furnace Wizard Night Witch
Bats Flying Machine Wizard
Mini P.E.K.K.A Night Witch
Wizard Night Witch
Wizard
Bats Flying Machine Night Witch
Flying Machine Wizard
Mini P.E.K.K.A Flying Machine Wizard
Flying Machine Wizard
Flying Machine
Bats Flying Machine
Bats Flying Machine
Flying Machine

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