My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Goblins Ram Rider
Zap
Goblins Firecracker Ram Rider
Barbarian Barrel
Goblins Knight Firecracker
The Log
Goblins Firecracker Ram Rider
Earthquake
Firecracker
Arrows
Goblins Firecracker
Royal Delivery
Goblins Knight Firecracker Ram Rider
Fireball
Firecracker Ram Rider
Poison
Firecracker
Lightning
Knight Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblins Zap Knight Firecracker Tornado Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Goblins Zap Knight

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Firecracker Mirror Tornado Ram Rider Goblins Knight Mega Knight
Knight
Firecracker Zap Ram Rider
Firecracker
Zap Knight Mirror Tornado Ram Rider Mega Knight
Mirror
Zap Firecracker Tornado Ram Rider
Tornado
Zap Firecracker Mirror Ram Rider Mega Knight
Ram Rider
Zap Knight Firecracker Mirror Tornado Mega Knight
Mega Knight
Zap Firecracker Tornado Ram Rider

Defense Synergies 4 14

Goblins
Zap Knight Firecracker
Zap
Mirror Mega Knight Goblins Knight Firecracker Tornado Ram Rider
Knight
Firecracker Goblins Zap Tornado
Firecracker
Knight Goblins Zap Mirror Tornado Mega Knight
Mirror
Zap Tornado Firecracker Mega Knight
Tornado
Mirror Zap Knight Firecracker Ram Rider Mega Knight
Ram Rider
Zap Tornado
Mega Knight
Zap Firecracker Mirror Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Ram Rider
Goblins Zap Knight Firecracker Ram Rider Mega Knight
Tornado Ram Rider Mega Knight Goblins Knight
Goblins Knight Firecracker Ram Rider Mega Knight
Firecracker Tornado Mega Knight
Tornado Goblins Zap Firecracker Mega Knight
Tornado Ram Rider Zap Firecracker
Zap Ram Rider Mega Knight
Goblins Tornado
Knight Tornado Goblins Firecracker Mega Knight
Goblins Zap Knight Firecracker Tornado Ram Rider Mega Knight
Zap Firecracker Tornado Ram Rider
Mega Knight Zap Knight Ram Rider
Mega Knight Goblins Zap Firecracker Tornado
Knight Ram Rider Mega Knight
Tornado Zap Ram Rider Mega Knight
Mega Knight Goblins Knight Firecracker Tornado
Mega Knight Goblins Zap Knight Firecracker Tornado Ram Rider
Zap Tornado Knight Firecracker Ram Rider Mega Knight
Tornado Ram Rider
Mega Knight Goblins Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Goblins Zap
Zap Knight Firecracker Mega Knight
Mega Knight Goblins Zap Knight Ram Rider
Mega Knight Zap Knight Tornado Ram Rider
Knight Ram Rider Mega Knight
Firecracker Zap Tornado Ram Rider
Goblins Knight Ram Rider
Mega Knight Knight
Zap Mega Knight Goblins Knight Firecracker Tornado
Mega Knight Knight
Mega Knight Zap Tornado
Mega Knight Knight Ram Rider
Firecracker Mega Knight
Goblins Zap Knight Firecracker Tornado
Mega Knight Zap Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap Tornado Ram Rider
Knight Firecracker
Zap Firecracker Mega Knight
Firecracker Zap Tornado Ram Rider
Firecracker Tornado
Zap Firecracker Tornado Ram Rider
Zap Firecracker Tornado Ram Rider
Goblins Tornado
Firecracker Zap Knight Tornado Ram Rider
Zap Firecracker Tornado
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Mega Knight
Tornado
Zap Firecracker Mega Knight
Zap Firecracker Tornado Mega Knight
Mega Knight
Tornado
Tornado
Zap
Zap Firecracker Tornado Mega Knight
Firecracker Zap Tornado Ram Rider
Zap Tornado Ram Rider Mega Knight
Zap Firecracker Tornado
Zap Firecracker Tornado
Zap Firecracker
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap
Zap Firecracker Tornado Ram Rider
Knight Firecracker Mega Knight
Zap Firecracker
Zap Tornado
Firecracker Mega Knight
Zap Firecracker Tornado
Firecracker Zap Tornado
Zap Firecracker Tornado Mega Knight

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