My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Baby Dragon Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Golem Bandit Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Bandit Inferno Dragon Night Witch
Giant Snowball
Bats Goblin Gang Baby Dragon Inferno Dragon Night Witch
Zap
Bats Goblin Gang Bandit Inferno Dragon Night Witch
Barbarian Barrel
Goblin Gang Bandit Night Witch
The Log
Goblin Gang Bandit
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Night Witch
Royal Delivery
Bats Goblin Gang Baby Dragon Bandit Inferno Dragon Night Witch
Fireball
Goblin Gang Baby Dragon Bandit Inferno Dragon Night Witch
Poison
Bats Goblin Gang Night Witch
Lightning
Baby Dragon Bandit Inferno Dragon Night Witch
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Golem Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Bandit Baby Dragon Inferno Dragon Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Bandit

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Baby Dragon Golem Bandit Inferno Dragon
Zap
Bats Baby Dragon Golem Bandit Night Witch
Goblin Gang
Baby Dragon Golem Bandit
Baby Dragon
Golem Bats Zap Goblin Gang Bandit Inferno Dragon
Golem
Baby Dragon Night Witch Bats Zap Goblin Gang Bandit
Bandit
Bats Zap Goblin Gang Baby Dragon Golem
Inferno Dragon
Bats Baby Dragon
Night Witch
Golem Zap

Defense Synergies 0 13

Bats
Zap Baby Dragon Bandit Inferno Dragon
Zap
Bats Goblin Gang Baby Dragon Bandit Inferno Dragon Night Witch
Goblin Gang
Zap Bandit Inferno Dragon
Baby Dragon
Bats Zap Bandit Inferno Dragon
Golem
Bandit
Bats Zap Goblin Gang Baby Dragon
Inferno Dragon
Bats Zap Goblin Gang Baby Dragon
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon
Inferno Dragon Bats Zap Goblin Gang Bandit Night Witch
Goblin Gang Bats Bandit Inferno Dragon Night Witch
Inferno Dragon Night Witch Bats Goblin Gang Bandit
Goblin Gang Bats Zap Baby Dragon Bandit Night Witch
Bats Inferno Dragon Zap Goblin Gang Baby Dragon Night Witch
Zap Baby Dragon Bandit
Inferno Dragon Goblin Gang Night Witch
Goblin Gang Bandit Night Witch
Bats Goblin Gang Zap Baby Dragon Bandit Night Witch
Inferno Dragon Bats Zap Goblin Gang Baby Dragon Night Witch
Night Witch Bats Zap Goblin Gang Bandit
Bats Zap Goblin Gang Baby Dragon Night Witch
Inferno Dragon Goblin Gang Bandit
Zap Goblin Gang Bandit Inferno Dragon
Bats Goblin Gang Night Witch
Bats Zap Goblin Gang Baby Dragon Bandit Night Witch
Zap Baby Dragon Bats Bandit Inferno Dragon
Inferno Dragon
Goblin Gang Bats Baby Dragon Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Bandit
Bandit Zap Goblin Gang Baby Dragon Inferno Dragon
Goblin Gang Bandit Bats Zap
Goblin Gang Bats Zap Bandit Night Witch
Goblin Gang Bandit Inferno Dragon Night Witch
Bats Zap Goblin Gang Baby Dragon
Goblin Gang Bats Bandit Night Witch
Inferno Dragon
Zap Bats Baby Dragon Bandit Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bats
Zap
Goblin Gang Bandit Night Witch
Baby Dragon
Goblin Gang Bats Zap Baby Dragon Inferno Dragon Night Witch
Bats Zap Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Bandit
Zap Baby Dragon Bandit
Baby Dragon Bandit
Zap Baby Dragon
Bats Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Bandit
Bats Goblin Gang Night Witch
Zap Bandit
Zap Baby Dragon
Baby Dragon Bandit
Baby Dragon Bandit
Zap Baby Dragon
Zap Baby Dragon Bandit
Baby Dragon Bandit
Bats Night Witch
Zap Baby Dragon Bandit
Zap Baby Dragon
Baby Dragon Night Witch
Zap Baby Dragon
Zap Baby Dragon
Inferno Dragon
Zap Baby Dragon Bandit
Zap Baby Dragon Bandit
Zap Baby Dragon Bandit
Bats Zap Baby Dragon Night Witch
Zap Bats
Night Witch
Zap Bandit Night Witch
Zap
Zap Bats Goblin Gang Bandit Night Witch
Zap Baby Dragon
Goblin Gang Baby Dragon
Zap Baby Dragon
Zap
Zap Bats Goblin Gang Baby Dragon
Bats Zap
Zap Baby Dragon Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: