My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Goblins Witch
Zap
Fire Spirit Goblins Witch
Barbarian Barrel
Fire Spirit Goblins Witch
The Log
Fire Spirit Goblins Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Fire Spirit Goblins Witch
Royal Delivery
Fire Spirit Goblins Mini P.E.K.K.A Witch P.E.K.K.A
Fireball
Witch
Poison
Witch
Lightning
Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Zap Fireball Mini P.E.K.K.A Poison Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Goblins Zap Fireball

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Mini P.E.K.K.A
Goblins
Zap
Zap
Fireball P.E.K.K.A Fire Spirit Goblins Mini P.E.K.K.A Poison Witch
Fireball
Zap
Mini P.E.K.K.A
Fire Spirit Zap
Poison
P.E.K.K.A Zap
Witch
Zap P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Poison Witch

Defense Synergies 2 10

Fire Spirit
Zap Mini P.E.K.K.A P.E.K.K.A
Goblins
Zap Poison
Zap
Fireball Mini P.E.K.K.A Fire Spirit Goblins Poison Witch P.E.K.K.A
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fire Spirit Fireball Witch
Poison
Goblins Zap
Witch
Zap Mini P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Mini P.E.K.K.A P.E.K.K.A Goblins Zap Witch
Mini P.E.K.K.A Witch P.E.K.K.A Fire Spirit Goblins
Mini P.E.K.K.A Witch P.E.K.K.A Goblins
Fireball Mini P.E.K.K.A Poison P.E.K.K.A
Fireball Fire Spirit Goblins Zap
Fire Spirit Zap Fireball Poison Witch
Zap Fireball Poison P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A Goblins
Fire Spirit Goblins Mini P.E.K.K.A
Goblins Poison Witch Zap Fireball
Zap Fireball Poison Witch
Mini P.E.K.K.A P.E.K.K.A Fire Spirit Zap Fireball Witch
Fire Spirit Fireball Goblins Zap Mini P.E.K.K.A Poison Witch P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Zap Fireball Mini P.E.K.K.A P.E.K.K.A
Goblins Fireball Mini P.E.K.K.A Poison Witch P.E.K.K.A
Fire Spirit Fireball Goblins Zap Witch
Zap Poison Witch Fire Spirit Fireball
Mini P.E.K.K.A P.E.K.K.A
Fire Spirit Goblins Fireball Mini P.E.K.K.A Poison Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Zap Fireball Witch P.E.K.K.A
Fireball Poison Zap Mini P.E.K.K.A
P.E.K.K.A Goblins Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A P.E.K.K.A Zap Fireball
P.E.K.K.A Mini P.E.K.K.A Witch
Fire Spirit Fireball Poison Zap Witch
Mini P.E.K.K.A P.E.K.K.A Goblins Fireball Witch
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Goblins Fireball Mini P.E.K.K.A Poison Witch
Witch P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Witch
P.E.K.K.A Zap Fireball Poison
Mini P.E.K.K.A P.E.K.K.A Fireball Witch
Fireball Witch
Witch Goblins Zap Fireball Mini P.E.K.K.A Poison P.E.K.K.A
Poison Zap Fireball Mini P.E.K.K.A Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison
Fireball Poison Zap
Fireball Poison
Fireball Poison
Fireball Poison Fire Spirit Zap
Fireball Poison Fire Spirit Zap Witch
Fire Spirit Poison Witch
Fireball Poison Fire Spirit Zap
Fireball Poison Zap
Fire Spirit Goblins Fireball Mini P.E.K.K.A Poison
Poison Zap Fireball
Fireball Poison Fire Spirit Zap
Poison Fire Spirit Fireball
Fireball Poison
Zap Fireball Poison
Zap Fireball Poison Witch
Fireball Poison
Fireball Poison
Mini P.E.K.K.A
Fire Spirit Zap Fireball Mini P.E.K.K.A Poison
Fire Spirit Zap Fireball Poison Witch
Fireball Poison
Fireball Poison
Zap Fireball Poison
Zap Poison Fire Spirit Fireball Witch
Witch
Fireball Poison Zap Witch
Fireball Zap Poison Witch
Fireball Poison Zap
Poison Fire Spirit Zap Fireball Witch
Zap Fireball Poison Witch
Fireball Mini P.E.K.K.A
Poison Zap Fireball
Zap Fireball Poison
P.E.K.K.A
Fireball Poison
Zap Fire Spirit Fireball Witch
Fireball Poison Fire Spirit Zap Witch
Fireball
Fireball Poison Mini P.E.K.K.A
Zap Fireball Poison
Zap Fireball Poison
P.E.K.K.A
Zap Fireball Poison Witch
Zap Fireball Poison Witch
Poison Zap Fireball Witch

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