My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon P.E.K.K.A Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Night Witch
Giant Snowball
Goblins Bats Baby Dragon Night Witch
Zap
Goblins Bats Night Witch
Barbarian Barrel
Goblins Valkyrie Night Witch
The Log
Goblins
Earthquake
Arrows
Goblins Bats Night Witch
Royal Delivery
Goblins Bats Valkyrie Baby Dragon P.E.K.K.A Night Witch
Fireball
Baby Dragon Night Witch
Poison
Bats Night Witch
Lightning
Valkyrie Baby Dragon Night Witch
Rocket
Valkyrie Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Baby Dragon P.E.K.K.A Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Zap Arrows Valkyrie Baby Dragon Night Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Zap Arrows

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Valkyrie Baby Dragon
Bats
Valkyrie Zap Baby Dragon P.E.K.K.A
Zap
Arrows P.E.K.K.A Goblins Bats Valkyrie Baby Dragon Night Witch
Arrows
Zap P.E.K.K.A Night Witch
Valkyrie
Bats Goblins Zap Baby Dragon P.E.K.K.A
Baby Dragon
Goblins Bats Zap Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Arrows Bats Valkyrie Baby Dragon Night Witch
Night Witch
Zap Arrows P.E.K.K.A

Defense Synergies 0 17

Goblins
Zap Night Witch
Bats
Zap Valkyrie Baby Dragon P.E.K.K.A
Zap
Goblins Bats Arrows Valkyrie Baby Dragon P.E.K.K.A Night Witch
Arrows
Zap Valkyrie P.E.K.K.A
Valkyrie
Bats Zap Arrows Baby Dragon P.E.K.K.A Night Witch
Baby Dragon
Bats Zap Valkyrie P.E.K.K.A
P.E.K.K.A
Bats Zap Arrows Valkyrie Baby Dragon
Night Witch
Goblins Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Baby Dragon
P.E.K.K.A Goblins Bats Zap Valkyrie Night Witch
P.E.K.K.A Goblins Bats Valkyrie Night Witch
P.E.K.K.A Night Witch Goblins Bats Valkyrie
Arrows Valkyrie P.E.K.K.A
Arrows Goblins Bats Zap Valkyrie Baby Dragon Night Witch
Bats Zap Arrows Baby Dragon Night Witch
Zap Arrows Valkyrie Baby Dragon P.E.K.K.A
P.E.K.K.A Goblins Night Witch
Goblins Valkyrie Night Witch
Goblins Bats Valkyrie Zap Arrows Baby Dragon Night Witch
Arrows Bats Zap Baby Dragon Night Witch
P.E.K.K.A Night Witch Bats Zap Valkyrie
Valkyrie Goblins Bats Zap Arrows Baby Dragon P.E.K.K.A Night Witch
P.E.K.K.A
Zap P.E.K.K.A
Goblins Bats Arrows Valkyrie P.E.K.K.A Night Witch
Arrows Goblins Bats Zap Valkyrie Baby Dragon Night Witch
Zap Arrows Valkyrie Baby Dragon Bats
P.E.K.K.A
Valkyrie Goblins Bats Arrows Baby Dragon P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Zap P.E.K.K.A
Zap Arrows Valkyrie Baby Dragon
P.E.K.K.A Goblins Bats Zap Valkyrie
Valkyrie P.E.K.K.A Bats Zap Night Witch
P.E.K.K.A Valkyrie Night Witch
Arrows Bats Zap Baby Dragon
P.E.K.K.A Goblins Bats Valkyrie Night Witch
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Goblins Bats Valkyrie Baby Dragon
P.E.K.K.A
P.E.K.K.A Bats Valkyrie
P.E.K.K.A Zap Arrows Valkyrie
P.E.K.K.A Valkyrie Night Witch
Valkyrie Baby Dragon
Goblins Bats Zap Valkyrie Baby Dragon P.E.K.K.A Night Witch
Bats Arrows Valkyrie Zap Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Zap Baby Dragon
Arrows Baby Dragon
Arrows Valkyrie
Zap Arrows Valkyrie Baby Dragon
Arrows Bats Zap Baby Dragon
Arrows Baby Dragon
Arrows Zap Baby Dragon
Arrows Zap
Goblins Bats Night Witch
Zap Arrows Valkyrie
Zap Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Bats Night Witch
Zap Arrows Baby Dragon
Zap Arrows Valkyrie Baby Dragon
Baby Dragon Night Witch
Arrows
Zap Arrows Baby Dragon
Zap Arrows Valkyrie Baby Dragon
Arrows Zap Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Bats Zap Arrows Baby Dragon Night Witch
Zap Bats
Night Witch
Zap Arrows Night Witch
Zap Arrows
P.E.K.K.A
Arrows
Zap Bats Night Witch
Zap Arrows Baby Dragon
Arrows
Valkyrie Baby Dragon
Arrows Zap Baby Dragon
Zap Arrows
P.E.K.K.A
Zap Bats Baby Dragon
Bats Zap
Zap Baby Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: